Player Matchup

Vulcan
Vulcan
BloodyLen
Vulcan
Level 167
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 133L
1,248 Elo+
Solo
Erlang Shen
Erlang Shen
Dustyuma
Erlang Shen
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
F1LLinTHEblank
Nu Wa
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
46W - 52L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LORDSTRUDEL
Ah Muzen Cab
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Artio
Artio
SnipeStatus
Artio
Level 229
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Team Averages
Level 158
1,500 SR
1,450 Elo+

VS

Team Averages
Level 113
1,457 SR
1,498 Elo+
Olorun
Olorun
 
Olorun
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Beelzhemoth
Hercules
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Merlin
Merlin
Juti
Merlin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Odin
Odin
Mavbruh119
Odin
Level 115
God Stats
0W - 2L
1,285 SR
Queue Stats
16W - 18L
1,343 Elo+
Solo
Bakasura
Bakasura
Taniel2shot7699
Bakasura
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
345W - 364L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BloodyLen
Vulcan
16
3 / 1 / 15
9,232
839
18,661
8,600
4,394
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Dustyuma
Erlang Shen
16
10 / 1 / 9
9,825
893
14,483
16,292
14,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 1 / 11
9,669
879
15,349
5,768
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
LORDSTRUDEL
Ah Muzen Cab
15
1 / 2 / 10
8,425
766
14,239
6,947
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 15
8,566
779
9,645
14,054
15,006
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
4 / 3 / 4
8,872
807
13,363
10,187
4,244
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Beelzhemoth
Hercules
13
1 / 3 / 6
7,125
648
5,294
24,320
19,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Merlin
Juti
Merlin
11
0 / 8 / 3
6,635
603
7,360
10,931
3,717
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 3 / 7
7,573
688
6,628
19,556
13,050
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
14
3 / 6 / 2
8,028
730
5,918
13,064
7,834
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
23
Kills
8
9
Deaths
23
60
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
3
4
2
L
Hercules
Beelzhemoth
Hercules
1
3
6
1.33
W
Vulcan
BloodyLen
Vulcan
3
1
15
10.5
W
Erlang Shen
Dustyuma
Erlang Shen
10
1
9
14.5
W
8
1
11
13.5
L
Merlin
Juti
Merlin
0
8
3
0.19
W
Ah Muzen Cab
LORDSTRUDEL
Ah Muzen Cab
1
2
10
3
L
0
3
7
1.17
W
1
4
15
2.13
L
Bakasura
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,377
Damage
38,563
51,661
Taken
78,058
40,619
Mitigated
48,220
20,319
Healing
30,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
13,363
5,280
1,250
3,583
10,187
4,244
0
7,310
2,877
33,533
452
L
Hercules
Beelzhemoth
Hercules
5,294
1,042
0
11,999
24,320
19,375
0
12,066
12,254
0
13,193
W
Vulcan
BloodyLen
Vulcan
18,661
8,790
83
1,620
8,600
4,394
253
4,361
4,169
30,689
0
W
Erlang Shen
Dustyuma
Erlang Shen
14,483
9,176
1,911
6,813
16,292
14,403
863
5,107
9,377
0
20,414
W
15,349
8,323
958
541
5,768
3,014
1,791
2,845
2,923
34,534
0
L
Merlin
Juti
Merlin
7,360
724
624
433
10,931
3,717
0
6,453
4,478
20,556
0
W
Ah Muzen Cab
LORDSTRUDEL
Ah Muzen Cab
14,239
6,318
408
112
6,947
3,802
762
3,584
3,363
0
28,363
L
6,628
1,094
1,899
7,629
19,556
13,050
0
10,401
9,155
0
22,589
W
9,645
929
3,894
3,979
14,054
15,006
26
4,717
9,076
15,703
1,407
L
Bakasura
5,918
3,396
372
3,064
13,064
7,834
0
6,312
6,752
0
8,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,717
Gold Earned
38,233
157
Minions Killed
162
0
Camps Cleared
0
1,065,834
Distance Traveled
930,565
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,872
807
47
4
0
177,674
0
L
Hercules
7,125
648
14
1
0
215,750
0
W
Vulcan
9,232
839
31
3
0
234,444
0
W
Erlang Shen
9,825
893
24
2
0
228,522
0
W
Nu Wa
9,669
879
51
5
0
201,832
0
L
Merlin
6,635
603
19
2
0
154,672
0
W
Ah Muzen Cab
8,425
766
34
3
0
196,196
0
L
Odin
7,573
688
35
3
0
195,222
0
W
Artio
8,566
779
17
2
0
204,840
0
L
Bakasura
8,028
730
47
4
0
187,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role