Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Sateevah
Baron Samedi
Level 69
God Stats
1W - 3L
1,401 SR
Queue Stats
34W - 32L
1,412 Elo+
Party 1
Scylla
Scylla
TheOne14
Scylla
Level 29
God Stats
1W - 2L
1,300 SR
Queue Stats
38W - 38L
1,412 Elo+
Party 1
Odin
Odin
XxChocoX85
Odin
Level 24
God Stats
26W - 14L
1,500 SR
Queue Stats
201W - 189L
1,491 Elo+
Party 2
Medusa
Medusa
gta05roberto
Medusa
Level 42
God Stats
4W - 1L
1,285 SR
Queue Stats
120W - 111L
1,176 Elo+
Solo
Team Averages
Level 46
1,397 SR
1,398 Elo+

VS

Team Averages
Level 48
1,543 SR
1,544 Elo+
Neith
Neith
AngelOFDeath699
Neith
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 83L
1,500 Elo+
Party 4
Bellona
Bellona
Kaiixa
Bellona
Level 94
God Stats
9W - 2L
1,715 SR
Queue Stats
186W - 171L
1,721 Elo+
Party 3
Ishtar
Ishtar
steamjxyd
Ishtar
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
vBirdman
Maman Brigitte
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,500 Elo+
Party 3
Ymir
Ymir
xMxrkossssssss
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 1 / 2
5,359
536
3,766
6,693
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Sateevah
Baron Samedi
9
2 / 0 / 6
6,057
606
4,324
3,182
1,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
TheOne14
Scylla
10
3 / 0 / 2
6,617
662
8,488
5,006
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 1
5,055
506
3,194
7,186
6,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
8 / 1 / 1
6,279
628
9,037
5,646
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,182
418
3,543
8,186
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Kaiixa
Bellona
11
0 / 1 / 2
5,966
597
4,428
7,329
6,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
steamjxyd
Ishtar
8
0 / 4 / 0
4,510
451
3,341
12,298
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Maman Brigitte
vBirdman
Maman Brigitte
11
3 / 2 / 0
5,954
595
3,214
9,598
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 0
4,406
441
1,679
9,403
5,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
16
Kills
3
3
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
2
3
L
0
5
1
0.1
L
Bellona
Kaiixa
Bellona
0
1
2
1
W
Baron Samedi
Sateevah
Baron Samedi
2
0
6
5
W
Scylla
TheOne14
Scylla
3
0
2
4
W
1
1
1
1.5
W
Medusa
8
1
1
8.5
L
Ishtar
steamjxyd
Ishtar
0
4
0
0
L
Maman Brigitte
vBirdman
Maman Brigitte
3
2
0
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,809
Damage
16,205
27,713
Taken
46,814
14,386
Mitigated
20,959
6,126
Healing
12,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,766
1,553
77
1,168
6,693
2,752
300
437
6,256
0
34,107
L
3,543
1,550
0
1,698
8,186
2,524
0
1,494
6,692
0
19,983
L
Bellona
Kaiixa
Bellona
4,428
1,547
0
3,484
7,329
6,116
0
47
7,282
0
36,279
W
Baron Samedi
Sateevah
Baron Samedi
4,324
262
569
1,513
3,182
1,645
186
204
2,978
22,987
0
W
Scylla
TheOne14
Scylla
8,488
1,717
0
1,011
5,006
1,528
216
1,018
3,988
41,929
1,662
W
3,194
784
0
1,090
7,186
6,295
0
1,078
6,108
0
27,948
W
Medusa
9,037
3,334
0
698
5,646
2,166
320
2,014
3,632
0
38,060
L
Ishtar
steamjxyd
Ishtar
3,341
1,716
0
1,900
12,298
3,548
0
7,702
4,596
0
19,893
L
Maman Brigitte
vBirdman
Maman Brigitte
3,214
202
0
4,581
9,598
3,171
0
1,290
8,308
38,841
918
L
1,679
860
0
487
9,403
5,600
0
1,879
7,524
10,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,367
Gold Earned
25,018
271
Minions Killed
203
0
Camps Cleared
0
999,997
Distance Traveled
996,864
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,359
536
56
6
0
231,523
0
L
Neith
4,182
418
30
3
0
180,145
0
L
Bellona
5,966
597
64
6
0
206,900
0
W
Baron Samedi
6,057
606
29
3
0
198,959
2
W
Scylla
6,617
662
80
8
0
195,667
0
W
Odin
5,055
506
40
4
0
188,796
0
W
Medusa
6,279
628
66
7
0
185,052
0
L
Ishtar
4,510
451
26
3
0
200,961
0
L
Maman Brigitte
5,954
595
71
7
0
227,774
0
L
Ymir
4,406
441
12
1
0
181,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role