Player Matchup

Medusa
Medusa
Dragre999
Medusa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,500 Elo+
Party 1
Yemoja
Yemoja
FLURDERGNERFER
Yemoja
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 14L
1,307 Elo+
Solo
Zhong Kui
Zhong Kui
GABOSER0
Zhong Kui
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 120L
1,500 Elo+
Party 1
Thoth
Thoth
Santiagopochtli
Thoth
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
70W - 84L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ghorthan
Gilgamesh
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 186L
1,500 Elo+
Party 1
Team Averages
Level 133
1,500 SR
1,461 Elo+

VS

Team Averages
Level 133
1,500 SR
1,595 Elo+
King Arthur
King Arthur
Bishmu
King Arthur
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 57L
1,811 Elo+
Party 2
Ymir
Ymir
BonBonYuki164
Ymir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,127 Elo+
Solo
Baba Yaga
Baba Yaga
Pannna671
Baba Yaga
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 31L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PatCarryALot
Ah Muzen Cab
Level 129
God Stats
3W - 6L
1,500 SR
Queue Stats
298W - 310L
1,727 Elo+
Solo
Sol
Sol
SUB Tesla
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dragre999
Medusa
17
5 / 0 / 8
9,685
880
18,756
12,796
6,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 11
9,222
838
3,567
8,231
7,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Zhong Kui
GABOSER0
Zhong Kui
17
5 / 0 / 6
9,712
883
11,951
7,941
7,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 0 / 10
8,735
794
7,693
8,593
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
ghorthan
Gilgamesh
15
2 / 1 / 11
9,593
872
5,971
17,250
18,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bishmu
King Arthur
15
1 / 3 / 0
8,463
769
11,275
14,831
17,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
0 / 4 / 1
8,121
738
4,632
13,741
14,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
Pannna671
Baba Yaga
14
0 / 4 / 1
8,183
744
7,153
7,969
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
PatCarryALot
Ah Muzen Cab
15
0 / 2 / 1
8,224
748
10,962
8,404
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 2 / 0
8,608
783
6,832
10,916
5,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
14
Kills
1
1
Deaths
15
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bishmu
King Arthur
1
3
0
0.33
L
0
4
1
0.13
W
Medusa
Dragre999
Medusa
5
0
8
9
W
1
0
11
6.5
W
Zhong Kui
GABOSER0
Zhong Kui
5
0
6
8
L
Baba Yaga
Pannna671
Baba Yaga
0
4
1
0.13
L
Ah Muzen Cab
PatCarryALot
Ah Muzen Cab
0
2
1
0.25
L
0
2
0
0
W
1
0
10
6
W
Gilgamesh
ghorthan
Gilgamesh
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,938
Damage
40,854
54,811
Taken
55,861
44,675
Mitigated
45,726
24,835
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bishmu
King Arthur
11,275
887
0
1,227
14,831
17,609
0
5,065
9,766
0
26,852
L
4,632
628
0
1,459
13,741
14,966
0
4,824
8,917
12,282
674
W
Medusa
Dragre999
Medusa
18,756
10,176
0
3,299
12,796
6,919
1,011
4,022
8,409
0
43,530
W
3,567
884
9,470
5,325
8,231
7,871
336
3,667
4,513
9,746
0
W
Zhong Kui
GABOSER0
Zhong Kui
11,951
1,265
0
3,150
7,941
7,636
660
2,347
5,515
33,906
1,391
L
Baba Yaga
Pannna671
Baba Yaga
7,153
121
0
788
7,969
3,990
33
2,200
5,769
24,013
0
L
Ah Muzen Cab
PatCarryALot
Ah Muzen Cab
10,962
2,706
0
480
8,404
4,105
0
3,462
4,942
0
27,229
L
6,832
2,390
0
3,825
10,916
5,056
365
6,939
3,977
25,111
470
W
7,693
48
0
1,702
8,593
3,819
1,207
2,913
5,635
22,112
373
W
Gilgamesh
ghorthan
Gilgamesh
5,971
1,128
0
1,889
17,250
18,430
0
5,084
11,774
0
20,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,947
Gold Earned
41,599
202
Minions Killed
195
0
Camps Cleared
0
1,156,023
Distance Traveled
1,075,338
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,463
769
36
3
0
231,922
0
L
Ymir
8,121
738
16
1
0
165,987
0
W
Medusa
9,685
880
64
6
0
248,752
0
W
Yemoja
9,222
838
8
1
0
212,608
0
W
Zhong Kui
9,712
883
57
5
0
237,596
0
L
Baba Yaga
8,183
744
41
4
0
249,846
2
L
Ah Muzen Cab
8,224
748
45
4
0
218,181
0
L
Sol
8,608
783
57
5
0
209,402
0
W
Thoth
8,735
794
50
5
0
221,308
0
W
Gilgamesh
9,593
872
23
2
0
235,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role