Player Matchup

Eset
Eset
Chorkey
Eset
Level 85
God Stats
13W - 8L
1,500 SR
Queue Stats
35W - 29L
1,500 Elo+
Solo
Achilles
Achilles
JGVR1109
Achilles
Level 24
God Stats
7W - 11L
1,500 SR
Queue Stats
23W - 28L
1,147 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Necroxscythe138
Morgan Le Fay
Level 123
God Stats
1W - 0L
1,298 SR
Queue Stats
7W - 4L
1,447 Elo+
Solo
Izanami
Izanami
RealHomie
Izanami
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 62L
1,056 Elo+
Party 1
Cerberus
Cerberus
sharpronin12
Cerberus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 77
1,460 SR
1,330 Elo+

VS

Team Averages
Level 53
1,582 SR
1,633 Elo+
Ares
Ares
RoboKid112
Ares
Level 68
God Stats
1W - 5L
1,500 SR
Queue Stats
178W - 193L
1,787 Elo+
Solo
Ix Chel
Ix Chel
SpiritIsTired
Ix Chel
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Solo
Poseidon
Poseidon
Wolves357
Poseidon
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 62L
1,500 Elo+
Solo
Medusa
Medusa
scharms
Medusa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,690 Elo+
Party 2
Gilgamesh
Gilgamesh
two mints
Gilgamesh
Level 23
God Stats
4W - 1L
1,910 SR
Queue Stats
41W - 52L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Chorkey
Eset
16
3 / 2 / 9
10,682
1,068
16,247
5,309
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
JGVR1109
Achilles
16
2 / 2 / 11
10,114
1,011
8,334
11,367
13,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Necroxscythe138
Morgan Le Fay
16
2 / 2 / 10
10,257
1,026
13,423
7,520
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
RealHomie
Izanami
16
4 / 2 / 9
10,820
1,082
16,955
10,233
5,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
sharpronin12
Cerberus
17
7 / 1 / 11
12,708
1,271
12,912
16,987
22,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

276

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
8,188
819
0
0
0
Ix Chel
15
2 / 3 / 4
10,003
1,000
15,138
13,294
5,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Wolves357
Poseidon
16
3 / 7 / 4
11,273
1,127
12,729
17,765
6,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
scharms
Medusa
15
2 / 4 / 4
10,292
1,029
10,044
19,440
8,372
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
two mints
Gilgamesh
15
2 / 4 / 5
9,766
977
9,440
19,986
17,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
18
Kills
9
9
Deaths
18
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Eset
Chorkey
Eset
3
2
9
3.75
W
Achilles
JGVR1109
Achilles
2
2
11
3.75
W
Morgan Le Fay
Necroxscythe138
Morgan Le Fay
2
2
10
3.5
W
Izanami
RealHomie
Izanami
4
2
9
4.25
L
0
0
0
0
L
Ix Chel
2
3
4
1.33
L
Poseidon
Wolves357
Poseidon
3
7
4
0.71
L
Medusa
scharms
Medusa
2
4
4
1
W
Cerberus
sharpronin12
Cerberus
7
1
11
12.5
L
Gilgamesh
two mints
Gilgamesh
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,871
Damage
47,351
51,416
Taken
70,485
48,378
Mitigated
37,945
8,893
Healing
1,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Chorkey
Eset
16,247
1,336
1,154
644
5,309
2,725
0
2,528
2,637
41,697
672
W
Achilles
JGVR1109
Achilles
8,334
1,786
0
2,397
11,367
13,515
0
6,277
4,777
0
9,626
W
Morgan Le Fay
Necroxscythe138
Morgan Le Fay
13,423
367
0
438
7,520
4,167
0
3,285
4,060
38,221
0
W
Izanami
RealHomie
Izanami
16,955
13,167
0
1,520
10,233
5,483
0
6,007
4,093
0
32,495
L
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
15,138
2,245
284
357
13,294
5,581
0
7,088
5,981
30,236
0
L
Poseidon
Wolves357
Poseidon
12,729
1,348
0
54
17,765
6,599
0
10,272
7,162
48,719
778
L
Medusa
scharms
Medusa
10,044
5,939
0
46
19,440
8,372
0
10,777
8,234
0
21,930
W
Cerberus
sharpronin12
Cerberus
12,912
1,207
0
2,740
16,987
22,488
0
9,960
6,856
21,204
596
L
Gilgamesh
two mints
Gilgamesh
9,440
1,312
0
597
19,986
17,393
0
12,952
6,064
349
14,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,581
Gold Earned
49,522
210
Minions Killed
176
5
Camps Cleared
6
987,981
Distance Traveled
753,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,682
1,068
76
8
1
205,368
0
W
Achilles
10,114
1,011
8
1
0
203,155
0
W
Morgan Le Fay
10,257
1,026
50
5
2
187,831
0
W
Izanami
10,820
1,082
41
4
1
171,353
0
L
Ares
8,188
819
0
0
0
0
0
L
Ix Chel
10,003
1,000
24
2
0
187,769
0
L
Poseidon
11,273
1,127
117
12
0
189,042
0
L
Medusa
10,292
1,029
28
3
6
170,394
0
W
Cerberus
12,708
1,271
35
4
1
220,274
0
L
Gilgamesh
9,766
977
7
1
0
206,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role