Player Matchup

Cthulhu
Cthulhu
Balzaq4834
Cthulhu
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 26L
1,273 Elo+
Solo
Xbalanque
Xbalanque
Ferisflash21
Xbalanque
Level 89
God Stats
7W - 7L
1,500 SR
Queue Stats
244W - 235L
1,728 Elo+
Party 1
Arachne
Arachne
Fidato1
Arachne
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 238L
1,691 Elo+
Party 1
Ra
Ra
YunqAnto
Ra
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 54L
1,687 Elo+
Party 1
Cu Chulainn
Cu Chulainn
h0oplah
Cu Chulainn
Level 86
God Stats
1W - 2L
1,715 SR
Queue Stats
18W - 19L
1,500 Elo+
Solo
Team Averages
Level 80
1,543 SR
1,576 Elo+

VS

Team Averages
Level 91
1,543 SR
1,594 Elo+
Anubis
Anubis
DaddyIVIatty
Anubis
Level 99
God Stats
45W - 26L
1,500 SR
Queue Stats
394W - 415L
1,500 Elo+
Solo
Ares
Ares
Skullkiller1822
Ares
Level 50
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 46L
1,682 Elo+
Solo
Jing Wei
Jing Wei
gringo453
Jing Wei
Level 126
God Stats
3W - 0L
1,715 SR
Queue Stats
9W - 9L
1,634 Elo+
Solo
Mercury
Mercury
jacrispy___32
Mercury
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
207W - 186L
1,656 Elo+
Solo
Chaac
Chaac
o26rus
Chaac
Level 70
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Balzaq4834
Cthulhu
11
0 / 3 / 4
7,360
460
8,299
16,687
12,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Ferisflash21
Xbalanque
12
1 / 4 / 2
7,372
461
11,034
12,712
5,042
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
Fidato1
Arachne
14
4 / 4 / 1
8,213
513
3,154
15,055
7,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 7 / 1
6,829
427
3,714
10,865
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
h0oplah
Cu Chulainn
12
1 / 4 / 0
7,656
479
8,619
15,223
14,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 1 / 4
9,384
587
12,812
9,464
5,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 1 / 7
7,817
489
4,866
12,046
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
gringo453
Jing Wei
12
4 / 2 / 2
7,635
477
9,308
14,751
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
17
9 / 1 / 5
9,876
617
15,439
11,222
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
o26rus
Chaac
15
3 / 1 / 3
9,085
568
5,370
11,254
8,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
22
22
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Balzaq4834
Cthulhu
0
3
4
0.67
W
Anubis
6
1
4
8
L
Xbalanque
Ferisflash21
Xbalanque
1
4
2
0.5
L
Arachne
Fidato1
Arachne
4
4
1
1.13
W
0
1
7
3.5
L
0
7
1
0.07
W
Jing Wei
gringo453
Jing Wei
4
2
2
2.5
L
Cu Chulainn
h0oplah
Cu Chulainn
1
4
0
0.25
W
Mercury
9
1
5
11.5
W
Chaac
o26rus
Chaac
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,820
Damage
47,795
70,542
Taken
58,737
42,810
Mitigated
35,489
14,387
Healing
18,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Balzaq4834
Cthulhu
8,299
814
1,576
2,895
16,687
12,329
56
5,184
11,503
41,389
446
W
Anubis
12,812
46
0
4,248
9,464
5,543
0
4,812
4,525
78,971
2,390
L
Xbalanque
Ferisflash21
Xbalanque
11,034
6,809
0
3,224
12,712
5,042
0
2,801
9,911
0
48,831
L
Arachne
Fidato1
Arachne
3,154
1,927
0
1,207
15,055
7,722
32
1,962
13,093
0
58,107
W
4,866
317
127
2,843
12,046
9,887
694
2,477
9,569
27,333
0
L
3,714
705
12
1,460
10,865
3,050
44
7,478
3,387
39,999
0
W
Jing Wei
gringo453
Jing Wei
9,308
7,715
0
7,618
14,751
6,126
0
3,401
11,350
0
51,970
L
Cu Chulainn
h0oplah
Cu Chulainn
8,619
1,721
0
4,013
15,223
14,667
0
0
15,223
0
59,057
W
Mercury
15,439
8,656
0
505
11,222
5,825
0
1,297
9,784
0
92,015
W
Chaac
o26rus
Chaac
5,370
483
0
3,377
11,254
8,108
0
0
10,331
0
54,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,430
Gold Earned
43,797
364
Minions Killed
460
0
Camps Cleared
0
1,467,338
Distance Traveled
1,552,949
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,360
460
48
3
0
313,776
0
W
Anubis
9,384
587
132
8
0
251,863
2
L
Xbalanque
7,372
461
83
5
0
269,819
6
L
Arachne
8,213
513
93
6
0
327,768
0
W
Ares
7,817
489
37
2
0
317,164
2
L
Ra
6,829
427
58
4
0
248,152
7
W
Jing Wei
7,635
477
63
4
0
282,108
2
L
Cu Chulainn
7,656
479
82
5
0
307,823
0
W
Mercury
9,876
617
121
8
0
373,393
2
W
Chaac
9,085
568
107
7
0
328,421
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role