Player Matchup

Amaterasu
Amaterasu
Antique_Serpent
Amaterasu
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
690W - 675L
1,531 Elo+
Party 2
Arachne
Arachne
CinnamonBeans
Arachne
Level 106
God Stats
1W - 2L
1,298 SR
Queue Stats
122W - 148L
1,277 Elo+
Party 1
Bacchus
Bacchus
JeonLetiii
Bacchus
Level 137
God Stats
2W - 4L
1,480 SR
Queue Stats
244W - 239L
1,531 Elo+
Party 2
Scylla
Scylla
Vondukee
Scylla
Level 159
God Stats
5W - 9L
1,500 SR
Queue Stats
154W - 161L
1,189 Elo+
Solo
Rama
Rama
friskyYoursenpai
Rama
Level 145
God Stats
5W - 6L
1,373 SR
Queue Stats
301W - 306L
1,606 Elo+
Party 1
Team Averages
Level 141
1,430 SR
1,427 Elo+

VS

Team Averages
Level 112
1,414 SR
1,433 Elo+
Hercules
Hercules
Fadder330
Hercules
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,388 Elo+
Party 3
Izanami
Izanami
Fidato1
Izanami
Level 122
God Stats
14W - 9L
1,500 SR
Queue Stats
263W - 239L
1,500 Elo+
Solo
Bacchus
Bacchus
P3nguinActual
Bacchus
Level 15
God Stats
4W - 9L
1,285 SR
Queue Stats
6W - 11L
1,388 Elo+
Party 3
Susano
Susano
TheGuchV1
Susano
Level 153
God Stats
5W - 5L
1,285 SR
Queue Stats
22W - 24L
1,388 Elo+
Party 3
Nu Wa
Nu Wa
majasty
Nu Wa
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Antique_Serpent
Amaterasu
10
0 / 3 / 1
6,300
450
3,187
10,120
4,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
12
2 / 4 / 2
6,899
493
5,494
14,827
6,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
JeonLetiii
Bacchus
10
2 / 3 / 5
7,470
534
6,439
12,768
10,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Vondukee
Scylla
10
2 / 1 / 1
6,572
469
1,610
3,772
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 1
7,019
501
6,262
7,465
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fadder330
Hercules
15
5 / 0 / 4
8,992
642
10,989
9,839
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Fidato1
Izanami
13
2 / 3 / 4
7,224
516
3,370
9,521
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
11
1 / 0 / 1
6,764
483
3,722
6,279
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
TheGuchV1
Susano
14
3 / 2 / 5
7,642
546
8,871
10,256
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
majasty
Nu Wa
11
1 / 3 / 1
6,953
497
5,919
6,100
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
12
12
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Antique_Serpent
Amaterasu
0
3
1
0.17
L
Arachne
2
4
2
0.75
W
Hercules
Fadder330
Hercules
5
0
4
7
W
Izanami
Fidato1
Izanami
2
3
4
1.33
L
Bacchus
JeonLetiii
Bacchus
2
3
5
1.5
W
Bacchus
1
0
1
1.5
W
Susano
TheGuchV1
Susano
3
2
5
2.75
L
Scylla
Vondukee
Scylla
2
1
1
2.5
L
2
1
1
2.5
W
Nu Wa
majasty
Nu Wa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,992
Damage
32,871
48,952
Taken
41,995
25,708
Mitigated
26,542
13,762
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Antique_Serpent
Amaterasu
3,187
1,050
0
4,166
10,120
4,674
0
1,004
8,798
0
36,235
L
Arachne
5,494
3,534
0
3,610
14,827
6,224
0
1,873
12,781
0
61,494
W
Hercules
Fadder330
Hercules
10,989
2,328
0
4,147
9,839
10,413
0
1,173
8,666
1,177
64,326
W
Izanami
Fidato1
Izanami
3,370
2,351
0
2,719
9,521
3,465
2,184
1,904
7,617
0
50,467
L
Bacchus
JeonLetiii
Bacchus
6,439
1,205
1,397
2,414
12,768
10,801
0
3,552
9,132
21,915
0
W
Bacchus
3,722
335
0
2,026
6,279
5,596
0
1,794
4,485
14,745
2,030
W
Susano
TheGuchV1
Susano
8,871
1,607
0
4,127
10,256
4,419
0
1,594
8,662
0
63,361
L
Scylla
Vondukee
Scylla
1,610
309
0
250
3,772
1,221
0
1,141
2,579
33,557
1,157
L
6,262
4,830
0
1,925
7,465
2,788
178
2,471
4,994
0
50,307
W
Nu Wa
majasty
Nu Wa
5,919
1,018
0
140
6,100
2,649
503
1,522
4,578
39,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,260
Gold Earned
37,575
322
Minions Killed
379
0
Camps Cleared
0
1,200,115
Distance Traveled
1,359,960
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,300
450
66
5
0
211,754
5
L
Arachne
6,899
493
85
6
0
345,649
0
W
Hercules
8,992
642
103
7
0
269,738
4
W
Izanami
7,224
516
99
7
0
259,255
0
L
Bacchus
7,470
534
25
2
0
275,353
2
W
Bacchus
6,764
483
23
2
0
306,399
0
W
Susano
7,642
546
98
7
0
332,295
1
L
Scylla
6,572
469
70
5
0
190,938
4
L
Rama
7,019
501
76
5
0
176,421
0
W
Nu Wa
6,953
497
56
4
0
192,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role