Player Matchup

Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
George1029
Jing Wei
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 110L
1,454 MMR
Solo
Cthulhu
Cthulhu
Bronze III
LowBehindTintz_
Cthulhu
Bronze III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 55L
1,454 MMR
Solo
Da Ji
Da Ji
Bronze III
Shyamiro
Da Ji
Bronze III
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 165L
1,454 MMR
Solo
King Arthur
King Arthur
Bronze III
Sweethorrow
King Arthur
Bronze III
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 11L
1,454 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,500 SR
1,463 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,457 SR
1,390 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
HomicideGoated
Kukulkan
Bronze III
Level 137
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 62L
1,362 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
HomicideHothead
Erlang Shen
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 74L
1,362 MMR
Party 1
Hachiman
Hachiman
Bronze III
SSShadowKingg666
Hachiman
Bronze III
Level 80
God Stats
0W - 1L
1,285 SR
Queue Stats
44W - 55L
1,362 MMR
Solo
Serqet
Serqet
Bronze III
rRwbyRose
Serqet
Bronze III
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 111L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
3 / 1 / 2
6,862
624
6,482
3,850
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
George1029
Jing Wei
12
2 / 2 / 1
6,748
613
3,020
7,930
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 2
5,421
493
4,962
7,373
5,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Shyamiro
Da Ji
11
4 / 3 / 2
6,068
552
4,593
9,652
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Sweethorrow
King Arthur
11
1 / 0 / 1
6,556
596
5,614
8,131
6,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
MercuryBake KujiraAo KuangCu ChulainnJanus

VS

Bans
Maman BrigitteArachneThanatosAthenaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 3 / 2
4,923
448
5,506
8,963
7,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
11
1 / 2 / 1
5,885
535
775
5,458
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
HomicideHothead
Erlang Shen
8
0 / 3 / 3
5,076
461
4,970
9,979
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
3 / 2 / 0
5,791
526
5,509
7,592
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
rRwbyRose
Serqet
10
2 / 1 / 3
5,384
489
4,256
6,705
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
8
8
Deaths
11
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
1
2
4
L
Bacchus
 
Bacchus
2
3
2
1
W
Jing Wei
George1029
Jing Wei
2
2
1
1.25
L
Kukulkan
1
2
1
0.75
L
Erlang Shen
HomicideHothead
Erlang Shen
0
3
3
0.5
W
1
2
2
1
L
3
2
0
1.5
W
Da Ji
Shyamiro
Da Ji
4
3
2
1.67
W
King Arthur
Sweethorrow
King Arthur
1
0
1
1.5
L
Serqet
rRwbyRose
Serqet
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
21,016
36,936
Taken
38,697
19,989
Mitigated
19,160
8,659
Healing
13,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,482
746
0
672
3,850
1,400
0
1,363
2,377
68,403
1,549
L
Bacchus
 
Bacchus
5,506
550
0
2,498
8,963
7,456
0
3,903
5,060
16,757
0
W
Jing Wei
George1029
Jing Wei
3,020
1,894
0
2,123
7,930
3,281
195
978
6,785
0
56,507
L
Kukulkan
775
130
0
392
5,458
2,120
0
2,621
2,837
41,625
481
L
Erlang Shen
HomicideHothead
Erlang Shen
4,970
2,701
0
4,636
9,979
4,355
0
1,261
8,718
0
27,445
W
4,962
607
0
1,401
7,373
5,237
0
1,466
5,530
18,079
0
L
5,509
3,296
0
2,740
7,592
2,794
0
1,821
5,771
0
40,699
W
Da Ji
Shyamiro
Da Ji
4,593
1,401
0
2,958
9,652
3,579
0
1,576
7,567
0
38,670
W
King Arthur
Sweethorrow
King Arthur
5,614
525
0
1,505
8,131
6,492
0
253
7,383
0
45,472
L
Serqet
rRwbyRose
Serqet
4,256
944
0
3,130
6,705
2,435
0
1,360
5,345
0
25,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
27,059
362
Minions Killed
252
0
Camps Cleared
0
1,133,274
Distance Traveled
1,035,382
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,862
624
120
11
0
227,345
2
L
Bacchus
4,923
448
12
1
0
227,549
2
W
Jing Wei
6,748
613
98
9
0
214,539
0
L
Kukulkan
5,885
535
74
7
0
173,562
0
L
Erlang Shen
5,076
461
46
4
0
177,610
0
W
Cthulhu
5,421
493
25
2
0
224,798
0
L
Hachiman
5,791
526
66
6
0
207,443
2
W
Da Ji
6,068
552
57
5
0
232,213
2
W
King Arthur
6,556
596
62
6
0
234,379
2
L
Serqet
5,384
489
54
5
0
249,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role