Player Matchup

Scylla
Scylla
Beeznaughter
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
Dyne
Bakasura
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
GABAGOOL93
Ymir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
Sagacityx
Achilles
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 42L
1,710 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sopp1ng
Ah Muzen Cab
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,542 Elo+

VS

Team Averages
Level 34
1,428 SR
1,421 Elo+
Sobek
Sobek
Jameson70706
Sobek
Level 2
God Stats
0W - 2L
1,344 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 3
Hachiman
Hachiman
KaTiEds00
Hachiman
Level 47
God Stats
2W - 5L
1,285 SR
Queue Stats
28W - 41L
1,500 Elo+
Solo
Mercury
Mercury
MRCLEANv3
Mercury
Level 38
God Stats
28W - 12L
1,511 SR
Queue Stats
193W - 161L
1,322 Elo+
Party 3
Vamana
Vamana
Optic Chost
Vamana
Level 80
God Stats
12W - 10L
1,500 SR
Queue Stats
87W - 84L
1,500 Elo+
Party 1
Hades
Hades
SophieGM2821
Hades
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 3 / 0
5,299
482
1,152
4,049
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Dyne
Bakasura
14
2 / 1 / 0
6,835
621
4,751
10,653
5,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 0 / 0
5,755
523
1,067
7,375
5,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
Sagacityx
Achilles
10
0 / 1 / 0
5,268
479
1,874
5,824
3,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
sopp1ng
Ah Muzen Cab
9
0 / 0 / 0
5,168
470
3,600
4,217
1,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,334
485
741
6,562
5,016
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
KaTiEds00
Hachiman
8
0 / 0 / 0
4,822
438
3,379
4,806
1,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
MRCLEANv3
Mercury
9
3 / 2 / 0
5,699
518
4,739
5,134
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
12
2 / 0 / 0
6,909
628
5,829
6,907
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

1
0 / 0 / 0
2,030
185
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
5
5
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
0
3
0
0
W
Bakasura
Dyne
Bakasura
2
1
0
2
W
0
0
0
0
L
0
0
1
0.5
L
Hachiman
KaTiEds00
Hachiman
0
0
0
0
L
Mercury
MRCLEANv3
Mercury
3
2
0
1.5
L
Vamana
2
0
0
2
W
Achilles
Sagacityx
Achilles
0
1
0
0
L
0
0
0
0
W
Ah Muzen Cab
sopp1ng
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,444
Damage
14,688
32,118
Taken
23,409
16,497
Mitigated
13,720
7,210
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
1,152
211
0
380
4,049
947
0
140
3,909
22,538
121
W
Bakasura
Dyne
Bakasura
4,751
3,048
0
3,333
10,653
5,477
873
288
10,258
0
52,710
W
1,067
251
0
2,195
7,375
5,218
216
181
7,194
9,430
1,154
L
741
35
0
2,315
6,562
5,016
0
854
5,358
15,131
0
L
Hachiman
KaTiEds00
Hachiman
3,379
1,457
184
1,405
4,806
1,444
0
648
4,088
0
26,706
L
Mercury
MRCLEANv3
Mercury
4,739
2,436
0
500
5,134
1,866
0
534
4,070
0
29,553
L
Vamana
5,829
1,692
0
2,232
6,907
5,394
0
44
6,158
0
54,222
W
Achilles
Sagacityx
Achilles
1,874
533
0
1,052
5,824
3,483
0
0
5,457
0
23,499
L
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
sopp1ng
Ah Muzen Cab
3,600
1,041
0
250
4,217
1,372
735
132
3,992
0
30,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,325
Gold Earned
24,794
253
Minions Killed
200
0
Camps Cleared
0
1,044,365
Distance Traveled
746,157
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,299
482
36
3
0
203,297
0
W
Bakasura
6,835
621
113
10
0
292,883
0
W
Ymir
5,755
523
14
1
0
194,478
0
L
Sobek
5,334
485
23
2
0
179,104
4
L
Hachiman
4,822
438
48
4
0
196,364
0
L
Mercury
5,699
518
55
5
0
156,814
0
L
Vamana
6,909
628
74
7
0
213,875
0
W
Achilles
5,268
479
36
3
0
165,189
0
L
Hades
2,030
185
0
0
0
0
0
W
Ah Muzen Cab
5,168
470
54
5
0
188,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role