Player Matchup

Morgan Le Fay
Morgan Le Fay
DenLuffyX
Morgan Le Fay
Level 180
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Party 3
Arachne
Arachne
Exotekks
Arachne
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 28L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
HashEra8896
Ix Chel
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
291W - 280L
1,499 Elo+
Party 2
Surtr
Surtr
KingJoseph1K
Surtr
Level 151
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 19L
1,500 Elo+
Party 3
Medusa
Medusa
vergiil1108
Medusa
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,453 Elo+
Solo
Team Averages
Level 148
1,500 SR
1,490 Elo+

VS

Team Averages
Level 135
1,500 SR
1,526 Elo+
Tyr
Tyr
BootyPicsPls21
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 44L
1,318 Elo+
Solo
Ishtar
Ishtar
ExaltedUmbra
Ishtar
Level 145
God Stats
11W - 10L
1,500 SR
Queue Stats
131W - 131L
1,603 Elo+
Party 1
Ares
Ares
Exeil
Ares
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Yu Huang
Yu Huang
MalevolentVoid
Yu Huang
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 131L
1,603 Elo+
Party 1
Lancelot
Lancelot
Souljakid
Lancelot
Level 121
God Stats
9W - 9L
1,500 SR
Queue Stats
102W - 103L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DenLuffyX
Morgan Le Fay
12
2 / 0 / 0
7,055
543
3,432
5,549
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Exotekks
Arachne
13
3 / 1 / 0
6,800
523
5,319
10,854
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
HashEra8896
Ix Chel
7
1 / 3 / 1
5,183
399
2,292
7,136
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 3 / 0
7,139
549
6,927
12,666
12,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Medusa
13
0 / 3 / 1
6,981
537
6,275
8,260
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
6,788
522
4,649
10,212
9,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
12
3 / 1 / 3
7,680
591
6,281
6,845
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
Exeil
Ares
11
1 / 2 / 3
6,630
510
4,305
8,786
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
13
1 / 1 / 0
7,602
585
5,684
5,017
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Souljakid
Lancelot
13
2 / 1 / 5
7,317
563
5,470
9,749
5,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
7
Kills
10
10
Deaths
7
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
Morgan Le Fay
DenLuffyX
Morgan Le Fay
2
0
0
2
W
Ishtar
3
1
3
4.5
W
Ares
Exeil
Ares
1
2
3
1.25
L
Arachne
Exotekks
Arachne
3
1
0
3
L
Ix Chel
HashEra8896
Ix Chel
1
3
1
0.5
L
1
3
0
0.33
W
Yu Huang
1
1
0
1
W
Lancelot
Souljakid
Lancelot
2
1
5
4.5
L
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,245
Damage
26,389
44,465
Taken
40,609
25,735
Mitigated
26,846
16,655
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,649
590
0
2,395
10,212
9,738
0
1,367
7,883
0
34,379
L
Morgan Le Fay
DenLuffyX
Morgan Le Fay
3,432
0
0
615
5,549
1,889
0
3,416
1,947
42,616
0
W
Ishtar
6,281
3,990
0
1,975
6,845
2,778
405
962
5,754
0
60,913
W
Ares
Exeil
Ares
4,305
568
0
2,313
8,786
6,829
208
704
7,920
18,178
645
L
Arachne
Exotekks
Arachne
5,319
3,460
0
7,316
10,854
5,078
0
1,070
9,710
0
62,352
L
Ix Chel
HashEra8896
Ix Chel
2,292
370
760
1,848
7,136
3,513
0
2,796
4,306
14,199
18
L
6,927
1,248
0
3,905
12,666
12,005
7
0
12,666
539
54,534
W
Yu Huang
5,684
163
0
570
5,017
2,121
0
1,420
3,597
56,804
1,595
W
Lancelot
Souljakid
Lancelot
5,470
1,798
0
250
9,749
5,380
0
1,071
8,521
0
58,374
L
Medusa
6,275
2,916
0
2,211
8,260
3,250
0
2,285
5,975
0
64,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
36,017
385
Minions Killed
418
0
Camps Cleared
0
1,137,985
Distance Traveled
1,320,860
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,788
522
67
5
0
247,354
0
L
Morgan Le Fay
7,055
543
77
6
0
213,635
0
W
Ishtar
7,680
591
106
8
0
237,871
3
W
Ares
6,630
510
29
2
0
268,543
0
L
Arachne
6,800
523
97
7
0
289,560
0
L
Ix Chel
5,183
399
21
2
0
177,953
2
L
Surtr
7,139
549
89
7
0
222,140
0
W
Yu Huang
7,602
585
117
9
0
254,797
2
W
Lancelot
7,317
563
99
8
0
312,295
0
L
Medusa
6,981
537
101
8
0
234,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role