Player Matchup

Hou Yi
Hou Yi
IReto
Hou Yi
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 41L
1,715 Elo+
Party 1
Atlas
Atlas
SonicGodLike
Atlas
Level 16
God Stats
2W - 3L
1,715 SR
Queue Stats
2W - 3L
1,715 Elo+
Party 1
Hel
Hel
rissie92
Hel
Level 101
God Stats
30W - 23L
1,500 SR
Queue Stats
74W - 74L
1,500 Elo+
Solo
Team Averages
Level 82
1,572 SR
1,644 Elo+

VS

Team Averages
Level 118
1,428 SR
1,356 Elo+
Chaac
Chaac
RompeToto757
Chaac
Level 91
God Stats
0W - 3L
1,285 SR
Queue Stats
9W - 14L
1,285 Elo+
Party 2
Ra
Ra
matthias3200
Ra
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Ullr
Ullr
sadboychaz
Ullr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IReto
Hou Yi
13
4 / 0 / 4
8,727
873
8,079
5,133
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 1 / 4
7,554
755
7,822
12,931
10,332
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 6
7,618
762
4,383
7,803
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,935
694
5,453
11,122
10,906
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 0
7,241
724
8,557
8,106
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
6,550
655
7,845
8,329
3,711
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
2
2
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
IReto
Hou Yi
4
0
4
6
L
0
3
1
0.17
W
3
1
4
5
L
2
3
0
0.67
W
1
1
6
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,284
Damage
21,855
25,867
Taken
27,557
16,154
Mitigated
18,402
8,397
Healing
3,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
IReto
Hou Yi
8,079
2,914
0
1,074
5,133
2,425
901
2,051
2,921
0
23,607
L
5,453
378
0
879
11,122
10,906
0
4,602
6,512
0
20,138
W
7,822
2,876
0
800
12,931
10,332
0
4,224
8,391
13,769
1,637
L
8,557
423
340
1,447
8,106
3,785
0
3,188
4,902
42,116
717
W
4,383
367
2,461
4,062
7,803
3,397
787
1,628
6,155
25,181
987
L
7,845
4,610
0
729
8,329
3,711
33
3,025
5,288
0
21,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,899
Gold Earned
20,726
103
Minions Killed
125
0
Camps Cleared
0
533,055
Distance Traveled
555,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,727
873
35
4
0
129,511
0
L
Chaac
6,935
694
29
3
0
191,130
0
W
Atlas
7,554
755
27
3
0
196,166
0
L
Ra
7,241
724
72
7
0
184,558
0
W
Hel
7,618
762
41
4
0
207,378
0
L
Ullr
6,550
655
24
2
0
179,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role