Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Black rhino40
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
NoRlyImBad
Sun Wukong
Level 111
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Hachiman
Hachiman
UtmostFlame
Hachiman
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 253L
1,500 Elo+
Solo
Ymir
Ymir
vendofruta2x7
Ymir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,285 Elo+
Solo
Team Averages
Level 118
1,500 SR
1,457 Elo+

VS

Team Averages
Level 112
1,477 SR
1,516 Elo+
Anubis
Anubis
Alimpnoodle8309
Anubis
Level 86
God Stats
6W - 4L
1,500 SR
Queue Stats
98W - 102L
1,500 Elo+
Party 1
Ra
Ra
IRON_MAN_20
Ra
Level 159
God Stats
13W - 12L
1,500 SR
Queue Stats
385W - 371L
1,500 Elo+
Party 2
Maman Brigitte
Maman Brigitte
IanNaut357
Maman Brigitte
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 95L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ricky78291
Kumbhakarna
Level 104
God Stats
13W - 5L
1,383 SR
Queue Stats
247W - 215L
1,343 Elo+
Solo
Apollo
Apollo
Thunder__SAVAGE
Apollo
Level 85
God Stats
9W - 9L
1,500 SR
Queue Stats
243W - 206L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 4 / 0
5,522
502
6,160
8,702
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
9
0 / 5 / 2
5,376
489
3,174
11,369
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
NoRlyImBad
Sun Wukong
10
0 / 2 / 0
5,462
497
4,837
8,818
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
UtmostFlame
Hachiman
10
0 / 3 / 0
5,702
518
5,111
6,992
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,708
337
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
7,218
656
5,177
7,547
3,753
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 1
7,350
668
4,941
8,996
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Maman Brigitte
IanNaut357
Maman Brigitte
12
2 / 0 / 4
6,226
566
4,078
10,069
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Ricky78291
Kumbhakarna
9
1 / 0 / 2
5,834
530
2,625
5,938
4,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
2 / 1 / 0
5,796
527
2,951
7,653
2,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
13
14
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
4
0
0.5
W
5
1
1
5.5
L
Mercury
0
5
2
0.2
W
3
0
1
3.5
W
Maman Brigitte
IanNaut357
Maman Brigitte
2
0
4
4
L
Sun Wukong
NoRlyImBad
Sun Wukong
0
2
0
0
W
Kumbhakarna
Ricky78291
Kumbhakarna
1
0
2
2
W
2
1
0
2
L
Hachiman
UtmostFlame
Hachiman
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,282
Damage
19,772
35,881
Taken
40,203
16,230
Mitigated
18,463
7,918
Healing
19,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,160
954
0
2,345
8,702
2,405
207
6,474
2,228
31,303
743
W
5,177
401
0
3,260
7,547
3,753
854
4,066
3,067
44,432
1,212
L
Mercury
3,174
1,411
0
2,364
11,369
4,450
0
4,899
6,426
0
38,389
W
4,941
842
192
6,648
8,996
3,719
0
0
8,496
58,008
948
W
Maman Brigitte
IanNaut357
Maman Brigitte
4,078
371
0
5,713
10,069
3,828
0
527
9,474
43,276
878
L
Sun Wukong
NoRlyImBad
Sun Wukong
4,837
1,025
0
2,139
8,818
6,693
0
3,285
5,533
0
40,794
W
Kumbhakarna
Ricky78291
Kumbhakarna
2,625
144
0
1,457
5,938
4,429
70
402
5,490
14,403
1,014
W
2,951
2,016
0
1,939
7,653
2,734
0
423
7,176
0
31,912
L
Hachiman
UtmostFlame
Hachiman
5,111
2,652
0
1,070
6,992
2,682
0
1,705
5,287
0
35,720
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
32,424
226
Minions Killed
340
0
Camps Cleared
0
781,370
Distance Traveled
1,055,848
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,522
502
46
4
0
202,281
1
W
Anubis
7,218
656
85
8
0
201,675
1
L
Mercury
5,376
489
61
6
0
205,640
0
W
Ra
7,350
668
105
10
0
200,626
0
W
Maman Brigitte
6,226
566
80
7
0
222,208
2
L
Sun Wukong
5,462
497
65
6
0
202,303
1
W
Kumbhakarna
5,834
530
19
2
0
231,170
0
W
Apollo
5,796
527
51
5
0
200,169
0
L
Hachiman
5,702
518
54
5
0
154,746
0
L
Ymir
3,708
337
0
0
0
16,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role