Player Matchup

Shiva
Shiva
EvLMusHroOoM
Shiva
Level 203
God Stats
13W - 17L
1,500 SR
Queue Stats
628W - 525L
1,500 Elo+
Solo
Discordia
Discordia
KaIzEnKamI
Discordia
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,649 Elo+
Solo
Odin
Odin
Purge-an-Purify
Odin
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 167L
1,292 Elo+
Solo
Anhur
Anhur
TheLastNobbler
Anhur
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 87L
1,700 Elo+
Solo
Lancelot
Lancelot
wolftcros
Lancelot
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 76L
1,590 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,546 Elo+

VS

Team Averages
Level 115
1,500 SR
1,453 Elo+
Fafnir
Fafnir
AlecTheArchmage
Fafnir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 77L
1,750 Elo+
Solo
Pele
Pele
Dynasty-Hunta
Pele
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 182L
1,500 Elo+
Solo
Achilles
Achilles
GDlugas14
Achilles
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 37L
1,500 Elo+
Party 1
Khepri
Khepri
JaKobe Jones21
Khepri
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 54L
1,257 Elo+
Party 1
Raijin
Raijin
xGriffin7135
Raijin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 11
11,004
786
9,933
15,770
19,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
KaIzEnKamI
Discordia
17
1 / 2 / 7
9,885
706
7,560
6,580
2,588
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 2 / 12
10,250
732
6,880
15,199
16,884
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

18
8 / 5 / 6
11,376
813
16,820
13,445
6,442
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
wolftcros
Lancelot
17
3 / 5 / 9
10,136
724
10,826
13,080
9,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 1
3,864
276
0
1,582
224
18
9 / 4 / 4
11,626
830
9,291
17,365
17,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
GDlugas14
Achilles
18
3 / 4 / 6
10,381
742
12,676
17,365
16,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 2 / 7
10,278
734
8,578
9,693
10,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
19
2 / 3 / 10
10,859
776
15,088
10,095
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
45
15
Kills
17
17
Deaths
15
45
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
9
4
4
2.75
W
2
3
11
2.5
L
Achilles
GDlugas14
Achilles
3
4
6
1.5
L
3
2
7
3.25
W
Discordia
KaIzEnKamI
Discordia
1
2
7
2.25
W
1
2
12
3.5
W
8
5
6
2.2
W
Lancelot
wolftcros
Lancelot
3
5
9
1.5
L
Raijin
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,019
Damage
45,633
64,074
Taken
56,100
54,964
Mitigated
49,322
19,944
Healing
13,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
1,582
224
0
0
1,582
0
0
L
9,291
1,697
557
2,055
17,365
17,223
735
2,603
14,762
0
17,975
W
9,933
929
3,935
4,255
15,770
19,258
558
4,808
10,699
0
19,935
L
Achilles
GDlugas14
Achilles
12,676
2,074
1,036
3,530
17,365
16,132
360
1,873
15,492
0
23,355
L
8,578
55
352
1,617
9,693
10,812
272
2,102
7,591
16,854
1,802
W
Discordia
KaIzEnKamI
Discordia
7,560
1,097
920
635
6,580
2,588
1,739
4,094
2,444
21,569
607
W
6,880
1,737
1,888
4,340
15,199
16,884
302
3,883
10,996
0
21,870
W
16,820
10,676
1,063
852
13,445
6,442
3,848
4,978
8,102
0
37,180
W
Lancelot
wolftcros
Lancelot
10,826
1,031
1,282
774
13,080
9,792
1,800
4,684
8,396
0
19,357
L
Raijin
15,088
1,405
1,159
2,741
10,095
4,931
260
969
9,126
42,275
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,651
Gold Earned
47,008
160
Minions Killed
136
0
Camps Cleared
0
1,292,533
Distance Traveled
1,004,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
3,864
276
0
0
0
0
0
L
Pele
11,626
830
17
1
0
266,167
0
W
Shiva
11,004
786
24
2
0
276,961
0
L
Achilles
10,381
742
36
3
0
250,170
0
L
Khepri
10,278
734
29
2
0
255,337
0
W
Discordia
9,885
706
30
2
0
256,825
0
W
Odin
10,250
732
40
3
0
283,882
0
W
Anhur
11,376
813
44
3
0
211,170
0
W
Lancelot
10,136
724
22
2
0
263,695
0
L
Raijin
10,859
776
54
4
0
233,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role