Player Matchup

Merlin
Merlin
FFS--Mikey
Merlin
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
206W - 206L
1,505 Elo+
Solo
Neith
Neith
Infamous DMT
Neith
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 69L
1,260 Elo+
Solo
Serqet
Serqet
KrypticTrojan
Serqet
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 53L
1,500 Elo+
Solo
Amaterasu
Amaterasu
OHH_THaTZ_DeeJaY
Amaterasu
Level 312
God Stats
5W - 6L
1,500 SR
Queue Stats
128W - 120L
1,500 Elo+
Solo
Yemoja
Yemoja
heldmercury
Yemoja
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,729 Elo+
Solo
Team Averages
Level 170
1,500 SR
1,499 Elo+

VS

Team Averages
Level 174
1,500 SR
1,516 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Caom1
Chaac
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Iced king 11
Danzaburou
Level 146
God Stats
1W - 7L
1,500 SR
Queue Stats
366W - 345L
1,500 Elo+
Solo
Scylla
Scylla
Kenpachi_Susano
Scylla
Level 237
God Stats
1W - 6L
1,500 SR
Queue Stats
604W - 580L
1,541 Elo+
Party 1
Ne Zha
Ne Zha
M_Overkill_K
Ne Zha
Level 147
God Stats
69W - 65L
1,500 SR
Queue Stats
246W - 233L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FFS--Mikey
Merlin
12
0 / 0 / 0
6,292
572
774
1,704
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 0
6,297
572
2,828
6,606
2,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 3
6,312
574
2,106
8,320
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
12
3 / 1 / 0
6,786
617
8,191
9,960
6,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
7
0 / 2 / 1
5,242
477
1,393
6,796
3,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 0
5,968
543
1,794
4,826
2,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
Caom1
Chaac
10
0 / 3 / 0
5,540
504
3,942
12,842
9,678
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Iced king 11
Danzaburou
11
1 / 2 / 3
6,675
607
7,849
5,825
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
0 / 1 / 0
5,396
491
179
3,299
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
12
2 / 0 / 2
6,160
560
2,900
6,544
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
5
5
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
0
2
L
Chaac
Caom1
Chaac
0
3
0
0
W
Merlin
FFS--Mikey
Merlin
0
0
0
0
L
Danzaburou
Iced king 11
Danzaburou
1
2
3
1.25
W
2
1
0
2
L
0
1
0
0
W
0
1
3
1.5
L
Ne Zha
2
0
2
3
W
Amaterasu
3
1
0
3
W
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,292
Damage
16,664
33,386
Taken
33,336
16,936
Mitigated
18,392
14,655
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,794
317
754
1,762
4,826
2,754
0
436
4,390
23,313
2,679
L
Chaac
Caom1
Chaac
3,942
896
0
4,912
12,842
9,678
0
0
11,860
0
36,440
W
Merlin
FFS--Mikey
Merlin
774
90
0
433
1,704
580
0
302
1,402
42,150
636
L
Danzaburou
Iced king 11
Danzaburou
7,849
4,324
0
1,723
5,825
2,461
0
877
4,726
0
50,945
W
2,828
1,114
0
2,177
6,606
2,414
0
796
5,810
0
42,899
L
179
49
0
492
3,299
1,005
0
520
2,779
41,633
676
W
2,106
572
0
5,261
8,320
3,263
0
135
8,185
0
54,823
L
Ne Zha
2,900
701
0
4,721
6,544
2,494
0
232
6,230
0
39,028
W
Amaterasu
8,191
4,027
0
4,440
9,960
6,806
0
0
9,960
0
46,237
W
Yemoja
1,393
366
1,439
905
6,796
3,873
0
608
6,188
12,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
29,739
370
Minions Killed
335
0
Camps Cleared
0
1,052,987
Distance Traveled
1,003,950
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,968
543
31
3
0
231,301
2
L
Chaac
5,540
504
53
5
0
170,719
0
W
Merlin
6,292
572
90
8
0
198,016
2
L
Danzaburou
6,675
607
90
8
0
193,225
0
W
Neith
6,297
572
84
8
0
194,283
0
L
Scylla
5,396
491
80
7
0
180,785
1
W
Serqet
6,312
574
103
9
0
250,021
1
L
Ne Zha
6,160
560
81
7
0
227,920
2
W
Amaterasu
6,786
617
80
7
0
237,539
4
W
Yemoja
5,242
477
13
1
0
173,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role