Player Matchup

Serqet
Serqet
Bronze III
IK N II G H T
Serqet
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Miller Osok
Danzaburou
Bronze III
Level 140
God Stats
18W - 17L
1,715 SR
Queue Stats
118W - 108L
1,361 MMR
Solo
Merlin
Merlin
Bronze III
SeekNDestroy-ice
Merlin
Bronze III
Level 190
God Stats
2W - 5L
1,500 SR
Queue Stats
214W - 213L
1,362 MMR
Solo
Nike
Nike
Bronze IV
Space Magic W
Nike
Bronze IV
Level 161
God Stats
0W - 2L
1,179 SR
Queue Stats
40W - 44L
1,223 MMR
Party 2
Bacchus
Bacchus
Bronze III
soupoftheday9
Bacchus
Bronze III
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 57L
1,362 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,479 SR
1,362 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,500 SR
1,463 MMR
Geb
Geb
Bronze III
DoULikeMyGeb
Geb
Bronze III
Level 67
God Stats
66W - 61L
1,500 SR
Queue Stats
206W - 215L
1,453 MMR
Solo
Da Ji
Da Ji
Bronze III
Fish1n
Da Ji
Bronze III
Level 138
God Stats
5W - 4L
1,500 SR
Queue Stats
263W - 262L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
Kuzoro
Poseidon
Bronze III
Level 203
God Stats
4W - 0L
1,500 SR
Queue Stats
260W - 250L
1,454 MMR
Solo
Hachiman
Hachiman
Silver I
Reeeeeen
Hachiman
Silver I
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 59L
1,454 MMR
Party 1
King Arthur
King Arthur
Silver I
gutss777
King Arthur
Silver I
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 66L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
5,675
473
2,085
13,213
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Miller Osok
Danzaburou
12
1 / 3 / 0
6,514
543
3,666
9,912
4,098
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 4 / 0
6,008
501
3,107
7,630
2,878
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 0
5,728
477
5,518
12,046
11,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
6
0 / 1 / 0
4,769
397
1,208
6,461
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AwilixAchillesAo KuangAphrodite

VS

Bans
BellonaThorAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,597
550
2,392
8,102
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Fish1n
Da Ji
14
11 / 0 / 3
8,628
719
8,790
10,416
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Poseidon
Kuzoro
Poseidon
13
3 / 2 / 3
8,118
677
5,168
4,494
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Reeeeeen
Hachiman
13
2 / 1 / 1
7,298
608
7,442
5,123
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
gutss777
King Arthur
12
0 / 0 / 4
7,415
618
8,469
11,434
9,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
16
16
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Da Ji
Fish1n
Da Ji
11
0
3
12.5
L
0
5
0
0
W
Poseidon
Kuzoro
Poseidon
3
2
3
2.25
L
Danzaburou
Miller Osok
Danzaburou
1
3
0
0.33
W
Hachiman
Reeeeeen
Hachiman
2
1
1
2.5
L
2
4
0
0.5
L
0
3
0
0
W
King Arthur
gutss777
King Arthur
0
0
4
2
L
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,584
Damage
32,261
49,262
Taken
39,569
29,368
Mitigated
23,533
14,266
Healing
12,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,392
210
0
2,146
8,102
5,408
0
1,570
6,532
17,718
0
W
Da Ji
Fish1n
Da Ji
8,790
2,810
0
5,445
10,416
4,506
0
388
9,591
0
62,980
L
2,085
400
0
5,665
13,213
5,164
0
1,183
12,030
0
42,000
W
Poseidon
Kuzoro
Poseidon
5,168
1,176
0
1,164
4,494
1,655
280
2,345
2,149
60,345
220
L
Danzaburou
Miller Osok
Danzaburou
3,666
1,707
0
2,382
9,912
4,098
0
1,078
8,834
0
52,538
W
Hachiman
Reeeeeen
Hachiman
7,442
4,018
0
1,515
5,123
2,085
0
646
4,477
0
60,630
L
3,107
216
0
1,553
7,630
2,878
0
4,398
3,232
33,177
0
L
5,518
412
0
3,303
12,046
11,754
0
191
11,855
1,755
42,001
W
King Arthur
gutss777
King Arthur
8,469
1,185
0
2,068
11,434
9,879
276
473
10,057
0
61,606
L
Bacchus
1,208
64
0
1,363
6,461
5,474
0
627
5,834
11,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,694
Gold Earned
38,056
316
Minions Killed
432
0
Camps Cleared
0
1,033,282
Distance Traveled
1,263,608
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,597
550
23
2
0
259,056
5
W
Da Ji
8,628
719
92
8
0
277,334
0
L
Serqet
5,675
473
87
7
0
237,538
0
W
Poseidon
8,118
677
115
10
0
246,421
0
L
Danzaburou
6,514
543
99
8
0
212,707
0
W
Hachiman
7,298
608
120
10
0
225,079
3
L
Merlin
6,008
501
56
5
0
195,927
0
L
Nike
5,728
477
65
5
0
219,163
0
W
King Arthur
7,415
618
82
7
0
255,718
2
L
Bacchus
4,769
397
9
1
0
167,947
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role