Player Matchup

Achilles
Achilles
Axsykle
Achilles
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 8L
1,680 Elo+
Solo
Arachne
Arachne
E1TripaSecaPR
Arachne
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
35W - 29L
1,289 Elo+
Solo
Sol
Sol
Noe3420
Sol
Level 28
God Stats
4W - 11L
1,236 SR
Queue Stats
16W - 21L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rodrigoronces
Cu Chulainn
Level 106
God Stats
25W - 30L
1,500 SR
Queue Stats
224W - 205L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
sammuso05
Nu Wa
Level 105
God Stats
47W - 24L
1,500 SR
Queue Stats
226W - 206L
1,500 Elo+
Party 1
Team Averages
Level 89
1,447 SR
1,494 Elo+

VS

Team Averages
Level 85
1,500 SR
1,456 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
SMOOTHGROOVE18
Zeus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,280 Elo+
Party 2
Nemesis
Nemesis
Theodesius
Nemesis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Izanami
Izanami
i_m_confucius
Izanami
Level 101
God Stats
266W - 257L
1,500 SR
Queue Stats
268W - 268L
1,500 Elo+
Solo
King Arthur
King Arthur
ubeddarun
King Arthur
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
210W - 210L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Axsykle
Achilles
11
4 / 2 / 0
5,942
540
3,988
10,926
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
11
3 / 2 / 4
6,374
579
5,715
6,904
2,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
7
0 / 10 / 3
4,882
444
2,222
10,287
2,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cu Chulainn
rodrigoronces
Cu Chulainn
10
1 / 2 / 0
6,045
550
5,818
12,419
10,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
sammuso05
Nu Wa
12
1 / 2 / 4
6,497
591
4,884
5,655
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 6
6,390
581
5,235
11,069
7,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 3 / 0
6,292
572
3,911
6,687
1,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Theodesius
Nemesis
14
3 / 0 / 2
7,227
657
4,789
9,031
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
12
10 / 2 / 2
8,095
736
10,665
7,727
2,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
ubeddarun
King Arthur
13
2 / 1 / 1
7,249
659
7,337
10,965
8,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
9
Kills
18
18
Deaths
9
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
6
1.33
L
Achilles
Axsykle
Achilles
4
2
0
2
L
Arachne
3
2
4
2.5
L
Sol
0
10
3
0.15
W
2
3
0
0.67
W
Nemesis
Theodesius
Nemesis
3
0
2
4
W
Izanami
10
2
2
5.5
L
Cu Chulainn
rodrigoronces
Cu Chulainn
1
2
0
0.5
L
Nu Wa
sammuso05
Nu Wa
1
2
4
1.5
W
King Arthur
ubeddarun
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,627
Damage
31,937
46,191
Taken
45,479
24,145
Mitigated
24,397
8,623
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,235
377
1,160
2,459
11,069
7,196
0
1,115
9,954
16,188
2,090
L
Achilles
Axsykle
Achilles
3,988
1,088
0
2,511
10,926
6,247
0
2,530
8,396
0
21,300
L
Arachne
5,715
3,950
0
1,447
6,904
2,797
0
1,571
5,333
0
35,502
L
Sol
2,222
1,046
0
255
10,287
2,954
0
1,505
8,782
17,882
0
W
3,911
889
0
250
6,687
1,766
41
3,152
3,535
42,249
0
W
Nemesis
Theodesius
Nemesis
4,789
2,033
0
2,286
9,031
3,744
0
840
8,146
0
65,701
W
Izanami
10,665
7,982
0
1,769
7,727
2,898
3,289
1,587
6,140
0
64,859
L
Cu Chulainn
rodrigoronces
Cu Chulainn
5,818
709
0
3,660
12,419
10,085
0
39
12,380
0
43,562
L
Nu Wa
sammuso05
Nu Wa
4,884
2,266
0
750
5,655
2,062
834
3,372
2,283
35,665
1,673
W
King Arthur
ubeddarun
King Arthur
7,337
622
0
2,187
10,965
8,793
0
412
9,786
39
51,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,740
Gold Earned
35,253
210
Minions Killed
411
0
Camps Cleared
0
1,060,294
Distance Traveled
1,066,341
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,390
581
26
2
0
229,022
0
L
Achilles
5,942
540
22
2
0
205,540
1
L
Arachne
6,374
579
51
5
0
238,318
0
L
Sol
4,882
444
23
2
0
193,856
1
W
Zeus
6,292
572
75
7
0
168,828
0
W
Nemesis
7,227
657
112
10
0
266,375
0
W
Izanami
8,095
736
109
10
0
187,459
0
L
Cu Chulainn
6,045
550
65
6
0
217,999
0
L
Nu Wa
6,497
591
49
4
0
204,581
3
W
King Arthur
7,249
659
89
8
0
214,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role