Player Matchup

Achilles
Achilles
BoomKazum
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Bro you hurt
Ymir
Level 57
God Stats
15W - 19L
1,500 SR
Queue Stats
288W - 302L
1,757 Elo+
Party 2
Chaac
Chaac
Finnja
Chaac
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
92W - 100L
1,500 Elo+
Solo
Yemoja
Yemoja
Macadamianut303
Yemoja
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
184W - 159L
1,657 Elo+
Party 2
Izanami
Izanami
Wisco Lyfe
Izanami
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 134L
1,554 Elo+
Solo
Team Averages
Level 94
1,500 SR
1,594 Elo+

VS

Team Averages
Level 110
1,500 SR
1,515 Elo+
Cerberus
Cerberus
Allthati5man
Cerberus
Level 129
God Stats
8W - 16L
1,500 SR
Queue Stats
723W - 769L
1,330 Elo+
Party 1
Ao Kuang
Ao Kuang
CheshireKitty x
Ao Kuang
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,543 Elo+
Solo
Martichoras
Martichoras
Kab00dleN00dlez
Martichoras
Level 128
God Stats
6W - 6L
1,500 SR
Queue Stats
403W - 409L
1,330 Elo+
Party 1
Hel
Hel
Krilorn
Hel
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
180W - 173L
1,500 Elo+
Solo
Da Ji
Da Ji
YesirBobkaban
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,873 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BoomKazum
Achilles
15
3 / 3 / 4
8,738
794
15,436
16,137
19,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 2 / 7
9,575
870
8,465
20,507
16,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
Finnja
Chaac
17
4 / 1 / 6
9,472
861
13,004
16,967
17,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

15
1 / 0 / 6
9,058
823
3,174
9,818
6,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
Wisco Lyfe
Izanami
13
1 / 3 / 6
8,378
762
13,867
12,397
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Allthati5man
Cerberus
14
1 / 3 / 8
8,176
743
12,253
19,459
22,091
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
1
0 / 0 / 0
2,744
249
0
0
0
Martichoras
Kab00dleN00dlez
Martichoras
15
2 / 2 / 5
7,999
727
20,297
12,926
8,580
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
16
2 / 1 / 7
7,938
722
8,238
13,374
10,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 4 / 4
8,058
733
14,287
14,597
10,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
10
Kills
9
9
Deaths
10
29
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Allthati5man
Cerberus
1
3
8
1.67
W
Achilles
BoomKazum
Achilles
3
3
4
1.67
W
1
2
7
2.25
L
Ao Kuang
0
0
0
0
W
Chaac
Finnja
Chaac
4
1
6
7
L
Martichoras
Kab00dleN00dlez
Martichoras
2
2
5
2.25
L
Hel
2
1
7
5.5
W
1
0
6
4
W
Izanami
Wisco Lyfe
Izanami
1
3
6
1.33
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,946
Damage
55,075
75,826
Taken
60,356
65,508
Mitigated
52,100
40,234
Healing
37,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Allthati5man
Cerberus
12,253
694
1,793
9,330
19,459
22,091
0
4,204
14,649
21,169
316
W
Achilles
BoomKazum
Achilles
15,436
1,483
911
1,491
16,137
19,485
313
5,266
10,871
0
20,332
W
8,465
486
844
5,739
20,507
16,713
177
6,291
14,216
19,499
227
L
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
Finnja
Chaac
13,004
971
2,562
3,290
16,967
17,132
0
2,647
14,320
275
27,075
L
Martichoras
Kab00dleN00dlez
Martichoras
20,297
3,283
563
2,001
12,926
8,580
0
1,605
10,971
0
40,365
L
Hel
8,238
223
12,136
9,359
13,374
10,478
0
3,341
9,812
17,764
0
W
3,174
1,565
17,359
4,434
9,818
6,598
196
2,831
6,987
8,077
0
W
Izanami
Wisco Lyfe
Izanami
13,867
8,822
1,502
2,102
12,397
5,580
4,003
3,419
8,978
0
32,403
L
14,287
2,861
885
1,066
14,597
10,951
0
2,542
11,918
0
19,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,221
Gold Earned
34,915
125
Minions Killed
100
0
Camps Cleared
0
980,138
Distance Traveled
810,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,176
743
27
2
0
209,324
0
W
Achilles
8,738
794
9
1
0
194,039
0
W
Ymir
9,575
870
22
2
0
204,148
0
L
Ao Kuang
2,744
249
0
0
0
0
0
W
Chaac
9,472
861
30
3
0
214,933
0
L
Martichoras
7,999
727
37
3
0
183,459
0
L
Hel
7,938
722
22
2
0
225,501
0
W
Yemoja
9,058
823
9
1
0
187,676
0
W
Izanami
8,378
762
55
5
0
179,342
0
L
Da Ji
8,058
733
14
1
0
192,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role