Player Matchup

Thanatos
Thanatos
Big squirt4520
Thanatos
Level 88
God Stats
17W - 15L
1,715 SR
Queue Stats
42W - 52L
1,690 Elo+
Party 1
Osiris
Osiris
ItzAlucard
Osiris
Level 91
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 33L
1,690 Elo+
Party 1
Thoth
Thoth
Kingkong_kael
Thoth
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 66L
1,702 Elo+
Solo
Sol
Sol
LoftyEnd386
Sol
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,298 Elo+
Solo
Horus
Horus
Panamajerky
Horus
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,690 Elo+
Party 1
Team Averages
Level 91
1,543 SR
1,614 Elo+

VS

Team Averages
Level 142
1,449 SR
1,510 Elo+
Artemis
Artemis
 
Artemis
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Bllynk
Chang'e
Level 127
God Stats
16W - 11L
1,247 SR
Queue Stats
39W - 39L
1,333 Elo+
Solo
Cerberus
Cerberus
Espongositodark
Cerberus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Mercury
Mercury
pocoyoc
Mercury
Level 197
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 103L
1,715 Elo+
Solo
Amaterasu
Amaterasu
roberchad
Amaterasu
Level 138
God Stats
8W - 9L
1,500 SR
Queue Stats
123W - 100L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 0 / 1
6,129
613
4,175
6,533
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
ItzAlucard
Osiris
10
1 / 2 / 1
6,117
612
5,651
8,294
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 1
5,205
521
1,672
5,716
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
4 / 1 / 3
6,317
632
8,940
6,707
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

9
2 / 2 / 5
6,089
609
2,804
8,265
5,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 3 / 2
4,738
474
5,354
5,682
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Bllynk
Chang'e
12
5 / 1 / 0
6,966
697
4,811
4,888
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
8
1 / 4 / 3
4,762
476
4,864
10,445
5,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
pocoyoc
Mercury
10
0 / 0 / 2
5,009
501
1,037
6,997
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
roberchad
Amaterasu
10
2 / 2 / 0
5,575
558
3,242
9,432
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
8
8
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
2
0.33
W
Thanatos
3
0
1
3.5
L
Chang'e
Bllynk
Chang'e
5
1
0
5
L
Cerberus
1
4
3
0.63
W
Osiris
ItzAlucard
Osiris
1
2
1
0.75
W
0
3
1
0.17
W
4
1
3
5.5
W
2
2
5
2.25
L
Mercury
pocoyoc
Mercury
0
0
2
1
L
Amaterasu
roberchad
Amaterasu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,242
Damage
19,308
35,515
Taken
37,444
16,661
Mitigated
15,356
17,846
Healing
11,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,354
2,030
0
640
5,682
1,776
0
2,482
3,200
0
28,369
W
Thanatos
4,175
1,012
0
6,055
6,533
2,055
516
1,141
5,353
0
38,676
L
Chang'e
Bllynk
Chang'e
4,811
277
120
1,863
4,888
1,493
0
1,384
3,504
51,573
1,957
L
Cerberus
4,864
644
49
3,284
10,445
5,145
0
4,798
5,647
22,971
0
W
Osiris
ItzAlucard
Osiris
5,651
2,547
0
3,966
8,294
4,601
504
0
8,294
0
36,959
W
1,672
273
0
876
5,716
1,698
0
2,965
2,751
33,648
1,643
W
8,940
4,369
0
2,272
6,707
2,465
41
1,962
4,626
42,285
7,888
W
2,804
1,722
1,358
3,319
8,265
5,842
0
2,773
5,017
0
11,930
L
Mercury
pocoyoc
Mercury
1,037
554
0
1,480
6,997
2,839
0
1,213
5,784
0
36,713
L
Amaterasu
roberchad
Amaterasu
3,242
1,763
0
4,166
9,432
4,103
0
0
9,432
0
32,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,857
Gold Earned
27,050
270
Minions Killed
322
0
Camps Cleared
0
990,587
Distance Traveled
995,098
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,738
474
35
4
0
169,916
0
W
Thanatos
6,129
613
58
6
0
227,850
4
L
Chang'e
6,966
697
103
10
0
214,007
1
L
Cerberus
4,762
476
57
6
0
201,342
1
W
Osiris
6,117
612
56
6
0
189,362
1
W
Thoth
5,205
521
65
7
0
190,244
0
W
Sol
6,317
632
79
8
0
172,579
0
W
Horus
6,089
609
12
1
0
210,552
2
L
Mercury
5,009
501
69
7
0
213,298
1
L
Amaterasu
5,575
558
58
6
0
196,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role