Player Matchup

Odin
Odin
Bronze III
DillyPeCroc
Odin
Bronze III
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 17L
1,469 MMR
Party 2
Raijin
Raijin
Bronze III
SenjaminBimmons
Raijin
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,522 MMR
Party 2
Thor
Thor
Bronze III
Tigerkid777
Thor
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,469 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 67
1,500 SR
1,487 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,500 SR
1,371 MMR
Cthulhu
Cthulhu
Bronze III
OpticalApple
Cthulhu
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,371 MMR
Party 1
Ra
Ra
Bronze III
ThySuperTurtle
Ra
Bronze III
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,371 MMR
Party 1
Artemis
Artemis
Bronze III
janky27
Artemis
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,189
654
5,327
12,952
10,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 0
7,942
722
9,639
10,904
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
7,213
656
6,327
11,888
4,710
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
KuzenboAchillesGuan YuKumbhakarnaKukulkan

VS

Bans
CupidHachimanMorgan Le FayXbalanquePersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OpticalApple
Cthulhu
13
2 / 2 / 7
8,166
742
8,299
10,338
10,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
9 / 0 / 3
9,840
895
14,782
9,021
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
janky27
Artemis
15
1 / 0 / 11
8,828
803
9,464
8,635
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Cthulhu
OpticalApple
Cthulhu
2
2
7
2.75
L
2
5
0
0.4
W
9
0
3
10.5
L
0
4
2
0.25
W
Artemis
janky27
Artemis
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,293
Damage
32,545
35,744
Taken
27,994
19,466
Mitigated
18,830
5,091
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,327
1,750
0
528
12,952
10,487
0
8,069
4,207
0
18,155
W
Cthulhu
OpticalApple
Cthulhu
8,299
1,006
0
500
10,338
10,291
0
3,624
6,234
14,982
738
L
9,639
1,929
0
2,373
10,904
4,269
0
5,950
4,727
33,494
0
W
14,782
2,296
2,139
4,622
9,021
4,500
406
2,024
6,617
45,844
0
L
6,327
1,462
0
2,190
11,888
4,710
0
7,146
4,379
0
25,706
W
Artemis
janky27
Artemis
9,464
2,182
0
1,000
8,635
4,039
438
3,401
4,725
0
33,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,344
Gold Earned
26,834
139
Minions Killed
157
0
Camps Cleared
0
589,059
Distance Traveled
656,608
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,189
654
29
3
0
212,395
4
W
Cthulhu
8,166
742
31
3
0
219,094
0
L
Raijin
7,942
722
71
6
0
173,103
0
W
Ra
9,840
895
84
8
0
230,959
2
L
Thor
7,213
656
39
4
0
203,561
0
W
Artemis
8,828
803
42
4
0
206,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role