Player Matchup

Sylvanus
Sylvanus
Bronze III
Bloodnuuggit
Sylvanus
Bronze III
Level 121
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 3L
1,352 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Kurtgod
Danzaburou
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,352 MMR
Party 2
Discordia
Discordia
Bronze III
NeinKapwnd-
Discordia
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,297 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,428 SR
1,334 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 141
1,500 SR
1,493 MMR
Surtr
Surtr
Silver I
Crona-MEI
Surtr
Silver I
Level 144
God Stats
54W - 42L
1,500 SR
Queue Stats
164W - 126L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
FishyOfTheGooN
Merlin
Bronze III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 MMR
Party 1
Ratatoskr
Ratatoskr
Silver III
galga2222
Ratatoskr
Silver III
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
138W - 127L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bloodnuuggit
Sylvanus
16
3 / 2 / 3
10,408
651
10,358
20,422
22,490
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Kurtgod
Danzaburou
13
1 / 7 / 5
10,264
642
8,342
16,623
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
NeinKapwnd-
Discordia
16
2 / 4 / 2
10,433
652
12,832
13,018
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AnubisAchillesCu ChulainnBake KujiraKumbhakarna

VS

Bans
PersephoneUllrMorgan Le FayBastetBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Crona-MEI
Surtr
19
8 / 2 / 5
12,936
809
21,027
21,006
20,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
1 / 0 / 11
12,140
759
14,941
9,320
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ratatoskr
galga2222
Ratatoskr
16
4 / 4 / 4
11,519
720
9,738
11,528
5,817
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
6
Kills
13
13
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bloodnuuggit
Sylvanus
3
2
3
2.25
W
Surtr
Crona-MEI
Surtr
8
2
5
5.25
W
1
0
11
6.5
L
Danzaburou
Kurtgod
Danzaburou
1
7
5
0.5
L
Discordia
NeinKapwnd-
Discordia
2
4
2
0.75
W
Ratatoskr
galga2222
Ratatoskr
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,532
Damage
45,706
50,063
Taken
41,854
36,479
Mitigated
30,181
8,477
Healing
8,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bloodnuuggit
Sylvanus
10,358
1,232
1,671
3,738
20,422
22,490
0
10,132
9,505
26,983
577
W
Surtr
Crona-MEI
Surtr
21,027
5,254
0
6,276
21,006
20,573
952
9,680
11,326
4,019
54,383
W
14,941
257
0
982
9,320
3,791
1,375
7,140
2,180
75,297
0
L
Danzaburou
Kurtgod
Danzaburou
8,342
2,703
0
2,460
16,623
8,318
0
3,674
12,198
0
32,646
L
Discordia
NeinKapwnd-
Discordia
12,832
548
0
608
13,018
5,671
0
3,191
9,207
50,294
1,545
W
Ratatoskr
galga2222
Ratatoskr
9,738
706
0
1,275
11,528
5,817
546
6,056
5,472
0
44,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,105
Gold Earned
36,595
193
Minions Killed
263
0
Camps Cleared
0
789,060
Distance Traveled
956,225
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,408
651
53
3
0
258,074
0
W
Surtr
12,936
809
74
5
0
330,258
3
W
Merlin
12,140
759
136
9
0
306,311
1
L
Danzaburou
10,264
642
50
3
0
263,235
5
L
Discordia
10,433
652
90
6
0
267,751
4
W
Ratatoskr
11,519
720
53
3
0
319,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role