Player Matchup

King Arthur
King Arthur
Machiengunmason
King Arthur
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MrXAwesomePants
Nu Wa
Level 39
God Stats
23W - 17L
1,285 SR
Queue Stats
125W - 116L
1,079 Elo+
Party 1
Ne Zha
Ne Zha
Njoar
Ne Zha
Level 149
God Stats
13W - 6L
1,500 SR
Queue Stats
109W - 95L
1,079 Elo+
Party 1
Team Averages
Level 97
1,428 SR
1,220 Elo+

VS

Team Averages
Level 142
1,500 SR
1,393 Elo+
Yemoja
Yemoja
Chain00000
Yemoja
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 42L
1,500 Elo+
Party 2
Loki
Loki
FiendishPoptart
Loki
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
SquarePant
Baron Samedi
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
46W - 49L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Machiengunmason
King Arthur
13
2 / 3 / 7
8,008
801
6,392
10,908
7,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 0 / 5
8,662
866
5,607
2,452
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
Njoar
Ne Zha
14
4 / 2 / 5
8,578
858
9,545
7,908
4,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chain00000
Yemoja
12
0 / 2 / 3
6,930
693
3,453
8,422
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 4
7,169
717
5,433
10,511
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
SquarePant
Baron Samedi
14
4 / 3 / 0
7,909
791
6,921
8,157
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
9
Kills
4
5
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Chain00000
Yemoja
0
2
3
0.75
L
0
4
4
0.5
W
King Arthur
Machiengunmason
King Arthur
2
3
7
1.83
W
3
0
5
5.5
W
Ne Zha
Njoar
Ne Zha
4
2
5
3.25
L
Baron Samedi
SquarePant
Baron Samedi
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,544
Damage
15,807
21,268
Taken
27,090
13,493
Mitigated
13,341
2,101
Healing
4,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Chain00000
Yemoja
3,453
984
1,331
460
8,422
4,199
0
1,554
6,748
19,303
0
L
5,433
1,591
0
1,618
10,511
5,069
0
2,744
7,711
0
36,597
W
King Arthur
Machiengunmason
King Arthur
6,392
558
0
0
10,908
7,850
295
5,836
4,841
0
20,600
W
5,607
1,373
0
93
2,452
896
1,144
568
1,799
29,223
0
W
Ne Zha
Njoar
Ne Zha
9,545
1,727
0
2,008
7,908
4,747
1,264
3,847
3,771
0
34,977
L
Baron Samedi
SquarePant
Baron Samedi
6,921
503
434
836
8,157
4,073
0
1,351
6,714
32,079
1,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,248
Gold Earned
22,008
142
Minions Killed
150
0
Camps Cleared
0
547,214
Distance Traveled
521,760
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,930
693
46
5
0
164,983
0
L
Loki
7,169
717
50
5
0
195,007
2
W
King Arthur
8,008
801
41
4
0
183,023
0
W
Nu Wa
8,662
866
62
6
0
178,460
0
W
Ne Zha
8,578
858
39
4
0
185,731
0
L
Baron Samedi
7,909
791
54
5
0
161,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role