Player Matchup

Ishtar
Ishtar
Luigi2137
Ishtar
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 37L
1,520 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RakRakowaty
Cu Chulainn
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,720 Elo+
Party 2
Hercules
Hercules
Smaakpolitie
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,500 Elo+
Solo
Sol
Sol
conradis1337
Sol
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 33L
1,309 Elo+
Solo
Serqet
Serqet
socron96
Serqet
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 249L
1,477 Elo+
Solo
Team Averages
Level 77
1,500 SR
1,505 Elo+

VS

Team Averages
Level 141
1,543 SR
1,464 Elo+
Ullr
Ullr
BigioWolf
Ullr
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 69L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
HP_Lovecraft_90
Ah Puch
Level 220
God Stats
3W - 3L
1,500 SR
Queue Stats
103W - 108L
1,500 Elo+
Party 1
Sol
Sol
Milaitha
Sol
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
117W - 125L
1,296 Elo+
Solo
Tyr
Tyr
Nator053483
Tyr
Level 101
God Stats
15W - 9L
1,715 SR
Queue Stats
727W - 731L
1,523 Elo+
Solo
Cabrakan
Cabrakan
Taru-89-
Cabrakan
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Luigi2137
Ishtar
15
1 / 6 / 2
7,712
643
5,663
10,966
4,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
RakRakowaty
Cu Chulainn
15
3 / 5 / 4
8,423
702
12,045
14,504
10,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
Smaakpolitie
Hercules
13
0 / 6 / 3
7,299
608
5,985
15,961
14,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 3 / 5
9,107
759
16,360
10,306
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
socron96
Serqet
15
3 / 7 / 2
8,153
679
4,492
11,295
9,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
6 / 3 / 16
9,645
804
7,315
11,298
6,819
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 18
10,832
903
16,892
11,307
7,010
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 2 / 16
10,052
838
19,377
12,780
6,946
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 1 / 15
9,491
791
8,911
12,461
13,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
Taru-89-
Cabrakan
15
5 / 5 / 16
10,030
836
6,296
16,491
23,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
108
11
Kills
27
27
Deaths
12
16
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ullr
6
3
16
4.67
W
6
1
18
15
L
Ishtar
Luigi2137
Ishtar
1
6
2
0.33
W
6
2
16
7
W
4
1
15
11.5
L
Cu Chulainn
RakRakowaty
Cu Chulainn
3
5
4
1
L
Hercules
Smaakpolitie
Hercules
0
6
3
0.25
W
Cabrakan
Taru-89-
Cabrakan
5
5
16
2.6
L
4
3
5
2.17
L
Serqet
socron96
Serqet
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,545
Damage
58,791
63,032
Taken
64,337
43,121
Mitigated
58,004
9,396
Healing
22,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
7,315
1,840
1,108
2,265
11,298
6,819
657
2,777
8,205
0
12,212
W
16,892
806
1,746
3,587
11,307
7,010
782
2,222
8,501
52,135
0
L
Ishtar
Luigi2137
Ishtar
5,663
2,934
339
780
10,966
4,272
0
8,691
2,275
0
12,280
W
19,377
5,011
1,807
4,312
12,780
6,946
2,715
3,762
8,799
28,905
1,466
W
8,911
713
2,095
3,218
12,461
13,638
287
5,217
7,117
0
15,694
L
Cu Chulainn
RakRakowaty
Cu Chulainn
12,045
1,556
338
734
14,504
10,767
0
9,622
4,882
2,258
16,808
L
Hercules
Smaakpolitie
Hercules
5,985
599
200
3,184
15,961
14,488
0
10,672
5,289
0
9,695
W
Cabrakan
Taru-89-
Cabrakan
6,296
568
830
1,210
16,491
23,591
81
4,017
11,812
8,536
0
L
16,360
3,670
0
3,821
10,306
3,973
0
6,482
3,824
42,376
0
L
Serqet
socron96
Serqet
4,492
256
0
0
11,295
9,621
0
6,469
4,826
0
6,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,694
Gold Earned
50,050
121
Minions Killed
150
0
Camps Cleared
0
991,324
Distance Traveled
1,166,471
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,645
804
11
1
0
250,861
0
W
Ah Puch
10,832
903
72
6
0
248,914
2
L
Ishtar
7,712
643
11
1
0
188,276
0
W
Sol
10,052
838
39
3
0
237,670
0
W
Tyr
9,491
791
25
2
0
221,484
0
L
Cu Chulainn
8,423
702
17
1
0
214,801
0
L
Hercules
7,299
608
13
1
0
203,660
0
W
Cabrakan
10,030
836
3
0
0
207,542
0
L
Sol
9,107
759
68
6
0
201,402
0
L
Serqet
8,153
679
12
1
0
183,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role