Player Matchup

Ganesha
Ganesha
Bronze III
Jennyferzz
Ganesha
Bronze III
Level 168
God Stats
10W - 7L
1,500 SR
Queue Stats
188W - 186L
1,500 MMR
Party 1
Charybdis
Charybdis
Bronze III
Kingroy331
Charybdis
Bronze III
Level 84
God Stats
26W - 23L
1,500 SR
Queue Stats
61W - 80L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Varodinho
Scylla
Bronze III
Level 151
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 189L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Veroxas
Sun Wukong
Bronze III
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
181W - 158L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
boboSHINE
Vamana
Bronze III
Level 118
God Stats
5W - 0L
1,500 SR
Queue Stats
24W - 4L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,500 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 168
1,543 SR
1,500 MMR
Rama
Rama
Bronze III
 
Rama
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze III
BlackWings279
Charon
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
Henergy
Osiris
Bronze III
Level 261
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
ROPSELL
Anubis
Bronze III
Level 191
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 124L
1,500 MMR
Solo
Arachne
Arachne
Silver I
Vooy
Arachne
Silver I
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 43L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jennyferzz
Ganesha
14
0 / 1 / 10
9,006
500
4,860
9,708
7,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Kingroy331
Charybdis
15
1 / 1 / 4
8,382
466
2,612
9,815
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
Varodinho
Scylla
15
1 / 1 / 6
8,962
498
10,604
8,295
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Veroxas
Sun Wukong
17
2 / 3 / 3
9,888
549
7,651
20,160
18,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
boboSHINE
Vamana
20
9 / 1 / 3
11,188
622
18,643
18,464
14,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
HachimanThothAthenaSerqet

VS

Bans
ThanatosThorMaman BrigitteBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
0 / 3 / 0
9,516
529
5,860
10,068
4,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 2
8,604
478
5,587
15,139
12,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Henergy
Osiris
18
4 / 1 / 0
11,348
630
17,407
20,754
24,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
ROPSELL
Anubis
13
1 / 3 / 1
8,646
480
7,209
10,592
5,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Vooy
Arachne
16
1 / 2 / 4
9,378
521
5,562
18,392
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
13
Kills
7
7
Deaths
13
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
L
1
4
2
0.5
L
Osiris
Henergy
Osiris
4
1
0
4
W
Ganesha
Jennyferzz
Ganesha
0
1
10
5
W
Charybdis
Kingroy331
Charybdis
1
1
4
3
L
Anubis
ROPSELL
Anubis
1
3
1
0.5
W
Scylla
Varodinho
Scylla
1
1
6
4
W
Sun Wukong
Veroxas
Sun Wukong
2
3
3
1.17
L
Arachne
Vooy
Arachne
1
2
4
1.5
W
Vamana
boboSHINE
Vamana
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,370
Damage
41,625
66,442
Taken
74,945
46,789
Mitigated
54,796
19,063
Healing
28,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,860
4,376
0
3,159
10,068
4,206
334
375
9,693
0
94,971
L
5,587
1,199
1,477
2,429
15,139
12,218
462
6,191
8,723
30,985
2,244
L
Osiris
Henergy
Osiris
17,407
4,867
0
8,229
20,754
24,997
166
2,015
17,337
0
106,302
W
Ganesha
Jennyferzz
Ganesha
4,860
314
0
2,805
9,708
7,657
0
4,783
4,925
20,828
0
W
Charybdis
Kingroy331
Charybdis
2,612
1,108
0
4,038
9,815
3,875
0
1,552
8,263
0
61,731
L
Anubis
ROPSELL
Anubis
7,209
558
0
3,997
10,592
5,365
776
3,904
6,591
69,524
0
W
Scylla
Varodinho
Scylla
10,604
1,544
0
2,030
8,295
2,851
320
4,123
4,172
81,107
2,924
W
Sun Wukong
Veroxas
Sun Wukong
7,651
710
0
7,505
20,160
18,104
0
966
19,194
0
72,911
L
Arachne
Vooy
Arachne
5,562
3,797
0
9,311
18,392
8,010
0
2,472
15,891
0
95,239
W
Vamana
boboSHINE
Vamana
18,643
13,019
0
2,685
18,464
14,302
0
2,612
15,852
0
138,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,426
Gold Earned
47,492
582
Minions Killed
614
0
Camps Cleared
0
1,803,818
Distance Traveled
1,606,107
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,516
529
156
9
0
315,626
0
L
Charon
8,604
478
51
3
0
292,357
8
L
Osiris
11,348
630
159
9
0
321,421
6
W
Ganesha
9,006
500
2
0
0
379,313
4
W
Charybdis
8,382
466
118
7
0
332,707
7
L
Anubis
8,646
480
122
7
0
259,443
2
W
Scylla
8,962
498
149
8
0
341,955
5
W
Sun Wukong
9,888
549
134
7
0
347,441
0
L
Arachne
9,378
521
126
7
0
417,260
1
W
Vamana
11,188
622
179
10
0
402,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role