Player Matchup

Charon
Charon
 
Charon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GILOSAN
Baron Samedi
Level 224
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 135L
1,144 Elo+
Solo
Jing Wei
Jing Wei
Khonar
Jing Wei
Level 146
God Stats
3W - 4L
1,715 SR
Queue Stats
77W - 60L
1,719 Elo+
Party 1
Arachne
Arachne
LvL 50 Ditto
Arachne
Level 96
God Stats
2W - 3L
1,715 SR
Queue Stats
48W - 47L
1,514 Elo+
Party 1
Mulan
Mulan
vannilagorilla97
Mulan
Level 111
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 92L
1,500 Elo+
Solo
Team Averages
Level 145
1,586 SR
1,475 Elo+

VS

Team Averages
Level 85
1,543 SR
1,543 Elo+
King Arthur
King Arthur
Crimson05
King Arthur
Level 147
God Stats
34W - 29L
1,715 SR
Queue Stats
146W - 132L
1,715 Elo+
Party 2
Eset
Eset
H0NS60
Eset
Level 79
God Stats
13W - 8L
1,500 SR
Queue Stats
205W - 192L
1,500 Elo+
Solo
Ares
Ares
Ketor Dies
Ares
Level 29
God Stats
7W - 11L
1,500 SR
Queue Stats
175W - 249L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Kwane04
Jing Wei
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
Rampaging_Plague
Cliodhna
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 101L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 1 / 1
5,043
420
2,855
6,120
3,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
GILOSAN
Baron Samedi
10
1 / 2 / 0
5,446
454
4,645
6,589
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
Khonar
Jing Wei
14
2 / 1 / 0
7,209
601
6,445
7,626
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
LvL 50 Ditto
Arachne
10
1 / 3 / 0
5,644
470
2,743
11,159
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 3 / 0
5,586
466
3,197
7,548
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crimson05
King Arthur
14
8 / 0 / 0
8,461
705
9,409
9,399
8,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Eset
H0NS60
Eset
10
1 / 2 / 0
6,377
531
3,603
5,569
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 1
6,532
544
3,111
8,922
7,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Kwane04
Jing Wei
11
0 / 2 / 1
6,207
517
3,378
7,274
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 0 / 2
7,124
594
2,620
7,833
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
10
10
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
1
0.5
W
King Arthur
Crimson05
King Arthur
8
0
0
8
L
Baron Samedi
GILOSAN
Baron Samedi
1
2
0
0.5
W
Eset
H0NS60
Eset
1
2
0
0.5
W
1
0
1
1.5
L
Jing Wei
Khonar
Jing Wei
2
1
0
2
W
Jing Wei
Kwane04
Jing Wei
0
2
1
0.25
L
Arachne
LvL 50 Ditto
Arachne
1
3
0
0.33
W
0
0
2
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,885
Damage
22,121
39,042
Taken
38,997
17,133
Mitigated
23,798
13,189
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,855
946
150
2,145
6,120
3,510
16
2,380
3,740
18,485
0
W
King Arthur
Crimson05
King Arthur
9,409
1,004
0
1,000
9,399
8,176
192
1,727
7,672
0
61,075
L
Baron Samedi
GILOSAN
Baron Samedi
4,645
443
504
2,286
6,589
2,840
0
2,206
4,383
33,133
1,408
W
Eset
H0NS60
Eset
3,603
300
34
480
5,569
2,412
0
3,074
2,495
37,440
0
W
3,111
460
0
2,199
8,922
7,038
353
1,849
7,073
18,592
0
L
Jing Wei
Khonar
Jing Wei
6,445
5,000
0
1,784
7,626
3,028
648
1,184
6,442
0
71,261
W
Jing Wei
Kwane04
Jing Wei
3,378
3,061
0
986
7,274
2,908
39
336
6,938
0
43,596
L
Arachne
LvL 50 Ditto
Arachne
2,743
1,621
0
5,030
11,159
4,345
0
944
10,215
0
45,474
W
2,620
399
0
4,122
7,833
3,264
0
382
7,451
0
58,267
L
3,197
532
0
1,290
7,548
3,410
0
0
7,548
0
33,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
34,701
319
Minions Killed
370
0
Camps Cleared
0
1,053,098
Distance Traveled
1,222,080
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,043
420
22
2
0
207,627
0
W
King Arthur
8,461
705
105
9
0
234,109
0
L
Baron Samedi
5,446
454
53
4
0
210,898
2
W
Eset
6,377
531
66
6
0
206,527
0
W
Ares
6,532
544
23
2
0
250,398
0
L
Jing Wei
7,209
601
116
10
0
232,921
2
W
Jing Wei
6,207
517
77
6
0
248,519
0
L
Arachne
5,644
470
71
6
0
244,205
0
W
Cliodhna
7,124
594
99
8
0
282,527
0
L
Mulan
5,586
466
57
5
0
157,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role