Player Matchup

Atlas
Atlas
HaRdxCLUCH
Atlas
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 127L
1,715 Elo+
Party 1
Achilles
Achilles
Hordy J
Achilles
Level 97
God Stats
16W - 8L
1,715 SR
Queue Stats
111W - 109L
1,715 Elo+
Party 1
Ra
Ra
Lil I3oss 20
Ra
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 55L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SlayOfTheLand
Sun Wukong
Level 154
God Stats
5W - 1L
1,500 SR
Queue Stats
134W - 139L
1,715 Elo+
Party 1
Neith
Neith
Zeuscawk
Neith
Level 85
God Stats
91W - 77L
1,500 SR
Queue Stats
91W - 77L
1,500 Elo+
Solo
Team Averages
Level 117
1,543 SR
1,629 Elo+

VS

Team Averages
Level 128
1,500 SR
1,569 Elo+
Nox
Nox
Edd Lova
Nox
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Faadee
Ne Zha
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 10L
1,844 Elo+
Solo
Ix Chel
Ix Chel
ItsReallyAsif
Ix Chel
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
118W - 130L
1,500 Elo+
Solo
Hercules
Hercules
Roc Daddi
Hercules
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Hachiman
Hachiman
VolcanicCutter
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 0 / 3
5,112
511
2,874
6,773
3,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Hordy J
Achilles
9
1 / 1 / 2
5,127
513
1,106
6,041
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,469
547
1,103
4,789
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SlayOfTheLand
Sun Wukong
12
2 / 1 / 2
6,794
679
5,697
8,927
5,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Zeuscawk
Neith
11
5 / 1 / 0
6,193
619
7,065
7,343
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
5,146
515
2,069
5,228
3,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Faadee
Ne Zha
11
1 / 0 / 3
5,936
594
3,982
7,743
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
11
2 / 0 / 0
5,801
580
2,924
4,458
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Roc Daddi
Hercules
10
1 / 3 / 0
6,073
607
5,129
9,231
6,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
9
0 / 4 / 0
4,680
468
2,710
7,989
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
8
Kills
4
4
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
L
Ne Zha
Faadee
Ne Zha
1
0
3
2.5
W
Atlas
0
0
3
1.5
W
Achilles
Hordy J
Achilles
1
1
2
2
L
Ix Chel
2
0
0
2
W
0
1
0
0
L
Hercules
Roc Daddi
Hercules
1
3
0
0.33
W
Sun Wukong
SlayOfTheLand
Sun Wukong
2
1
2
3
L
Hachiman
0
4
0
0
W
Neith
Zeuscawk
Neith
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,845
Damage
16,814
33,873
Taken
34,649
17,033
Mitigated
16,620
12,037
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,069
680
0
1,197
5,228
3,441
0
1,164
4,064
13,929
0
L
Ne Zha
Faadee
Ne Zha
3,982
761
0
3,772
7,743
2,876
0
877
6,866
0
38,493
W
Atlas
2,874
629
1,197
2,957
6,773
3,717
0
1,718
4,957
14,778
0
W
Achilles
Hordy J
Achilles
1,106
253
0
500
6,041
2,884
0
799
5,226
0
27,907
L
Ix Chel
2,924
350
334
1,504
4,458
1,664
0
909
3,549
45,548
0
W
1,103
139
101
1,304
4,789
1,723
0
1,739
2,966
43,334
635
L
Hercules
Roc Daddi
Hercules
5,129
1,457
0
4,361
9,231
6,341
0
0
9,231
0
43,724
W
Sun Wukong
SlayOfTheLand
Sun Wukong
5,697
1,321
0
2,092
8,927
5,939
0
0
8,174
0
52,308
L
Hachiman
2,710
1,348
0
1,096
7,989
2,298
0
646
7,343
0
29,601
W
Neith
Zeuscawk
Neith
7,065
4,438
0
3,886
7,343
2,770
0
539
6,804
0
47,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,695
Gold Earned
27,636
317
Minions Killed
302
0
Camps Cleared
0
1,026,236
Distance Traveled
1,006,502
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,146
515
30
3
0
212,287
0
L
Ne Zha
5,936
594
65
7
0
240,362
0
W
Atlas
5,112
511
14
1
0
207,008
0
W
Achilles
5,127
513
48
5
0
236,799
0
L
Ix Chel
5,801
580
85
9
0
196,090
0
W
Ra
5,469
547
90
9
0
196,466
0
L
Hercules
6,073
607
80
8
0
176,453
2
W
Sun Wukong
6,794
679
95
10
0
197,688
2
L
Hachiman
4,680
468
42
4
0
181,310
0
W
Neith
6,193
619
70
7
0
188,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role