Player Matchup

Medusa
Medusa
AlexCar507
Medusa
Level 98
God Stats
8W - 9L
1,500 SR
Queue Stats
77W - 150L
1,285 Elo+
Party 1
Sol
Sol
Erebusskii
Sol
Level 144
God Stats
5W - 5L
1,500 SR
Queue Stats
219W - 200L
1,312 Elo+
Solo
Izanami
Izanami
Medimessiah8536
Izanami
Level 64
God Stats
8W - 5L
1,500 SR
Queue Stats
67W - 61L
1,500 Elo+
Solo
Bakasura
Bakasura
Nitrxm
Bakasura
Level 60
God Stats
4W - 8L
1,285 SR
Queue Stats
41W - 70L
1,285 Elo+
Party 1
Charon
Charon
its_just_game22
Charon
Level 84
God Stats
27W - 18L
1,500 SR
Queue Stats
642W - 642L
1,500 Elo+
Solo
Team Averages
Level 90
1,457 SR
1,376 Elo+

VS

Team Averages
Level 102
1,457 SR
1,457 Elo+
Charon
Charon
Joza blind
Charon
Level 134
God Stats
4W - 9L
1,285 SR
Queue Stats
127W - 119L
1,285 Elo+
Solo
Hera
Hera
Monstertammer345
Hera
Level 45
God Stats
1W - 7L
1,500 SR
Queue Stats
33W - 35L
1,500 Elo+
Party 2
Vamana
Vamana
k33d4
Vamana
Level 158
God Stats
7W - 8L
1,500 SR
Queue Stats
60W - 76L
1,500 Elo+
Party 2
Mercury
Mercury
star_ghost31
Mercury
Level 60
God Stats
3W - 4L
1,500 SR
Queue Stats
262W - 276L
1,500 Elo+
Solo
Sol
Sol
xxxmadwolfxxx
Sol
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlexCar507
Medusa
11
1 / 0 / 0
6,220
565
4,805
4,388
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 3
6,116
556
6,100
8,471
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 0 / 0
5,975
543
2,198
7,630
3,121
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bakasura
Nitrxm
Bakasura
11
2 / 0 / 0
6,108
555
1,854
8,332
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 0
6,799
618
2,329
5,797
3,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Joza blind
Charon
12
0 / 0 / 0
6,281
571
5,478
4,973
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 4 / 0
5,962
542
4,386
6,713
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
k33d4
Vamana
11
1 / 0 / 1
5,515
501
5,059
8,570
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
star_ghost31
Mercury
3
0 / 0 / 0
3,951
359
216
1,390
425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
4,805
437
1,237
5,323
1,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
4
4
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
AlexCar507
Medusa
1
0
0
1
W
0
3
3
0.5
L
Charon
Joza blind
Charon
0
0
0
0
W
0
0
0
0
L
3
4
0
0.75
W
Bakasura
Nitrxm
Bakasura
2
0
0
2
W
2
1
0
2
L
Vamana
k33d4
Vamana
1
0
1
1.5
L
Mercury
star_ghost31
Mercury
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,286
Damage
16,376
34,618
Taken
26,969
15,259
Mitigated
13,659
9,303
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AlexCar507
Medusa
4,805
1,515
0
1,107
4,388
1,515
791
972
3,279
0
50,342
W
6,100
1,539
0
3,093
8,471
2,706
1,043
2,626
5,622
40,776
1,968
L
Charon
Joza blind
Charon
5,478
1,109
0
114
4,973
2,909
195
0
4,973
42,671
5,582
W
2,198
1,154
0
1,801
7,630
3,121
0
4,380
3,250
0
39,092
L
4,386
1,003
0
390
6,713
2,384
0
4,407
1,981
34,126
845
W
Bakasura
Nitrxm
Bakasura
1,854
1,223
0
1,932
8,332
3,930
0
1,147
7,141
0
34,160
W
2,329
295
97
1,273
5,797
3,987
0
1,670
3,874
26,503
0
L
Vamana
k33d4
Vamana
5,059
1,531
168
2,330
8,570
6,383
0
2,514
5,948
0
39,844
L
Mercury
star_ghost31
Mercury
216
76
0
250
1,390
425
0
312
1,012
0
7,653
L
1,237
177
0
1,993
5,323
1,558
0
509
4,814
25,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,218
Gold Earned
26,514
335
Minions Killed
240
0
Camps Cleared
0
1,064,960
Distance Traveled
923,848
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,220
565
84
8
0
175,512
1
W
Sol
6,116
556
77
7
0
177,239
0
L
Charon
6,281
571
66
6
0
210,417
4
W
Izanami
5,975
543
64
6
0
234,610
0
L
Hera
5,962
542
53
5
0
203,973
4
W
Bakasura
6,108
555
79
7
0
278,843
0
W
Charon
6,799
618
31
3
0
198,756
0
L
Vamana
5,515
501
67
6
0
247,930
1
L
Mercury
3,951
359
17
2
0
66,668
0
L
Sol
4,805
437
37
3
0
194,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role