Player Matchup

Mercury
Mercury
Silver II
AlexanderGriffin
Mercury
Silver II
Level 170
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 36L
1,617 MMR
Party 1
Kukulkan
Kukulkan
Silver II
Colmae
Kukulkan
Silver II
Level 181
God Stats
7W - 1L
1,500 SR
Queue Stats
101W - 86L
1,617 MMR
Party 1
Ymir
Ymir
Bronze III
RoyalFeastVI
Ymir
Bronze III
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,454 MMR
Solo
Achilles
Achilles
Bronze III
SoyLaFiesta
Achilles
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,454 MMR
Solo
Jing Wei
Jing Wei
Bronze III
bubbhist
Jing Wei
Bronze III
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
225W - 227L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 149
1,500 SR
1,529 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,500 SR
1,417 MMR
Discordia
Discordia
Bronze III
BlosTV
Discordia
Bronze III
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
149W - 143L
1,362 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Rejektion
Sun Wukong
Bronze III
Level 127
God Stats
4W - 9L
1,500 SR
Queue Stats
142W - 126L
1,362 MMR
Solo
Loki
Loki
Bronze III
SamHostetter
Loki
Bronze III
Level 154
God Stats
7W - 5L
1,500 SR
Queue Stats
362W - 344L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
beryllium3120
Ganesha
Bronze III
Level 103
God Stats
6W - 2L
1,500 SR
Queue Stats
165W - 160L
1,362 MMR
Party 2
Hachiman
Hachiman
Bronze III
dredjuko
Hachiman
Bronze III
Level 92
God Stats
8W - 6L
1,500 SR
Queue Stats
264W - 245L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
8,041
536
8,355
12,434
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Colmae
Kukulkan
14
1 / 1 / 4
8,684
579
5,766
7,240
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 1
6,735
449
5,352
9,862
7,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
SoyLaFiesta
Achilles
14
4 / 3 / 0
8,354
557
9,689
14,786
16,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
bubbhist
Jing Wei
14
0 / 3 / 0
7,924
528
5,116
10,114
4,121
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Bake KujiraGebAthena

VS

Bans
ThanatosAo KuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BlosTV
Discordia
12
0 / 2 / 2
6,771
451
3,867
4,655
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Rejektion
Sun Wukong
15
3 / 3 / 0
8,746
583
10,191
14,150
11,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 3
7,430
495
6,956
10,792
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
12
0 / 1 / 5
7,050
470
3,264
10,395
8,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Hachiman
dredjuko
Hachiman
15
5 / 1 / 2
8,671
578
13,095
11,275
4,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
11
12
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Discordia
BlosTV
Discordia
0
2
2
0.5
W
Kukulkan
Colmae
Kukulkan
1
1
4
3
L
Sun Wukong
Rejektion
Sun Wukong
3
3
0
1
W
1
3
1
0.5
L
3
1
3
4.5
W
Achilles
SoyLaFiesta
Achilles
4
3
0
1.33
L
Ganesha
0
1
5
2.5
W
Jing Wei
bubbhist
Jing Wei
0
3
0
0
L
Hachiman
dredjuko
Hachiman
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,278
Damage
37,373
54,436
Taken
51,267
37,221
Mitigated
29,914
11,954
Healing
17,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,355
4,369
0
797
12,434
5,592
0
2,277
10,157
0
66,572
L
Discordia
BlosTV
Discordia
3,867
211
0
770
4,655
1,950
0
685
3,970
48,588
0
W
Kukulkan
Colmae
Kukulkan
5,766
262
0
728
7,240
3,253
0
905
6,335
77,473
1,752
L
Sun Wukong
Rejektion
Sun Wukong
10,191
2,160
0
4,101
14,150
11,149
0
1,958
11,151
0
73,488
W
5,352
1,141
0
875
9,862
7,683
0
2,761
7,101
18,909
0
L
6,956
2,348
0
5,192
10,792
4,062
0
1,673
8,948
0
68,901
W
Achilles
SoyLaFiesta
Achilles
9,689
2,576
0
6,315
14,786
16,572
0
1,097
13,689
0
55,263
L
Ganesha
3,264
570
0
3,251
10,395
8,028
0
3,819
6,188
25,373
1,185
W
Jing Wei
bubbhist
Jing Wei
5,116
3,122
0
3,239
10,114
4,121
0
344
9,770
0
75,859
L
Hachiman
dredjuko
Hachiman
13,095
9,362
0
3,851
11,275
4,725
26
2,058
9,029
0
83,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,738
Gold Earned
38,668
499
Minions Killed
481
0
Camps Cleared
0
1,568,141
Distance Traveled
1,434,706
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,041
536
93
6
0
366,153
0
L
Discordia
6,771
451
105
7
0
214,385
2
W
Kukulkan
8,684
579
149
10
0
310,197
6
L
Sun Wukong
8,746
583
121
8
0
293,873
0
W
Ymir
6,735
449
37
2
0
291,194
0
L
Loki
7,430
495
103
7
0
360,173
0
W
Achilles
8,354
557
97
6
0
311,359
2
L
Ganesha
7,050
470
3
0
0
290,240
3
W
Jing Wei
7,924
528
123
8
0
289,238
2
L
Hachiman
8,671
578
149
10
0
276,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role