Player Matchup

Ares
Ares
MelElDiablo
Ares
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 69L
1,285 Elo+
Party 2
Set
Set
MoonlightPower
Set
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,715 Elo+
Party 3
Danzaburou
Danzaburou
Tairano
Danzaburou
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
fJhonatanf
Tyr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,500 Elo+
Solo
Yu Huang
Yu Huang
lxSPHYNXxl
Yu Huang
Level 175
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 78L
1,285 Elo+
Party 2
Team Averages
Level 112
1,500 SR
1,457 Elo+

VS

Team Averages
Level 104
1,500 SR
1,457 Elo+
Izanami
Izanami
ForezRexHD
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
GwydionApDon717
Susano
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
211W - 213L
1,500 Elo+
Solo
Anhur
Anhur
Keko72
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
MightyxVo
Kuzenbo
Level 155
God Stats
5W - 2L
1,500 SR
Queue Stats
49W - 46L
1,285 Elo+
Solo
Janus
Janus
MrSaaC45
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,059
505
2,083
7,664
4,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
5 / 0 / 2
6,817
568
4,218
9,275
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Tairano
Danzaburou
10
2 / 1 / 1
5,790
483
5,246
5,904
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 0 / 1
7,551
629
7,302
10,936
8,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Yu Huang
lxSPHYNXxl
Yu Huang
11
1 / 2 / 1
6,896
575
2,847
5,983
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ForezRexHD
Izanami
9
0 / 5 / 0
5,653
471
2,779
8,224
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 0
5,760
480
3,194
6,032
2,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Keko72
Anhur
9
0 / 2 / 1
5,331
444
4,623
6,911
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
MightyxVo
Kuzenbo
9
0 / 2 / 1
5,348
446
2,961
9,446
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
MrSaaC45
Janus
11
1 / 2 / 0
5,968
497
2,899
5,003
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
12
Kills
3
3
Deaths
12
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
ForezRexHD
Izanami
0
5
0
0
L
2
1
0
2
L
Anhur
Keko72
Anhur
0
2
1
0.25
W
0
0
1
0.5
L
Kuzenbo
MightyxVo
Kuzenbo
0
2
1
0.25
W
5
0
2
6
L
Janus
MrSaaC45
Janus
1
2
0
0.5
W
Danzaburou
Tairano
Danzaburou
2
1
1
2.5
W
4
0
1
4.5
W
Yu Huang
lxSPHYNXxl
Yu Huang
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,696
Damage
16,456
39,762
Taken
35,616
22,748
Mitigated
17,643
12,199
Healing
5,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ForezRexHD
Izanami
2,779
1,981
0
380
8,224
2,750
13
0
8,224
0
29,195
L
3,194
359
0
669
6,032
2,691
0
586
5,446
0
37,145
L
Anhur
Keko72
Anhur
4,623
2,018
0
2,264
6,911
2,544
0
559
6,352
0
35,577
W
2,083
192
268
2,543
7,664
4,722
0
1,365
6,231
23,738
1,726
L
Kuzenbo
MightyxVo
Kuzenbo
2,961
1,274
0
2,680
9,446
7,846
0
1,461
7,985
22,666
0
W
4,218
1,766
0
2,755
9,275
5,033
0
581
8,670
0
52,100
L
Janus
MrSaaC45
Janus
2,899
81
0
0
5,003
1,812
0
2,215
2,788
36,986
0
W
Danzaburou
Tairano
Danzaburou
5,246
2,270
0
1,457
5,904
2,078
360
1,082
4,822
0
31,550
W
7,302
901
0
4,328
10,936
8,651
0
825
10,075
0
59,537
W
Yu Huang
lxSPHYNXxl
Yu Huang
2,847
144
0
848
5,983
2,264
650
1,771
4,104
41,613
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
28,060
355
Minions Killed
283
0
Camps Cleared
0
1,185,590
Distance Traveled
1,187,097
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,653
471
56
5
0
214,225
0
L
Susano
5,760
480
58
5
0
271,574
0
L
Anhur
5,331
444
67
6
0
205,267
0
W
Ares
6,059
505
34
3
0
243,367
1
L
Kuzenbo
5,348
446
25
2
0
239,653
0
W
Set
6,817
568
93
8
0
264,196
3
L
Janus
5,968
497
77
6
0
256,378
0
W
Danzaburou
5,790
483
44
4
0
215,115
4
W
Tyr
7,551
629
97
8
0
241,040
2
W
Yu Huang
6,896
575
87
7
0
221,872
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role