Player Matchup

Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
Avëy
Poseidon
Bronze III
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 112L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
MadLiess
Fenrir
Bronze III
Level 173
God Stats
2W - 2L
1,500 SR
Queue Stats
210W - 203L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Viktor-Dubo
Sun Wukong
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Sol
Sol
Bronze III
XARTIBUMON777
Sol
Bronze III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 51L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 148
1,500 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,500 SR
1,500 MMR
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
Darifing1
Bellona
Bronze III
Level 153
God Stats
4W - 0L
1,500 SR
Queue Stats
137W - 132L
1,500 MMR
Solo
Rama
Rama
Silver II
GranDeablo
Rama
Silver II
Level 43
God Stats
3W - 6L
1,500 SR
Queue Stats
94W - 90L
1,500 MMR
Solo
Kali
Kali
Bronze III
SrNothing
Kali
Bronze III
Level 202
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 145L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
ZagueiroDoVasco
Chang'e
Silver II
Level 65
God Stats
17W - 9L
1,500 SR
Queue Stats
410W - 402L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 2 / 3
5,043
560
4,964
9,045
4,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
Avëy
Poseidon
11
0 / 1 / 0
5,771
641
3,320
5,738
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
MadLiess
Fenrir
10
3 / 1 / 0
5,429
603
2,625
7,899
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Viktor-Dubo
Sun Wukong
9
0 / 0 / 0
5,335
593
3,660
7,578
6,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 2
5,743
638
3,314
4,444
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
MercuryAo KuangAtlasLoki

VS

Bans
Bake KujiraAnhurSerqetNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 1 / 1
4,848
539
2,932
5,462
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Darifing1
Bellona
10
0 / 0 / 0
5,660
629
3,941
7,881
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 0
5,031
559
3,109
5,577
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kali
8
1 / 0 / 2
5,104
567
4,759
7,715
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,094
677
4,300
7,072
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
3
Kills
4
4
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
2
3
0.75
W
Geb
 
Geb
1
1
1
1.5
L
Poseidon
Avëy
Poseidon
0
1
0
0
W
Bellona
Darifing1
Bellona
0
0
0
0
W
0
3
0
0
L
Fenrir
MadLiess
Fenrir
3
1
0
3
W
Kali
1
0
2
2
L
Sun Wukong
Viktor-Dubo
Sun Wukong
0
0
0
0
L
0
0
2
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,883
Damage
19,041
34,704
Taken
33,707
17,587
Mitigated
17,177
13,797
Healing
13,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,964
3,331
0
2,760
9,045
4,398
0
2,333
6,664
0
32,242
W
Geb
 
Geb
2,932
766
0
2,098
5,462
3,393
0
2,175
3,232
8,831
0
L
Poseidon
Avëy
Poseidon
3,320
989
0
2,290
5,738
1,908
0
2,622
2,888
51,465
0
W
Bellona
Darifing1
Bellona
3,941
1,033
0
3,210
7,881
6,503
0
0
7,382
0
41,183
W
3,109
2,560
0
1,227
5,577
1,727
0
922
4,210
0
42,618
L
Fenrir
MadLiess
Fenrir
2,625
516
0
4,081
7,899
3,123
0
1,009
6,810
0
29,262
W
Kali
4,759
2,463
0
2,552
7,715
3,034
0
1,145
6,166
0
34,323
L
Sun Wukong
Viktor-Dubo
Sun Wukong
3,660
818
0
1,670
7,578
6,927
0
0
7,578
0
34,645
L
3,314
1,342
0
2,996
4,444
1,231
416
912
3,532
40,206
6,479
W
4,300
178
440
3,585
7,072
2,520
0
2,113
4,724
43,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,321
Gold Earned
26,737
364
Minions Killed
293
0
Camps Cleared
0
994,892
Distance Traveled
988,525
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,043
560
66
7
0
215,587
2
W
Geb
4,848
539
5
1
0
218,879
5
L
Poseidon
5,771
641
96
11
0
193,542
0
W
Bellona
5,660
629
72
8
0
162,673
0
W
Rama
5,031
559
82
9
0
165,406
1
L
Fenrir
5,429
603
57
6
0
203,976
0
W
Kali
5,104
567
55
6
0
236,228
0
L
Sun Wukong
5,335
593
71
8
0
189,899
0
L
Sol
5,743
638
74
8
0
191,888
2
W
Chang'e
6,094
677
79
9
0
205,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role