Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Icy_DeadPeople_
Ra
Level 299
God Stats
7W - 9L
1,500 SR
Queue Stats
433W - 561L
1,500 Elo+
Party 1
Nemesis
Nemesis
MIZFIT_BOSS
Nemesis
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 36L
1,500 Elo+
Party 1
Charybdis
Charybdis
Never_Found_30
Charybdis
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 97L
1,500 Elo+
Party 1
Horus
Horus
random-groove16
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 1
Team Averages
Level 162
1,500 SR
1,500 Elo+

VS

Team Averages
Level 111
1,500 SR
1,500 Elo+
Merlin
Merlin
ANamelessSoul
Merlin
Level 87
God Stats
11W - 12L
1,500 SR
Queue Stats
77W - 72L
1,500 Elo+
Solo
Charon
Charon
Joza blind
Charon
Level 134
God Stats
4W - 10L
1,500 SR
Queue Stats
129W - 124L
1,500 Elo+
Solo
Hercules
Hercules
KngSnowy
Hercules
Level 108
God Stats
7W - 9L
1,500 SR
Queue Stats
240W - 221L
1,500 Elo+
Party 2
Lancelot
Lancelot
Mr Vexer802
Lancelot
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 2
Ishtar
Ishtar
RyuZhaishen671
Ishtar
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 112L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 2 / 5
6,633
603
4,887
10,685
8,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 0 / 1
6,918
629
2,706
6,523
2,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nemesis
MIZFIT_BOSS
Nemesis
11
3 / 0 / 0
6,021
547
2,688
5,425
2,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Never_Found_30
Charybdis
10
4 / 2 / 1
6,053
550
5,304
7,977
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 1
6,606
601
6,874
11,527
8,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,203
473
1,480
5,340
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Joza blind
Charon
9
1 / 4 / 3
5,480
498
3,782
9,308
6,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
KngSnowy
Hercules
12
3 / 2 / 0
6,953
632
8,298
9,501
5,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Mr Vexer802
Lancelot
11
2 / 1 / 2
6,202
564
5,815
10,101
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 1
5,020
456
5,690
6,271
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
7
7
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
2
5
1.75
L
0
1
0
0
W
0
0
1
0.5
L
Charon
Joza blind
Charon
1
4
3
0.63
L
Hercules
KngSnowy
Hercules
3
2
0
1.5
W
Nemesis
MIZFIT_BOSS
Nemesis
3
0
0
3
L
Lancelot
Mr Vexer802
Lancelot
2
1
2
3
W
Charybdis
Never_Found_30
Charybdis
4
2
1
2.25
L
1
2
1
0.75
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,459
Damage
25,065
42,137
Taken
40,521
24,478
Mitigated
21,344
12,631
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
4,887
685
0
1,574
10,685
8,366
42
2,178
8,507
20,862
2,566
L
1,480
272
0
736
5,340
1,762
0
863
4,465
31,531
943
W
2,706
337
336
4,928
6,523
2,847
315
1,471
5,052
70,899
0
L
Charon
Joza blind
Charon
3,782
728
0
625
9,308
6,692
0
2,322
6,986
14,151
0
L
Hercules
KngSnowy
Hercules
8,298
3,073
0
4,028
9,501
5,916
0
0
8,908
0
49,820
W
Nemesis
MIZFIT_BOSS
Nemesis
2,688
865
0
1,038
5,425
2,292
63
66
5,359
0
32,499
L
Lancelot
Mr Vexer802
Lancelot
5,815
1,858
0
2,115
10,101
4,833
0
2,121
7,911
0
46,621
W
Charybdis
Never_Found_30
Charybdis
5,304
2,670
0
2,674
7,977
2,808
138
1,506
6,471
0
42,896
L
5,690
4,026
0
1,094
6,271
2,141
0
1,598
4,673
0
33,133
W
6,874
3,075
0
2,081
11,527
8,165
0
0
10,830
0
39,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,231
Gold Earned
28,858
360
Minions Killed
283
0
Camps Cleared
0
1,108,513
Distance Traveled
1,042,360
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,633
603
30
3
0
242,134
4
L
Merlin
5,203
473
61
6
0
155,073
2
W
Ra
6,918
629
127
12
0
223,759
0
L
Charon
5,480
498
20
2
0
202,531
4
L
Hercules
6,953
632
88
8
0
219,689
0
W
Nemesis
6,021
547
60
5
0
240,473
0
L
Lancelot
6,202
564
70
6
0
255,508
0
W
Charybdis
6,053
550
69
6
0
188,971
8
L
Ishtar
5,020
456
44
4
0
209,559
0
W
Horus
6,606
601
74
7
0
213,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role