Player Matchup

Thor
Thor
 
Thor
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ExtremeM4S0N
Bakasura
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 75L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
SupermanRyan115
Kukulkan
Level 146
God Stats
7W - 2L
1,500 SR
Queue Stats
105W - 106L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
ZerokPressL2
Hou Yi
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
xsilent_90s
Baron Samedi
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 120
1,500 SR
1,500 Elo+

VS

Team Averages
Level 108
1,500 SR
1,500 Elo+
Fafnir
Fafnir
Bibaboktor
Fafnir
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 40L
1,500 Elo+
Party 1
Shiva
Shiva
BlazeDragonX
Shiva
Level 151
God Stats
1W - 3L
1,500 SR
Queue Stats
217W - 200L
1,500 Elo+
Solo
Sol
Sol
druif123
Sol
Level 83
God Stats
15W - 14L
1,500 SR
Queue Stats
41W - 48L
1,500 Elo+
Party 1
Janus
Janus
kipmetpatat
Janus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,500 Elo+
Party 1
Thanatos
Thanatos
vCxrsedDevil
Thanatos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 1 / 3
6,606
551
3,508
9,382
5,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
ExtremeM4S0N
Bakasura
11
2 / 3 / 3
6,418
535
3,655
11,200
4,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
12
1 / 1 / 6
6,867
572
4,440
4,462
1,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
12
4 / 1 / 2
6,446
537
8,081
8,840
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
xsilent_90s
Baron Samedi
11
2 / 1 / 1
5,875
490
1,641
7,358
4,623
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bibaboktor
Fafnir
9
0 / 2 / 0
6,040
503
1,921
8,437
9,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 2
7,422
619
8,684
8,669
5,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 2 / 3
5,831
486
5,458
8,443
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 1
6,880
573
3,838
5,363
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
vCxrsedDevil
Thanatos
12
2 / 2 / 2
6,565
547
4,309
11,039
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
7
7
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
3
3.5
L
Fafnir
Bibaboktor
Fafnir
0
2
0
0
L
2
2
2
1.5
W
Bakasura
ExtremeM4S0N
Bakasura
2
3
3
1.17
W
Kukulkan
1
1
6
4
W
Hou Yi
4
1
2
5
L
1
2
3
1.25
L
2
3
1
0.83
L
Thanatos
vCxrsedDevil
Thanatos
2
2
2
1.5
W
Baron Samedi
xsilent_90s
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,325
Damage
24,210
41,242
Taken
41,951
19,853
Mitigated
23,229
13,164
Healing
18,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,508
323
499
2,691
9,382
5,585
0
3,918
5,370
0
18,839
L
Fafnir
Bibaboktor
Fafnir
1,921
568
0
2,077
8,437
9,058
0
216
8,011
15,927
3,665
L
8,684
996
82
1,791
8,669
5,535
0
2,320
6,195
0
53,094
W
Bakasura
ExtremeM4S0N
Bakasura
3,655
2,459
0
3,917
11,200
4,712
0
1,154
9,897
0
38,504
W
Kukulkan
4,440
279
0
1,096
4,462
1,661
0
1,237
3,015
48,502
3,013
W
Hou Yi
8,081
4,371
0
2,907
8,840
3,272
0
4,417
4,321
0
43,977
L
5,458
2,330
0
4,245
8,443
2,465
776
0
7,974
39,604
0
L
3,838
328
0
645
5,363
2,012
150
1,862
3,426
45,939
372
L
Thanatos
vCxrsedDevil
Thanatos
4,309
481
0
9,550
11,039
4,159
0
1,224
9,815
0
45,126
W
Baron Samedi
xsilent_90s
Baron Samedi
1,641
84
0
2,054
7,358
4,623
0
0
6,951
26,596
1,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,212
Gold Earned
32,738
305
Minions Killed
340
0
Camps Cleared
0
1,157,291
Distance Traveled
1,195,054
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,606
551
31
3
0
255,423
0
L
Fafnir
6,040
503
28
2
0
211,164
0
L
Shiva
7,422
619
90
8
0
233,838
4
W
Bakasura
6,418
535
85
7
0
260,443
0
W
Kukulkan
6,867
572
85
7
0
251,087
0
W
Hou Yi
6,446
537
59
5
0
219,542
0
L
Sol
5,831
486
53
4
0
221,227
1
L
Janus
6,880
573
92
8
0
233,061
1
L
Thanatos
6,565
547
77
6
0
295,764
0
W
Baron Samedi
5,875
490
45
4
0
170,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role