Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
BroG-_-Psycho2
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 64L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ss DrMata
Thanatos
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo
Ne Zha
Ne Zha
WeeziBoi
Ne Zha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 37L
1,500 Elo+
Solo
Xbalanque
Xbalanque
hayder_luna
Xbalanque
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 70L
1,500 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,500 Elo+

VS

Team Averages
Level 116
1,500 SR
1,500 Elo+
Yemoja
Yemoja
AgniKai5871
Yemoja
Level 129
God Stats
10W - 8L
1,500 SR
Queue Stats
78W - 89L
1,500 Elo+
Party 1
King Arthur
King Arthur
CrazyGuns_5285
King Arthur
Level 88
God Stats
90W - 70L
1,500 SR
Queue Stats
103W - 84L
1,500 Elo+
Solo
Neith
Neith
FreshDaBeast
Neith
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
61W - 56L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
KingCalder26
Baron Samedi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 61L
1,500 Elo+
Party 1
Set
Set
M_D_Ace212
Set
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 295L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 1
6,812
619
4,578
3,297
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 2
6,954
632
6,504
9,607
10,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
Ss DrMata
Thanatos
11
1 / 2 / 0
6,063
551
3,563
7,729
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
WeeziBoi
Ne Zha
8
0 / 4 / 3
5,693
518
2,480
9,484
6,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
hayder_luna
Xbalanque
10
2 / 3 / 0
6,187
562
5,895
6,374
2,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 1 / 7
5,461
496
3,014
6,363
4,223
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
CrazyGuns_5285
King Arthur
9
1 / 4 / 0
5,670
515
6,605
12,329
6,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 0 / 3
5,446
495
4,380
6,067
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
KingCalder26
Baron Samedi
11
2 / 1 / 0
5,901
536
2,738
6,069
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
5 / 2 / 2
6,370
579
3,783
9,637
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
11
11
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
L
Yemoja
0
1
7
3.5
W
3
1
2
4
L
King Arthur
CrazyGuns_5285
King Arthur
1
4
0
0.25
L
3
0
3
4.5
L
Baron Samedi
KingCalder26
Baron Samedi
2
1
0
2
L
5
2
2
3
W
Thanatos
Ss DrMata
Thanatos
1
2
0
0.5
W
Ne Zha
WeeziBoi
Ne Zha
0
4
3
0.38
W
Xbalanque
hayder_luna
Xbalanque
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,020
Damage
20,520
36,491
Taken
40,465
23,781
Mitigated
20,574
12,345
Healing
8,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,578
250
0
898
3,297
1,315
0
1,531
1,766
45,732
1,911
L
Yemoja
3,014
949
1,360
1,489
6,363
4,223
0
318
6,005
14,163
0
W
6,504
2,050
0
948
9,607
10,447
0
537
9,070
0
43,810
L
King Arthur
CrazyGuns_5285
King Arthur
6,605
1,221
0
2,055
12,329
6,940
0
1,772
10,502
0
39,926
L
4,380
2,030
0
1,922
6,067
1,959
0
0
6,067
0
26,404
L
Baron Samedi
KingCalder26
Baron Samedi
2,738
363
0
1,229
6,069
2,978
0
1,894
4,009
39,489
0
L
3,783
1,917
0
944
9,637
4,474
0
119
9,492
0
43,279
W
Thanatos
Ss DrMata
Thanatos
3,563
821
0
6,539
7,729
3,095
0
882
6,847
0
46,350
W
Ne Zha
WeeziBoi
Ne Zha
2,480
603
0
2,134
9,484
6,611
0
1,500
7,984
0
14,308
W
Xbalanque
hayder_luna
Xbalanque
5,895
2,495
0
1,826
6,374
2,313
953
1,302
5,072
0
44,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
28,848
314
Minions Killed
260
0
Camps Cleared
0
1,066,238
Distance Traveled
1,031,298
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,812
619
86
8
0
212,267
1
L
Yemoja
5,461
496
25
2
0
187,938
1
W
Bellona
6,954
632
70
6
0
213,535
1
L
King Arthur
5,670
515
61
6
0
200,429
0
L
Neith
5,446
495
28
3
0
217,342
3
L
Baron Samedi
5,901
536
72
7
0
218,055
0
L
Set
6,370
579
74
7
0
207,534
0
W
Thanatos
6,063
551
75
7
0
241,590
0
W
Ne Zha
5,693
518
12
1
0
244,687
2
W
Xbalanque
6,187
562
71
6
0
154,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role