Player Matchup

Thanatos
Thanatos
DookieDetective
Thanatos
Level 106
God Stats
23W - 15L
1,669 SR
Queue Stats
199W - 186L
1,510 Elo+
Party 1
Ishtar
Ishtar
Ezeki3lBualicex
Ishtar
Level 125
God Stats
2W - 2L
1,378 SR
Queue Stats
50W - 57L
1,465 Elo+
Party 1
Surtr
Surtr
GODzDONTDiE4391
Surtr
Level 99
God Stats
27W - 26L
1,522 SR
Queue Stats
392W - 431L
1,407 Elo+
Solo
Bacchus
Bacchus
Miiyagii-
Bacchus
Level 128
God Stats
12W - 11L
1,590 SR
Queue Stats
85W - 97L
1,454 Elo+
Party 1
Anubis
Anubis
kfcneal
Anubis
Level 79
God Stats
141W - 128L
1,551 SR
Queue Stats
288W - 294L
1,499 Elo+
Solo
Team Averages
Level 107
1,542 SR
1,467 Elo+

VS

Team Averages
Level 114
1,453 SR
1,455 Elo+
Neith
Neith
 
Neith
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Batbrain051202
Kukulkan
Level 69
God Stats
1W - 4L
1,314 SR
Queue Stats
311W - 298L
1,470 Elo+
Party 2
Charon
Charon
DairoGames
Charon
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Solo
Tiamat
Tiamat
Ghost91003
Tiamat
Level 87
God Stats
19W - 16L
1,568 SR
Queue Stats
367W - 364L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
Swagapino77
Hun Batz
Level 90
God Stats
1W - 4L
1,381 SR
Queue Stats
472W - 425L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 0 / 3
6,292
629
4,388
6,720
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 2
5,092
509
3,439
4,472
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 1 / 0
5,628
563
2,372
6,047
3,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Miiyagii-
Bacchus
9
2 / 0 / 1
5,682
568
4,048
6,332
5,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
kfcneal
Anubis
12
2 / 2 / 2
6,920
692
2,999
5,704
2,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 1
5,293
529
3,894
5,124
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
9
2 / 3 / 0
5,324
532
664
5,931
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
DairoGames
Charon
8
0 / 1 / 1
4,974
497
2,651
6,760
4,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Ghost91003
Tiamat
11
1 / 1 / 0
5,901
590
2,719
4,450
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Swagapino77
Hun Batz
9
0 / 2 / 2
5,074
507
4,228
6,914
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
7
Kills
3
3
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
L
Kukulkan
2
3
0
0.67
L
Charon
DairoGames
Charon
0
1
1
0.5
W
Thanatos
3
0
3
4.5
W
0
0
2
1
W
0
1
0
0
L
Tiamat
Ghost91003
Tiamat
1
1
0
1
W
Bacchus
Miiyagii-
Bacchus
2
0
1
2.5
L
Hun Batz
Swagapino77
Hun Batz
0
2
2
0.5
W
Anubis
kfcneal
Anubis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,246
Damage
14,156
29,275
Taken
29,179
16,344
Mitigated
12,458
14,954
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,894
1,599
0
3,533
5,124
1,760
0
2,260
2,864
0
44,733
L
Kukulkan
664
109
0
698
5,931
1,846
0
1,874
4,057
27,264
0
L
Charon
DairoGames
Charon
2,651
495
0
2,437
6,760
4,707
0
1,569
5,191
16,894
0
W
Thanatos
4,388
1,516
0
6,519
6,720
2,814
0
483
6,237
0
42,502
W
3,439
2,018
0
1,447
4,472
1,605
0
360
4,112
0
37,481
W
2,372
749
0
1,404
6,047
3,144
0
2,369
3,328
192
31,130
L
Tiamat
Ghost91003
Tiamat
2,719
401
0
1,709
4,450
1,902
0
80
4,145
31,408
42
W
Bacchus
Miiyagii-
Bacchus
4,048
480
0
2,880
6,332
5,930
120
1,412
4,920
19,396
0
L
Hun Batz
Swagapino77
Hun Batz
4,228
1,144
0
73
6,914
2,243
0
1,209
5,705
0
38,628
W
Anubis
kfcneal
Anubis
2,999
42
0
2,704
5,704
2,851
0
1,060
4,644
61,325
3,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,614
Gold Earned
26,566
324
Minions Killed
289
0
Camps Cleared
0
1,066,657
Distance Traveled
978,701
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,293
529
72
7
0
185,468
0
L
Kukulkan
5,324
532
58
6
0
184,169
3
L
Charon
4,974
497
25
3
0
204,023
4
W
Thanatos
6,292
629
70
7
0
269,581
0
W
Ishtar
5,092
509
63
6
0
193,462
2
W
Surtr
5,628
563
52
5
0
189,206
0
L
Tiamat
5,901
590
74
7
0
172,584
2
W
Bacchus
5,682
568
24
2
0
213,051
0
L
Hun Batz
5,074
507
60
6
0
232,457
1
W
Anubis
6,920
692
115
12
0
201,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role