Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Doksukka
Sol
Level 137
God Stats
9W - 5L
1,729 SR
Queue Stats
630W - 229L
1,789 Elo+
Party 1
Baron Samedi
Baron Samedi
NeonKondo
Baron Samedi
Level 128
God Stats
2W - 3L
1,345 SR
Queue Stats
144W - 120L
1,538 Elo+
Solo
Odin
Odin
PervoMorso
Odin
Level 167
God Stats
1W - 0L
1,851 SR
Queue Stats
645W - 108L
1,919 Elo+
Party 1
Agni
Agni
pippelimies
Agni
Level 156
God Stats
6W - 1L
1,873 SR
Queue Stats
156W - 26L
1,881 Elo+
Party 1
Team Averages
Level 143
1,660 SR
1,725 Elo+

VS

Team Averages
Level 125
1,481 SR
1,542 Elo+
Zeus
Zeus
 
Zeus
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DaethbringerZ
Fenrir
Level 105
God Stats
2W - 4L
1,353 SR
Queue Stats
277W - 278L
1,593 Elo+
Party 2
Skadi
Skadi
Revennnn
Skadi
Level 131
God Stats
3W - 1L
1,444 SR
Queue Stats
24W - 25L
1,522 Elo+
Solo
Ra
Ra
TheProPlayer101
Ra
Level 118
God Stats
14W - 12L
1,607 SR
Queue Stats
116W - 104L
1,528 Elo+
Solo
Cerberus
Cerberus
coldOpposite
Cerberus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 284L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 0 / 7
6,888
1,378
6,749
4,109
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 0 / 7
6,536
1,307
7,132
2,844
966
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Baron Samedi
NeonKondo
Baron Samedi
11
3 / 0 / 7
6,402
1,280
6,182
3,256
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 8
6,254
1,251
6,069
7,032
5,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 11
6,569
1,314
4,378
2,537
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

393

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 3 / 0
5,492
1,098
6,870
6,053
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 0
5,628
1,126
3,777
8,638
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
Revennnn
Skadi
10
0 / 2 / 0
5,416
1,083
3,203
5,611
2,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
5,013
1,003
191
625
144
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
coldOpposite
Cerberus
10
0 / 5 / 1
6,088
1,218
3,626
13,105
10,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
2
14
Kills
1
1
Deaths
14
40
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
7
7.5
L
Zeus
 
Zeus
0
3
0
0
L
1
4
0
0.25
W
2
0
7
5.5
W
Baron Samedi
NeonKondo
Baron Samedi
3
0
7
6.5
W
2
0
8
6
L
Skadi
Revennnn
Skadi
0
2
0
0
L
0
0
0
0
L
Cerberus
coldOpposite
Cerberus
0
5
1
0.1
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
17,667
19,778
Taken
34,032
12,228
Mitigated
18,351
5,640
Healing
3,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,749
1,781
0
1,304
4,109
1,975
0
2,592
1,517
0
15,528
L
Zeus
 
Zeus
6,870
2,620
0
1,046
6,053
1,883
0
1,415
4,504
20,604
0
L
3,777
899
0
257
8,638
3,706
0
5,273
3,163
0
8,706
W
7,132
4,563
0
1,202
2,844
966
0
1,273
1,571
18,972
2,425
W
Baron Samedi
NeonKondo
Baron Samedi
6,182
591
1,069
815
3,256
2,324
0
1,549
1,707
14,477
0
W
6,069
1,925
0
1,250
7,032
5,938
0
3,964
3,068
0
8,768
L
Skadi
Revennnn
Skadi
3,203
489
0
0
5,611
2,244
0
2,647
2,875
0
14,912
L
191
0
12
36
625
144
0
18
535
1,978
70
L
Cerberus
coldOpposite
Cerberus
3,626
161
0
2,063
13,105
10,374
0
7,955
5,106
11,831
0
W
4,378
633
0
0
2,537
1,025
0
1,309
1,228
10,851
141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,649
Gold Earned
27,637
102
Minions Killed
121
5
Camps Cleared
3
523,203
Distance Traveled
387,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,888
1,378
17
3
2
111,625
0
L
Zeus
5,492
1,098
45
9
2
85,538
0
L
Fenrir
5,628
1,126
13
3
0
96,938
0
W
Sol
6,536
1,307
34
7
1
97,774
0
W
Baron Samedi
6,402
1,280
29
6
2
100,914
0
W
Odin
6,254
1,251
3
1
0
118,061
0
L
Skadi
5,416
1,083
25
5
0
93,661
0
L
Ra
5,013
1,003
2
0
0
17,985
0
L
Cerberus
6,088
1,218
36
7
1
93,281
0
W
Agni
6,569
1,314
19
4
0
94,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role