Player Matchup

Nu Wa
Nu Wa
Silver I
EOE289
Nu Wa
Silver I
Level 191
God Stats
320W - 251L
1,658 SR
Queue Stats
518W - 473L
1,592 MMR
Solo
Bastet
Bastet
Silver I
Fapidz
Bastet
Silver I
Level 149
God Stats
14W - 6L
1,869 SR
Queue Stats
238W - 204L
1,595 MMR
Party 2
Jing Wei
Jing Wei
Silver I
Imperiorxs
Jing Wei
Silver I
Level 148
God Stats
2W - 1L
1,725 SR
Queue Stats
122W - 109L
1,592 MMR
Party 1
Yemoja
Yemoja
Silver I
Jilayia
Yemoja
Silver I
Level 158
God Stats
3W - 1L
1,598 SR
Queue Stats
119W - 104L
1,592 MMR
Party 1
Ah Puch
Ah Puch
Silver I
ZETTOGi
Ah Puch
Silver I
Level 237
God Stats
41W - 21L
1,790 SR
Queue Stats
265W - 232L
1,641 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 177
1,728 SR
1,602 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 141
1,576 SR
1,583 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Habbajuck
Cernunnos
Bronze III
Level 120
God Stats
4W - 8L
1,403 SR
Queue Stats
95W - 108L
1,592 MMR
Solo
Charon
Charon
Bronze III
Juavus
Charon
Bronze III
Level 143
God Stats
23W - 13L
1,714 SR
Queue Stats
265W - 256L
1,592 MMR
Solo
Bakasura
Bakasura
Bronze III
MythLoki
Bakasura
Bronze III
Level 159
God Stats
20W - 11L
1,743 SR
Queue Stats
463W - 451L
1,593 MMR
Solo
Janus
Janus
Silver I
ZenRach
Janus
Silver I
Level 141
God Stats
22W - 23L
1,521 SR
Queue Stats
309W - 295L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
EOE289
Nu Wa
16
6 / 3 / 4
9,849
616
15,286
11,592
7,570
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
Fapidz
Bastet
17
12 / 4 / 4
10,568
661
15,286
18,267
8,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jing Wei
Imperiorxs
Jing Wei
17
1 / 0 / 6
10,298
644
11,564
11,684
6,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Jilayia
Yemoja
14
1 / 0 / 13
8,955
560
4,156
15,520
13,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
ZETTOGi
Ah Puch
16
3 / 4 / 6
9,986
624
12,773
12,839
5,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
Ao KuangAthenaBake KujiraMaman Brigitte

VS

Bans
ThanatosArachneThothSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 6 / 5
7,738
484
6,319
18,708
16,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
Habbajuck
Cernunnos
14
0 / 4 / 1
8,026
502
6,564
13,528
5,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Juavus
Charon
13
3 / 2 / 5
8,590
537
9,603
15,599
12,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
MythLoki
Bakasura
16
6 / 6 / 3
8,738
546
15,050
19,220
9,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
ZenRach
Janus
16
2 / 5 / 3
8,628
539
8,115
10,602
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
23
Kills
11
11
Deaths
23
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
6
5
0.42
W
Nu Wa
EOE289
Nu Wa
6
3
4
2.67
W
Bastet
Fapidz
Bastet
12
4
4
3.5
L
Cernunnos
Habbajuck
Cernunnos
0
4
1
0.13
W
Jing Wei
Imperiorxs
Jing Wei
1
0
6
4
W
Yemoja
Jilayia
Yemoja
1
0
13
7.5
L
Charon
Juavus
Charon
3
2
5
2.75
L
Bakasura
MythLoki
Bakasura
6
6
3
1.25
W
Ah Puch
ZETTOGi
Ah Puch
3
4
6
1.5
L
Janus
ZenRach
Janus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,065
Damage
45,651
69,902
Taken
77,657
41,872
Mitigated
48,537
25,550
Healing
15,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,319
438
0
1,000
18,708
16,831
0
7,425
11,283
0
48,768
W
Nu Wa
EOE289
Nu Wa
15,286
3,972
0
2,898
11,592
7,570
2,284
2,476
8,463
79,320
0
W
Bastet
Fapidz
Bastet
15,286
4,046
0
7,864
18,267
8,828
9
4,027
13,503
0
90,956
L
Cernunnos
Habbajuck
Cernunnos
6,564
2,830
0
4,527
13,528
5,401
0
2,231
11,297
0
65,205
W
Jing Wei
Imperiorxs
Jing Wei
11,564
9,769
0
4,110
11,684
6,186
607
1,479
9,981
0
108,083
W
Yemoja
Jilayia
Yemoja
4,156
1,297
4,573
4,674
15,520
13,476
663
5,715
9,412
22,452
385
L
Charon
Juavus
Charon
9,603
1,258
612
2,266
15,599
12,726
0
8,274
7,325
32,046
2,014
L
Bakasura
MythLoki
Bakasura
15,050
8,742
0
5,627
19,220
9,415
8
8,530
10,690
0
62,349
W
Ah Puch
ZETTOGi
Ah Puch
12,773
817
0
1,431
12,839
5,812
0
4,347
6,907
107,713
250
L
Janus
ZenRach
Janus
8,115
357
0
1,204
10,602
4,164
0
5,478
5,124
81,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,656
Gold Earned
41,720
604
Minions Killed
496
0
Camps Cleared
0
1,583,319
Distance Traveled
1,704,482
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,738
484
78
5
0
314,343
2
W
Nu Wa
9,849
616
111
7
0
279,213
0
W
Bastet
10,568
661
119
7
0
367,549
0
L
Cernunnos
8,026
502
124
8
0
300,551
1
W
Jing Wei
10,298
644
175
11
0
312,247
4
W
Yemoja
8,955
560
23
1
0
319,710
5
L
Charon
8,590
537
55
3
0
340,869
3
L
Bakasura
8,738
546
102
6
0
383,520
2
W
Ah Puch
9,986
624
176
11
0
304,600
0
L
Janus
8,628
539
137
9
0
365,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role