Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Silver I
AicyD
Thoth
Silver I
Level 203
God Stats
2W - 1L
1,676 SR
Queue Stats
23W - 19L
2,892 MMR
Party 3
Achilles
Achilles
Silver I
PotterPayper
Achilles
Silver I
Level 89
God Stats
6W - 4L
1,623 SR
Queue Stats
357W - 329L
1,592 MMR
Party 1
Bacchus
Bacchus
Silver I
Toragus
Bacchus
Silver I
Level 129
God Stats
22W - 20L
1,612 SR
Queue Stats
253W - 230L
1,592 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,582 SR
1,815 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 175
1,616 SR
1,582 MMR
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
GaravelUsta
Janus
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 181L
1,592 MMR
Solo
Ne Zha
Ne Zha
Silver I
Shuuyā
Ne Zha
Silver I
Level 148
God Stats
34W - 38L
1,581 SR
Queue Stats
877W - 854L
1,590 MMR
Solo
Anhur
Anhur
Silver I
TwitchPinkyyEU
Anhur
Silver I
Level 285
God Stats
16W - 10L
1,797 SR
Queue Stats
261W - 234L
1,637 MMR
Party 2
Lancelot
Lancelot
Silver I
Zeldamaxi2
Lancelot
Silver I
Level 159
God Stats
41W - 22L
1,704 SR
Queue Stats
285W - 255L
1,591 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 1 / 3
10,404
612
9,452
9,115
2,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
 
Bakasura
18
2 / 3 / 4
9,970
586
9,058
15,754
8,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thoth
AicyD
Thoth
18
8 / 2 / 4
11,163
657
19,200
8,933
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
PotterPayper
Achilles
16
1 / 0 / 2
10,000
588
9,102
14,637
21,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Toragus
Bacchus
14
3 / 1 / 5
8,902
524
5,278
13,070
14,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Maman BrigitteThorXbalanqueSusano

VS

Bans
AthenaBake KujiraAwilixCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 1 / 2
7,260
427
2,937
11,041
7,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 6 / 2
7,712
454
6,512
14,569
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Shuuyā
Ne Zha
14
1 / 4 / 2
7,773
457
7,857
17,064
6,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 0
10,189
599
7,620
12,432
5,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
Zeldamaxi2
Lancelot
15
1 / 2 / 0
9,234
543
8,982
14,937
10,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
7
7
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
3
3.5
W
Bakasura
 
Bakasura
2
3
4
1.33
L
Geb
 
Geb
0
1
2
1
W
Thoth
AicyD
Thoth
8
2
4
5
L
1
6
2
0.33
W
Achilles
PotterPayper
Achilles
1
0
2
2
L
Ne Zha
Shuuyā
Ne Zha
1
4
2
0.5
W
Bacchus
Toragus
Bacchus
3
1
5
5.5
L
4
3
0
1.33
L
Lancelot
Zeldamaxi2
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,090
Damage
33,908
61,509
Taken
70,043
50,591
Mitigated
33,504
20,118
Healing
15,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,452
4,403
0
4,816
9,115
2,979
2,696
570
8,507
86,249
6,635
W
Bakasura
 
Bakasura
9,058
5,857
0
6,142
15,754
8,470
0
1,929
13,685
0
88,804
L
Geb
 
Geb
2,937
292
0
3,431
11,041
7,406
0
7,128
3,318
22,556
0
W
Thoth
AicyD
Thoth
19,200
515
0
1,355
8,933
3,392
42
2,576
6,139
113,133
1,747
L
6,512
254
0
1,170
14,569
3,614
0
9,948
3,960
48,290
682
W
Achilles
PotterPayper
Achilles
9,102
2,191
0
6,132
14,637
21,718
0
110
14,527
0
84,305
L
Ne Zha
Shuuyā
Ne Zha
7,857
2,295
0
7,225
17,064
6,779
0
7,401
9,472
0
72,597
W
Bacchus
Toragus
Bacchus
5,278
616
0
1,673
13,070
14,032
0
4,275
8,648
21,008
0
L
7,620
3,785
0
2,686
12,432
5,036
279
7,421
4,448
0
93,942
L
Lancelot
Zeldamaxi2
Lancelot
8,982
2,609
0
1,219
14,937
10,669
0
1,639
12,144
0
82,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,439
Gold Earned
42,168
642
Minions Killed
537
0
Camps Cleared
0
1,826,012
Distance Traveled
1,749,451
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,404
612
163
10
0
356,949
0
W
Bakasura
9,970
586
160
9
0
405,731
2
L
Geb
7,260
427
22
1
0
396,012
10
W
Thoth
11,163
657
170
10
0
357,207
2
L
Janus
7,712
454
96
6
0
303,175
8
W
Achilles
10,000
588
127
7
0
325,780
5
L
Ne Zha
7,773
457
95
6
0
398,638
0
W
Bacchus
8,902
524
22
1
0
380,345
5
L
Anhur
10,189
599
172
10
0
286,999
1
L
Lancelot
9,234
543
152
9
0
364,627
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role