Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ChubaccasTacos3
Gilgamesh
Level 85
God Stats
1W - 1L
1,285 SR
Queue Stats
246W - 223L
1,528 Elo+
Solo
Serqet
Serqet
Gcw315
Serqet
Level 128
God Stats
3W - 3L
1,420 SR
Queue Stats
235W - 253L
1,415 Elo+
Party 1
Neith
Neith
NamasteBeaches_
Neith
Level 120
God Stats
104W - 93L
1,501 SR
Queue Stats
470W - 479L
1,474 Elo+
Solo
He Bo
He Bo
XxLemonsxX
He Bo
Level 96
God Stats
1W - 0L
1,288 SR
Queue Stats
33W - 25L
1,440 Elo+
Solo
Team Averages
Level 108
1,399 SR
1,471 Elo+

VS

Team Averages
Level 66
1,584 SR
1,404 Elo+
Cliodhna
Cliodhna
JonnnyJoestar
Cliodhna
Level 78
God Stats
8W - 1L
2,011 SR
Queue Stats
68W - 80L
1,416 Elo+
Solo
Chaac
Chaac
TGLDream
Chaac
Level 53
God Stats
0W - 1L
1,205 SR
Queue Stats
4W - 6L
1,403 Elo+
Solo
Cerberus
Cerberus
The mcfuzz98
Cerberus
Level 77
God Stats
1W - 1L
1,690 SR
Queue Stats
30W - 38L
1,426 Elo+
Solo
Bellona
Bellona
haha_idgaf2
Bellona
Level 45
God Stats
3W - 4L
1,440 SR
Queue Stats
32W - 60L
1,250 Elo+
Solo
Anubis
Anubis
kfcneal
Anubis
Level 78
God Stats
141W - 128L
1,576 SR
Queue Stats
288W - 294L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 0 / 2
8,290
553
4,611
10,178
7,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ChubaccasTacos3
Gilgamesh
13
2 / 0 / 1
8,145
543
10,943
13,351
13,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
Gcw315
Serqet
14
3 / 1 / 2
7,839
523
5,220
10,475
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 5
7,398
493
8,454
8,962
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
13
2 / 3 / 2
7,557
504
3,705
7,047
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
JonnnyJoestar
Cliodhna
11
3 / 1 / 1
6,944
463
5,609
8,041
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
TGLDream
Chaac
12
0 / 2 / 0
6,606
440
8,551
18,244
12,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
The mcfuzz98
Cerberus
11
1 / 3 / 1
6,467
431
2,685
12,958
8,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
haha_idgaf2
Bellona
11
1 / 4 / 3
6,785
452
5,134
13,707
10,794
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
kfcneal
Anubis
15
1 / 2 / 2
8,959
597
3,358
6,200
3,069
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
6
6
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
2
5
W
Gilgamesh
ChubaccasTacos3
Gilgamesh
2
0
1
2.5
W
Serqet
Gcw315
Serqet
3
1
2
4
L
Cliodhna
JonnnyJoestar
Cliodhna
3
1
1
3.5
W
1
2
5
1.75
L
Chaac
TGLDream
Chaac
0
2
0
0
L
Cerberus
The mcfuzz98
Cerberus
1
3
1
0.5
W
He Bo
2
3
2
1
L
Bellona
haha_idgaf2
Bellona
1
4
3
0.63
L
Anubis
kfcneal
Anubis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,933
Damage
25,337
50,013
Taken
59,150
32,058
Mitigated
38,016
11,705
Healing
21,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,611
512
1,895
3,427
10,178
7,231
0
1,324
8,854
42,064
1,655
W
Gilgamesh
ChubaccasTacos3
Gilgamesh
10,943
4,601
0
2,864
13,351
13,978
272
0
12,494
0
65,015
W
Serqet
Gcw315
Serqet
5,220
1,505
0
596
10,475
5,245
0
1,309
8,987
0
57,057
L
Cliodhna
JonnnyJoestar
Cliodhna
5,609
928
0
3,188
8,041
2,970
0
1,233
6,709
0
41,740
W
8,454
3,939
0
2,173
8,962
3,661
337
1,497
7,420
0
43,827
L
Chaac
TGLDream
Chaac
8,551
2,131
0
9,415
18,244
12,505
0
504
16,102
0
48,708
L
Cerberus
The mcfuzz98
Cerberus
2,685
452
0
3,039
12,958
8,678
0
2,583
9,834
29,813
0
W
He Bo
3,705
0
0
750
7,047
1,943
0
1,913
5,098
44,938
0
L
Bellona
haha_idgaf2
Bellona
5,134
1,760
36
3,869
13,707
10,794
0
2,435
11,129
0
44,112
L
Anubis
kfcneal
Anubis
3,358
200
0
2,390
6,200
3,069
481
1,333
4,582
93,134
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,229
Gold Earned
35,761
405
Minions Killed
415
0
Camps Cleared
0
1,421,396
Distance Traveled
1,378,289
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,290
553
62
4
0
292,432
0
W
Gilgamesh
8,145
543
91
6
0
288,664
0
W
Serqet
7,839
523
80
5
0
323,933
0
L
Cliodhna
6,944
463
69
5
0
275,512
2
W
Neith
7,398
493
76
5
0
229,611
2
L
Chaac
6,606
440
68
5
0
302,501
0
L
Cerberus
6,467
431
68
5
0
262,470
1
W
He Bo
7,557
504
96
6
0
286,756
3
L
Bellona
6,785
452
57
4
0
269,734
0
L
Anubis
8,959
597
153
10
0
268,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role