Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AmerikanOtaku
Cthulhu
Level 62
God Stats
2W - 1L
1,611 SR
Queue Stats
15W - 11L
1,520 Elo+
Solo
Tiamat
Tiamat
Malphasie
Tiamat
Level 49
God Stats
6W - 4L
1,576 SR
Queue Stats
56W - 56L
1,453 Elo+
Solo
Sol
Sol
Optimus2050
Sol
Level 146
God Stats
3W - 2L
1,550 SR
Queue Stats
404W - 413L
1,472 Elo+
Solo
Danzaburou
Danzaburou
PhatCocSama
Danzaburou
Level 35
God Stats
23W - 19L
1,567 SR
Queue Stats
192W - 204L
1,494 Elo+
Solo
Team Averages
Level 79
1,561 SR
1,488 Elo+

VS

Team Averages
Level 39
1,600 SR
1,400 Elo+
Izanami
Izanami
AwesomeHobo27
Izanami
Level 56
God Stats
4W - 1L
1,896 SR
Queue Stats
17W - 21L
1,438 Elo+
Solo
Discordia
Discordia
Justynthegod
Discordia
Level 37
God Stats
1W - 1L
1,478 SR
Queue Stats
5W - 8L
1,372 Elo+
Party 1
Ix Chel
Ix Chel
Krisp12417
Ix Chel
Level 51
God Stats
1W - 2L
1,588 SR
Queue Stats
135W - 136L
1,428 Elo+
Solo
Thor
Thor
jOANTHESCAMMER
Thor
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,372 Elo+
Party 1
Ganesha
Ganesha
tixikilla
Ganesha
Level 33
God Stats
19W - 20L
1,536 SR
Queue Stats
29W - 49L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 0 / 4
7,957
995
2,348
1,454
593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
14
4 / 0 / 4
9,203
1,150
11,213
7,388
8,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Malphasie
Tiamat
14
1 / 0 / 2
8,138
1,017
3,858
1,343
588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 3
9,016
1,127
6,600
5,685
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
PhatCocSama
Danzaburou
14
1 / 0 / 5
8,425
1,053
2,602
2,857
1,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

325

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
0 / 4 / 1
7,954
994
3,808
9,211
4,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Justynthegod
Discordia
14
0 / 1 / 1
8,223
1,028
6,456
5,496
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
Krisp12417
Ix Chel
13
1 / 2 / 0
8,210
1,026
5,155
7,305
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 1 / 0
7,739
967
1,169
7,023
3,192
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
tixikilla
Ganesha
12
0 / 0 / 0
7,066
883
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
8
Kills
1
1
Deaths
8
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
4
2
W
Cthulhu
4
0
4
6
L
Izanami
0
4
1
0.13
L
Discordia
Justynthegod
Discordia
0
1
1
0.5
L
Ix Chel
Krisp12417
Ix Chel
1
2
0
0.5
W
Tiamat
Malphasie
Tiamat
1
0
2
2
W
2
1
3
3.5
W
Danzaburou
PhatCocSama
Danzaburou
1
0
5
3.5
L
0
1
0
0
L
Ganesha
tixikilla
Ganesha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
16,588
18,727
Taken
29,035
13,610
Mitigated
13,627
3,256
Healing
1,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,348
447
0
30
1,454
593
0
1,375
79
0
20,201
W
Cthulhu
11,213
199
207
362
7,388
8,847
0
4,157
3,231
27,689
485
L
Izanami
3,808
2,260
0
393
9,211
4,220
0
6,460
2,751
0
15,759
L
Discordia
Justynthegod
Discordia
6,456
134
0
410
5,496
2,546
0
4,538
958
32,057
0
L
Ix Chel
Krisp12417
Ix Chel
5,155
487
323
349
7,305
3,669
0
6,352
953
20,846
0
W
Tiamat
Malphasie
Tiamat
3,858
304
0
776
1,343
588
0
940
403
12,428
0
W
6,600
1,430
0
1,521
5,685
2,167
0
3,295
2,390
18,943
3,617
W
Danzaburou
PhatCocSama
Danzaburou
2,602
888
0
360
2,857
1,415
0
1,844
1,013
0
18,644
L
1,169
39
0
250
7,023
3,192
0
3,914
3,109
0
11,625
L
Ganesha
tixikilla
Ganesha
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,739
Gold Earned
39,192
182
Minions Killed
188
8
Camps Cleared
4
833,590
Distance Traveled
600,550
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,957
995
51
6
0
148,964
2
W
Cthulhu
9,203
1,150
27
3
0
185,264
0
L
Izanami
7,954
994
45
6
2
138,126
0
L
Discordia
8,223
1,028
76
10
0
153,685
0
L
Ix Chel
8,210
1,026
41
5
0
148,191
0
W
Tiamat
8,138
1,017
31
4
0
174,512
0
W
Sol
9,016
1,127
34
4
8
149,695
0
W
Danzaburou
8,425
1,053
39
5
0
175,155
0
L
Thor
7,739
967
26
3
2
160,529
0
L
Ganesha
7,066
883
0
0
0
19
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role