Player Matchup

Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Blacknimbus420
Neith
Level 157
God Stats
11W - 10L
1,541 SR
Queue Stats
200W - 191L
1,424 Elo+
Solo
Arachne
Arachne
Fatman9030
Arachne
Level 68
God Stats
6W - 0L
1,918 SR
Queue Stats
175W - 185L
1,438 Elo+
Party 2
Cabrakan
Cabrakan
kingace321
Cabrakan
Level 138
God Stats
2W - 2L
1,353 SR
Queue Stats
210W - 199L
1,465 Elo+
Solo
Chaac
Chaac
temp-123928
Chaac
Level 89
God Stats
1W - 0L
1,236 SR
Queue Stats
97W - 86L
1,471 Elo+
Solo
Team Averages
Level 110
1,510 SR
1,460 Elo+

VS

Team Averages
Level 130
1,406 SR
1,416 Elo+
Nu Wa
Nu Wa
DonkyBalls
Nu Wa
Level 105
God Stats
0W - 1L
1,571 SR
Queue Stats
34W - 26L
1,545 Elo+
Solo
Heimdallr
Heimdallr
Frostystarts
Heimdallr
Level 109
God Stats
0W - 1L
1,081 SR
Queue Stats
27W - 40L
1,349 Elo+
Party 1
Surtr
Surtr
K0X Kommando
Surtr
Level 120
God Stats
11W - 17L
1,405 SR
Queue Stats
20W - 40L
1,291 Elo+
Party 1
Athena
Athena
Mackeyr
Athena
Level 117
God Stats
1W - 1L
1,410 SR
Queue Stats
81W - 114L
1,392 Elo+
Solo
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 198
God Stats
127W - 112L
1,564 SR
Queue Stats
174W - 175L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
3 / 1 / 2
9,118
608
6,085
7,284
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 1
8,563
571
10,241
9,124
3,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
Fatman9030
Arachne
14
5 / 2 / 3
8,532
569
7,959
13,680
6,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
kingace321
Cabrakan
10
0 / 2 / 3
6,537
436
3,659
10,325
9,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 1 / 2
7,959
531
12,500
13,974
11,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
1 / 2 / 4
7,021
468
7,584
7,509
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Frostystarts
Heimdallr
10
2 / 4 / 1
6,499
433
5,566
11,154
5,053
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 0
7,305
487
9,620
16,439
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
Mackeyr
Athena
10
0 / 3 / 4
6,368
425
4,017
14,012
10,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
VIVAVIAZUS
Sylvanus
15
3 / 1 / 3
8,394
560
7,088
11,852
6,789
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
16
Kills
7
7
Deaths
16
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
2
4
W
5
1
1
5.5
L
Nu Wa
1
2
4
1.5
W
Arachne
Fatman9030
Arachne
5
2
3
3.25
L
Heimdallr
Frostystarts
Heimdallr
2
4
1
0.63
L
1
6
0
0.17
L
Athena
Mackeyr
Athena
0
3
4
0.67
L
Sylvanus
VIVAVIAZUS
Sylvanus
3
1
3
4.5
W
Cabrakan
kingace321
Cabrakan
0
2
3
0.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,444
Damage
33,875
54,387
Taken
60,966
35,284
Mitigated
38,121
17,510
Healing
16,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,085
536
682
2,323
7,284
3,092
375
4,785
2,261
74,747
2,410
W
10,241
3,335
0
3,163
9,124
3,901
1,041
2,960
6,026
0
74,084
L
Nu Wa
7,584
2,046
0
0
7,509
2,589
0
3,381
4,066
43,444
2,548
W
Arachne
Fatman9030
Arachne
7,959
5,175
0
5,208
13,680
6,509
0
3,747
9,731
0
69,722
L
Heimdallr
Frostystarts
Heimdallr
5,566
2,809
0
3,315
11,154
5,053
0
373
10,781
0
39,287
L
9,620
4,907
0
3,752
16,439
12,720
0
114
16,325
949
47,379
L
Athena
Mackeyr
Athena
4,017
1,110
0
3,058
14,012
10,970
9
2,893
11,119
20,089
3,176
L
Sylvanus
VIVAVIAZUS
Sylvanus
7,088
2,036
228
5,760
11,852
6,789
221
2,471
9,380
62,386
27,232
W
Cabrakan
kingace321
Cabrakan
3,659
1,182
0
2,191
10,325
9,936
0
3,762
6,406
15,301
0
W
12,500
1,357
0
3,943
13,974
11,846
0
2,272
10,735
0
56,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,709
Gold Earned
35,587
454
Minions Killed
369
0
Camps Cleared
0
1,421,255
Distance Traveled
1,309,843
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,118
608
127
8
0
278,726
0
W
Neith
8,563
571
120
8
0
265,786
1
L
Nu Wa
7,021
468
76
5
0
264,839
0
W
Arachne
8,532
569
93
6
0
314,415
0
L
Heimdallr
6,499
433
55
4
0
237,745
2
L
Surtr
7,305
487
82
5
0
253,214
5
L
Athena
6,368
425
16
1
0
297,782
12
L
Sylvanus
8,394
560
140
9
0
256,263
0
W
Cabrakan
6,537
436
17
1
0
301,443
4
W
Chaac
7,959
531
97
6
0
260,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role