Player Matchup

Merlin
Merlin
Bronze IV
K0X Kommando
Merlin
Bronze IV
Level 120
God Stats
0W - 1L
1,042 SR
Queue Stats
0W - 5L
1,122 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 120
1,042 SR
1,122 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 129
1,596 SR
1,122 MMR
Odin
Odin
Bronze IV
ForgottenFex
Odin
Bronze IV
Level 129
God Stats
6W - 11L
1,596 SR
Queue Stats
89W - 93L
1,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 3 / 0
6,454
922
4,580
5,651
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TsukuyomiHelSusanoMaman BrigitteAo Kuang

VS

Bans
ChaacDanzaburouAwilixBaron SamediArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,824
1,118
4,514
6,720
4,006
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,580
Damage
4,514
5,651
Taken
6,720
2,259
Mitigated
4,006
1,489
Healing
2,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,514
2,518
0
2,871
6,720
4,006
662
4,478
2,242
0
31,864
L
Merlin
4,580
451
0
1,489
5,651
2,259
0
518
5,133
22,351
1,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,454
Gold Earned
7,824
47
Minions Killed
66
2
Camps Cleared
5
114,282
Distance Traveled
142,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,824
1,118
66
9
5
142,881
0
L
Merlin
6,454
922
47
7
2
114,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role