Player Matchup

Fenrir
Fenrir
CODY1977
Fenrir
Level 27
God Stats
3W - 9L
1,256 SR
Queue Stats
74W - 63L
1,526 Elo+
Party 3
Bellona
Bellona
JamesBomb1
Bellona
Level 25
God Stats
0W - 4L
1,368 SR
Queue Stats
55W - 47L
1,515 Elo+
Party 3
Tiamat
Tiamat
Troopagoop
Tiamat
Level 114
God Stats
0W - 2L
1,287 SR
Queue Stats
76W - 71L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
UlissisV
Kuzenbo
Level 108
God Stats
12W - 15L
1,421 SR
Queue Stats
600W - 610L
1,517 Elo+
Party 2
Cabrakan
Cabrakan
XOXXOTA
Cabrakan
Level 126
God Stats
5W - 19L
1,206 SR
Queue Stats
1,425W - 1,436L
1,488 Elo+
Party 2
Team Averages
Level 80
1,308 SR
1,510 Elo+

VS

Team Averages
Level 107
1,483 SR
1,472 Elo+
Baba Yaga
Baba Yaga
Kisacia
Baba Yaga
Level 99
God Stats
1W - 0L
1,708 SR
Queue Stats
19W - 18L
1,447 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
T0nyTw0Sh0T
Ah Muzen Cab
Level 148
God Stats
1W - 0L
1,523 SR
Queue Stats
50W - 57L
1,438 Elo+
Solo
Zeus
Zeus
johnnyandyXD
Zeus
Level 108
God Stats
7W - 5L
1,596 SR
Queue Stats
417W - 398L
1,542 Elo+
Solo
Thoth
Thoth
kakaon0911
Thoth
Level 24
God Stats
1W - 1L
1,233 SR
Queue Stats
33W - 45L
1,404 Elo+
Party 1
Anhur
Anhur
takeya69
Anhur
Level 155
God Stats
2W - 2L
1,354 SR
Queue Stats
137W - 138L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CODY1977
Fenrir
16
3 / 3 / 7
9,336
667
7,544
14,601
14,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
JamesBomb1
Bellona
17
3 / 5 / 6
9,602
686
12,660
17,018
17,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Troopagoop
Tiamat
19
1 / 3 / 8
10,391
742
12,478
10,711
6,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
UlissisV
Kuzenbo
16
3 / 5 / 4
10,321
737
9,563
18,981
24,575
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
XOXXOTA
Cabrakan
14
1 / 4 / 5
8,401
600
6,341
13,062
19,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Kisacia
Baba Yaga
17
6 / 3 / 8
10,799
771
9,415
11,562
6,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
T0nyTw0Sh0T
Ah Muzen Cab
18
2 / 0 / 16
10,325
738
13,498
9,901
5,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

17
7 / 4 / 10
10,521
752
20,841
11,352
5,612
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
18
4 / 0 / 11
10,364
740
11,714
10,048
4,536
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
takeya69
Anhur
17
1 / 4 / 12
9,629
688
10,670
13,069
6,083
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
77
11
Kills
20
20
Deaths
11
30
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CODY1977
Fenrir
3
3
7
2.17
L
Bellona
JamesBomb1
Bellona
3
5
6
1.2
W
Baba Yaga
Kisacia
Baba Yaga
6
3
8
3.33
W
Ah Muzen Cab
T0nyTw0Sh0T
Ah Muzen Cab
2
0
16
10
L
Tiamat
Troopagoop
Tiamat
1
3
8
1.67
L
Kuzenbo
UlissisV
Kuzenbo
3
5
4
1
L
Cabrakan
XOXXOTA
Cabrakan
1
4
5
0.88
W
7
4
10
3
W
Thoth
4
0
11
9.5
W
Anhur
takeya69
Anhur
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,586
Damage
66,138
74,373
Taken
55,932
82,069
Mitigated
27,859
19,573
Healing
17,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CODY1977
Fenrir
7,544
666
2,922
3,164
14,601
14,178
0
9,240
5,241
0
11,703
L
Bellona
JamesBomb1
Bellona
12,660
1,987
1,454
1,646
17,018
17,687
0
10,364
6,616
286
27,790
W
Baba Yaga
Kisacia
Baba Yaga
9,415
119
405
2,922
11,562
6,598
185
4,217
7,078
27,636
1,042
W
Ah Muzen Cab
T0nyTw0Sh0T
Ah Muzen Cab
13,498
4,050
4,250
2,199
9,901
5,030
848
5,992
3,804
0
29,988
L
Tiamat
Troopagoop
Tiamat
12,478
555
778
1,948
10,711
6,315
0
5,463
5,235
35,816
1,437
L
Kuzenbo
UlissisV
Kuzenbo
9,563
2,863
2,803
3,221
18,981
24,575
30
8,924
10,038
18,643
763
L
Cabrakan
XOXXOTA
Cabrakan
6,341
479
587
1,050
13,062
19,314
0
7,253
5,746
10,393
0
W
20,841
2,563
1,313
644
11,352
5,612
0
6,044
5,257
38,114
503
W
Thoth
11,714
873
0
818
10,048
4,536
170
5,764
4,049
23,621
458
W
Anhur
takeya69
Anhur
10,670
5,558
1,799
3,603
13,069
6,083
564
5,505
7,334
0
26,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,051
Gold Earned
51,638
151
Minions Killed
214
0
Camps Cleared
0
1,286,703
Distance Traveled
1,343,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,336
667
14
1
0
298,822
0
L
Bellona
9,602
686
36
3
0
265,698
0
W
Baba Yaga
10,799
771
41
3
0
259,837
0
W
Ah Muzen Cab
10,325
738
44
3
0
286,485
0
L
Tiamat
10,391
742
63
5
0
254,687
0
L
Kuzenbo
10,321
737
30
2
0
222,390
0
L
Cabrakan
8,401
600
8
1
0
245,106
0
W
Zeus
10,521
752
53
4
0
253,264
0
W
Thoth
10,364
740
33
2
0
307,795
0
W
Anhur
9,629
688
43
3
0
236,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role