Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Dancraft41
Da Ji
Level 66
God Stats
3W - 5L
1,408 SR
Queue Stats
164W - 197L
1,388 Elo+
Solo
Rama
Rama
Hamorim
Rama
Level 129
God Stats
1W - 3L
1,339 SR
Queue Stats
69W - 80L
1,427 Elo+
Solo
Atlas
Atlas
ItsJustJay08
Atlas
Level 156
God Stats
0W - 3L
1,240 SR
Queue Stats
49W - 57L
1,474 Elo+
Solo
Janus
Janus
OpTicRedneck12
Janus
Level 145
God Stats
5W - 7L
1,524 SR
Queue Stats
171W - 164L
1,453 Elo+
Solo
Team Averages
Level 134
1,402 SR
1,448 Elo+

VS

Team Averages
Level 100
1,424 SR
1,460 Elo+
Bake Kujira
Bake Kujira
KingMoe4424
Bake Kujira
Level 165
God Stats
2W - 1L
1,327 SR
Queue Stats
29W - 32L
1,406 Elo+
Solo
Ratatoskr
Ratatoskr
Ocean8
Ratatoskr
Level 74
God Stats
1W - 1L
1,356 SR
Queue Stats
4W - 3L
1,419 Elo+
Solo
Charon
Charon
OzzyMan6657
Charon
Level 125
God Stats
6W - 12L
1,527 SR
Queue Stats
141W - 146L
1,537 Elo+
Party 1
Charybdis
Charybdis
PrincePokefang
Charybdis
Level 69
God Stats
2W - 3L
1,490 SR
Queue Stats
218W - 215L
1,503 Elo+
Party 1
Kukulkan
Kukulkan
crow1703
Kukulkan
Level 68
God Stats
18W - 24L
1,423 SR
Queue Stats
240W - 245L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 0 / 0
7,000
583
7,363
11,362
8,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
10
2 / 3 / 2
5,762
480
4,162
9,124
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Hamorim
Rama
12
1 / 2 / 0
6,399
533
1,690
6,739
2,276
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 0 / 2
5,799
483
1,982
6,974
4,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
6,637
553
5,095
4,513
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
KingMoe4424
Bake Kujira
11
1 / 2 / 0
6,723
560
4,525
11,314
12,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ratatoskr
Ocean8
Ratatoskr
11
1 / 3 / 4
5,966
497
4,745
11,881
4,722
Nettle Acorn

Nettle Acorn

+15
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
10
4 / 0 / 1
6,860
572
3,570
5,699
4,000
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
PrincePokefang
Charybdis
11
1 / 1 / 0
6,420
535
5,209
5,644
2,119
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
crow1703
Kukulkan
12
0 / 1 / 1
6,464
539
2,428
6,155
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
6
Kills
7
7
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
0
0
2
L
Da Ji
2
3
2
1
L
Rama
Hamorim
Rama
1
2
0
0.5
L
0
0
2
1
W
Bake Kujira
KingMoe4424
Bake Kujira
1
2
0
0.5
W
Ratatoskr
Ocean8
Ratatoskr
1
3
4
1
L
1
2
1
0.75
W
Charon
4
0
1
4.5
W
Charybdis
PrincePokefang
Charybdis
1
1
0
1
W
Kukulkan
crow1703
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,292
Damage
20,477
38,712
Taken
40,693
20,747
Mitigated
25,565
7,818
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,363
231
0
2,932
11,362
8,543
0
2,950
8,412
0
56,979
L
Da Ji
4,162
1,253
0
1,561
9,124
3,317
0
1,528
7,596
0
31,461
L
Rama
Hamorim
Rama
1,690
1,658
0
646
6,739
2,276
0
1,229
5,510
0
46,557
L
1,982
437
0
1,909
6,974
4,847
0
2,379
4,595
14,635
285
W
Bake Kujira
KingMoe4424
Bake Kujira
4,525
2,616
0
678
11,314
12,533
0
346
10,932
42,822
4,039
W
Ratatoskr
Ocean8
Ratatoskr
4,745
1,596
0
1,711
11,881
4,722
0
2,570
9,105
0
34,694
L
5,095
422
0
770
4,513
1,764
0
1,742
2,771
45,212
1,818
W
Charon
3,570
566
0
2,339
5,699
4,000
156
591
5,108
21,209
0
W
Charybdis
PrincePokefang
Charybdis
5,209
3,234
0
3,045
5,644
2,119
737
271
5,373
0
50,615
W
Kukulkan
crow1703
Kukulkan
2,428
527
0
616
6,155
2,191
0
2,375
3,590
50,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,597
Gold Earned
32,433
331
Minions Killed
340
0
Camps Cleared
0
1,240,585
Distance Traveled
1,190,980
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,000
583
90
8
0
241,362
0
L
Da Ji
5,762
480
41
3
0
278,829
1
L
Rama
6,399
533
87
7
0
239,263
0
L
Atlas
5,799
483
14
1
0
242,799
2
W
Bake Kujira
6,723
560
81
7
0
215,724
0
W
Ratatoskr
5,966
497
54
5
0
288,155
1
L
Janus
6,637
553
99
8
0
238,332
0
W
Charon
6,860
572
18
2
0
234,874
1
W
Charybdis
6,420
535
92
8
0
221,811
0
W
Kukulkan
6,464
539
95
8
0
230,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role