Player Matchup

Awilix
Awilix
 
Awilix
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Barkot
Hou Yi
Level 148
God Stats
3W - 3L
1,521 SR
Queue Stats
129W - 112L
1,530 Elo+
Solo
Hades
Hades
frederikbuch
Hades
Level 119
God Stats
23W - 15L
1,611 SR
Queue Stats
225W - 210L
1,521 Elo+
Party 1
Ra
Ra
miquelDK
Ra
Level 123
God Stats
30W - 20L
1,574 SR
Queue Stats
390W - 403L
1,421 Elo+
Party 1
Team Averages
Level 124
1,541 SR
1,494 Elo+

VS

Team Averages
Level 115
1,528 SR
1,531 Elo+
Agni
Agni
CpasMonCompte
Agni
Level 77
God Stats
0W - 2L
1,430 SR
Queue Stats
122W - 125L
1,533 Elo+
Party 2
Horus
Horus
OrangeGrimReaper
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,662 Elo+
Solo
Medusa
Medusa
PEeux69
Medusa
Level 110
God Stats
3W - 2L
1,675 SR
Queue Stats
148W - 143L
1,512 Elo+
Solo
Pele
Pele
Taeku
Pele
Level 129
God Stats
36W - 42L
1,434 SR
Queue Stats
70W - 100L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
akaPsyco
Cthulhu
Level 135
God Stats
2W - 2L
1,601 SR
Queue Stats
218W - 199L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
3 / 1 / 0
4,929
704
3,857
5,772
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
 
Osiris
8
1 / 0 / 1
4,707
672
3,848
6,895
5,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Barkot
Hou Yi
8
0 / 1 / 0
4,067
581
2,369
5,039
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 1
4,135
591
826
3,674
2,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 0
4,292
613
1,167
4,246
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
5,384
769
2,210
2,890
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 0
4,478
640
4,009
6,671
4,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
PEeux69
Medusa
1
0 / 0 / 0
2,844
406
0
0
0
Pele
Taeku
Pele
7
0 / 1 / 3
4,151
593
1,923
6,197
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
akaPsyco
Cthulhu
7
1 / 1 / 0
4,068
581
2,006
5,122
3,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
4
4
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
1
0
3
W
Osiris
 
Osiris
1
0
1
1.5
W
Hou Yi
Barkot
Hou Yi
0
1
0
0
L
3
0
0
3
L
0
2
0
0
L
Medusa
PEeux69
Medusa
0
0
0
0
L
Pele
Taeku
Pele
0
1
3
1.5
L
Cthulhu
akaPsyco
Cthulhu
1
1
0
1
W
0
0
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,067
Damage
10,148
25,626
Taken
20,880
12,168
Mitigated
10,716
12,124
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,857
1,484
0
2,592
5,772
1,962
0
725
4,929
0
35,829
W
Osiris
 
Osiris
3,848
1,080
0
3,121
6,895
5,188
0
0
6,453
0
31,044
W
Hou Yi
Barkot
Hou Yi
2,369
1,169
0
1,253
5,039
1,688
0
1,284
3,755
0
31,302
L
2,210
160
0
1,000
2,890
885
0
868
1,971
30,413
1,430
L
4,009
1,761
0
2,349
6,671
4,906
0
236
5,806
0
31,854
L
Medusa
PEeux69
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Pele
Taeku
Pele
1,923
704
0
2,967
6,197
1,840
0
386
5,811
0
21,625
L
Cthulhu
akaPsyco
Cthulhu
2,006
156
170
1,258
5,122
3,085
0
452
4,670
18,474
0
W
826
86
797
2,563
3,674
2,029
0
722
2,952
16,688
0
W
1,167
42
72
1,726
4,246
1,301
0
1,226
2,852
26,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,130
Gold Earned
20,925
252
Minions Killed
183
0
Camps Cleared
0
742,994
Distance Traveled
572,549
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
4,929
704
73
10
0
172,074
0
W
Osiris
4,707
672
53
8
0
142,053
0
W
Hou Yi
4,067
581
48
7
0
133,216
0
L
Agni
5,384
769
70
10
0
151,492
0
L
Horus
4,478
640
51
7
0
123,619
0
L
Medusa
2,844
406
0
0
0
0
0
L
Pele
4,151
593
35
5
0
167,292
0
L
Cthulhu
4,068
581
27
4
0
130,146
2
W
Hades
4,135
591
16
2
0
137,693
0
W
Ra
4,292
613
62
9
0
157,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role