Player Matchup

Janus
Janus
IamKratos1998
Janus
Level 147
God Stats
43W - 45L
1,498 SR
Queue Stats
465W - 470L
1,489 Elo+
Solo
Cthulhu
Cthulhu
JelliBelly69
Cthulhu
Level 97
God Stats
0W - 1L
1,303 SR
Queue Stats
130W - 161L
1,385 Elo+
Party 1
Nike
Nike
SeuVagemm6286
Nike
Level 57
God Stats
5W - 2L
1,738 SR
Queue Stats
90W - 99L
1,524 Elo+
Solo
Izanami
Izanami
SirJimmethy
Izanami
Level 77
God Stats
16W - 9L
1,797 SR
Queue Stats
59W - 51L
1,486 Elo+
Solo
Serqet
Serqet
kuriui
Serqet
Level 46
God Stats
1W - 2L
1,586 SR
Queue Stats
48W - 66L
1,388 Elo+
Party 1
Team Averages
Level 85
1,585 SR
1,455 Elo+

VS

Team Averages
Level 95
1,373 SR
1,519 Elo+
Anhur
Anhur
Duskkor
Anhur
Level 36
God Stats
3W - 2L
1,143 SR
Queue Stats
27W - 27L
1,389 Elo+
Solo
Susano
Susano
ItZFluffy1187
Susano
Level 148
God Stats
2W - 3L
1,306 SR
Queue Stats
365W - 338L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Jwatt
Baron Samedi
Level 139
God Stats
1W - 0L
1,459 SR
Queue Stats
7W - 3L
1,658 Elo+
Solo
Bellona
Bellona
ROBBYWR3CKS2001
Bellona
Level 67
God Stats
8W - 6L
1,486 SR
Queue Stats
21W - 16L
1,497 Elo+
Party 2
Athena
Athena
tms2211
Athena
Level 87
God Stats
3W - 2L
1,470 SR
Queue Stats
21W - 13L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,893
460
4,482
8,635
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
JelliBelly69
Cthulhu
12
2 / 2 / 5
8,023
535
8,455
10,870
8,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 0
8,557
570
11,869
15,540
14,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SirJimmethy
Izanami
12
4 / 3 / 0
7,867
524
7,217
11,658
3,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
kuriui
Serqet
11
2 / 2 / 0
6,814
454
3,454
12,128
5,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Duskkor
Anhur
12
1 / 6 / 1
7,066
471
7,701
12,961
4,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 4
7,709
514
6,978
12,462
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
Jwatt
Baron Samedi
15
7 / 0 / 1
9,084
606
12,238
7,201
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 5
7,502
500
6,030
13,077
11,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
tms2211
Athena
12
1 / 2 / 4
7,387
492
5,771
18,351
12,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
10
Kills
11
12
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Duskkor
Anhur
1
6
1
0.25
L
0
4
1
0.13
W
2
0
4
4
L
Cthulhu
JelliBelly69
Cthulhu
2
2
5
2.25
W
Baron Samedi
Jwatt
Baron Samedi
7
0
1
7.5
W
0
2
5
1.25
L
2
1
0
2
L
Izanami
SirJimmethy
Izanami
4
3
0
1.33
L
Serqet
kuriui
Serqet
2
2
0
1
W
Athena
tms2211
Athena
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,477
Damage
38,718
58,831
Taken
64,052
34,069
Mitigated
37,245
11,885
Healing
24,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Duskkor
Anhur
7,701
5,394
0
2,531
12,961
4,348
601
3,218
9,519
0
59,095
L
4,482
337
0
118
8,635
2,872
270
5,257
3,378
49,815
0
W
6,978
1,859
0
5,362
12,462
4,627
0
1,225
10,767
0
55,175
L
Cthulhu
JelliBelly69
Cthulhu
8,455
1,393
1,614
2,308
10,870
8,101
110
3,378
7,492
26,537
1,836
W
Baron Samedi
Jwatt
Baron Samedi
12,238
1,724
724
3,125
7,201
3,871
111
1,408
5,628
68,378
3,941
W
6,030
1,663
0
4,295
13,077
11,706
0
1,231
10,599
0
44,337
L
11,869
1,109
0
3,974
15,540
14,040
0
4,019
11,521
252
65,861
L
Izanami
SirJimmethy
Izanami
7,217
4,827
0
1,787
11,658
3,598
837
3,344
8,314
0
52,782
L
Serqet
kuriui
Serqet
3,454
1,149
0
2,084
12,128
5,458
375
1,685
10,443
0
42,154
W
Athena
tms2211
Athena
5,771
1,930
1,415
6,753
18,351
12,693
616
6,483
11,744
26,110
4,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,154
Gold Earned
38,748
392
Minions Killed
383
0
Camps Cleared
0
1,389,427
Distance Traveled
1,441,762
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,066
471
77
5
0
245,701
0
L
Janus
6,893
460
74
5
0
294,216
1
W
Susano
7,709
514
86
6
0
334,027
0
L
Cthulhu
8,023
535
51
3
0
279,609
0
W
Baron Samedi
9,084
606
107
7
0
282,300
0
W
Bellona
7,502
500
74
5
0
290,006
4
L
Nike
8,557
570
119
8
0
297,453
0
L
Izanami
7,867
524
80
5
0
249,720
4
L
Serqet
6,814
454
68
5
0
268,429
0
W
Athena
7,387
492
39
3
0
289,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role