Player Matchup

Arachne
Arachne
DNA Among Us
Arachne
Level 104
God Stats
9W - 1L
1,740 SR
Queue Stats
300W - 264L
1,573 Elo+
Party 1
Sol
Sol
MERCURY_RR
Sol
Level 155
God Stats
2W - 1L
1,323 SR
Queue Stats
228W - 279L
1,299 Elo+
Solo
Khepri
Khepri
MendedDisc18818
Khepri
Level 109
God Stats
1W - 2L
1,423 SR
Queue Stats
245W - 222L
1,507 Elo+
Party 1
Team Averages
Level 123
1,495 SR
1,460 Elo+

VS

Team Averages
Level 67
1,560 SR
1,411 Elo+
Pele
Pele
Drewscott815
Pele
Level 66
God Stats
3W - 1L
1,704 SR
Queue Stats
9W - 4L
1,443 Elo+
Solo
Chronos
Chronos
JanNayel-LaPeste
Chronos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 299L
1,369 Elo+
Solo
Gilgamesh
Gilgamesh
KhaseAhhBag1612
Gilgamesh
Level 67
God Stats
7W - 5L
1,475 SR
Queue Stats
147W - 163L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DNA Among Us
Arachne
15
2 / 0 / 0
8,678
668
11,588
12,079
9,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 1
7,322
563
1,691
2,308
637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 1 / 2
8,102
623
5,588
9,409
8,968
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
9,177
706
9,607
8,860
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 1 / 2
8,224
633
3,257
5,226
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
KhaseAhhBag1612
Gilgamesh
14
0 / 0 / 2
8,209
631
6,566
13,266
10,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
2
2
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
DNA Among Us
Arachne
2
0
0
2
L
2
1
0
2
L
0
1
2
1
L
Gilgamesh
KhaseAhhBag1612
Gilgamesh
0
0
2
1
W
0
1
1
0.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,867
Damage
19,430
23,796
Taken
27,352
18,740
Mitigated
16,988
5,227
Healing
7,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DNA Among Us
Arachne
11,588
8,715
0
4,665
12,079
9,135
0
2,184
9,846
0
36,585
L
9,607
3,030
0
4,139
8,860
4,460
57
2,776
6,084
0
62,180
L
3,257
1,171
0
2,238
5,226
2,131
647
1,404
3,822
24,368
2,241
L
Gilgamesh
KhaseAhhBag1612
Gilgamesh
6,566
1,214
222
984
13,266
10,397
222
2,932
10,334
0
34,257
W
1,691
436
0
203
2,308
637
0
122
2,176
23,663
0
W
5,588
511
75
284
9,409
8,968
0
689
8,681
19,322
1,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,102
Gold Earned
25,610
124
Minions Killed
238
0
Camps Cleared
0
665,650
Distance Traveled
717,352
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,678
668
66
5
0
256,805
0
L
Pele
9,177
706
114
9
0
271,786
1
L
Chronos
8,224
633
59
5
0
194,940
1
L
Gilgamesh
8,209
631
65
5
0
250,626
0
W
Sol
7,322
563
32
2
0
192,640
0
W
Khepri
8,102
623
26
2
0
216,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role