Player Matchup

Bastet
Bastet
Aek0s
Bastet
Level 107
God Stats
3W - 0L
1,791 SR
Queue Stats
138W - 165L
1,405 Elo+
Solo
Scylla
Scylla
Chichi305
Scylla
Level 97
God Stats
4W - 3L
1,437 SR
Queue Stats
103W - 98L
1,474 Elo+
Solo
Osiris
Osiris
Jordn1
Osiris
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,534 Elo+
Solo
Jing Wei
Jing Wei
Rah Targaryen
Jing Wei
Level 171
God Stats
7W - 10L
1,422 SR
Queue Stats
1,064W - 1,083L
1,425 Elo+
Solo
Ix Chel
Ix Chel
StankyDankey
Ix Chel
Level 108
God Stats
15W - 20L
1,417 SR
Queue Stats
122W - 124L
1,492 Elo+
Solo
Team Averages
Level 112
1,514 SR
1,466 Elo+

VS

Team Averages
Level 66
1,409 SR
1,456 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Kingoffire123412
Hera
Level 9
God Stats
2W - 7L
1,255 SR
Queue Stats
8W - 13L
1,343 Elo+
Party 2
Nemesis
Nemesis
RiSeMercury
Nemesis
Level 48
God Stats
4W - 9L
1,362 SR
Queue Stats
165W - 174L
1,483 Elo+
Party 1
Hel
Hel
oO-Adelaide-Oo
Hel
Level 124
God Stats
18W - 32L
1,428 SR
Queue Stats
194W - 186L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aek0s
Bastet
13
2 / 0 / 5
7,401
1,234
5,646
1,799
599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Chichi305
Scylla
12
1 / 0 / 4
7,146
1,191
4,659
3,138
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Osiris
Jordn1
Osiris
13
3 / 0 / 5
7,788
1,298
4,749
6,976
7,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Rah Targaryen
Jing Wei
12
1 / 0 / 5
7,046
1,174
3,876
3,962
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
StankyDankey
Ix Chel
12
1 / 4 / 3
6,846
1,141
1,942
6,176
2,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

364

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 0 / 2
7,409
1,235
5,863
2,617
1,172
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
 
Ah Puch
11
0 / 0 / 0
6,010
1,002
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
6,776
1,129
2,538
4,638
3,119
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
RiSeMercury
Nemesis
12
1 / 1 / 1
6,993
1,166
4,247
9,457
3,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
1 / 4 / 3
7,372
1,229
6,636
7,221
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
8
Kills
4
4
Deaths
8
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
0
2
3
L
Ah Puch
 
Ah Puch
0
0
0
0
W
Bastet
Aek0s
Bastet
2
0
5
4.5
W
Scylla
Chichi305
Scylla
1
0
4
3
W
Osiris
Jordn1
Osiris
3
0
5
5.5
L
0
3
2
0.33
W
Jing Wei
Rah Targaryen
Jing Wei
1
0
5
3.5
L
Nemesis
RiSeMercury
Nemesis
1
1
1
1.5
W
Ix Chel
StankyDankey
Ix Chel
1
4
3
0.63
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,872
Damage
19,284
22,051
Taken
23,933
12,560
Mitigated
10,794
5,164
Healing
4,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,863
925
373
232
2,617
1,172
0
842
1,775
19,730
0
L
Ah Puch
 
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
Aek0s
Bastet
5,646
1,819
0
338
1,799
599
0
1,160
639
0
16,572
W
Scylla
Chichi305
Scylla
4,659
108
0
714
3,138
1,080
0
2,537
601
12,947
0
W
Osiris
Jordn1
Osiris
4,749
1,872
0
1,136
6,976
7,782
0
3,872
3,104
0
18,909
L
2,538
224
0
0
4,638
3,119
0
2,053
2,585
9,096
0
W
Jing Wei
Rah Targaryen
Jing Wei
3,876
2,078
0
1,365
3,962
1,087
0
2,443
1,519
0
13,235
L
Nemesis
RiSeMercury
Nemesis
4,247
1,053
0
821
9,457
3,989
0
1,997
7,460
0
15,652
W
Ix Chel
StankyDankey
Ix Chel
1,942
184
836
775
6,176
2,012
0
5,025
1,151
9,579
0
L
6,636
53
1,718
1,803
7,221
2,514
0
1,709
5,512
18,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,227
Gold Earned
34,560
115
Minions Killed
115
6
Camps Cleared
5
666,888
Distance Traveled
514,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,409
1,235
31
5
1
129,369
0
L
Ah Puch
6,010
1,002
0
0
0
0
0
W
Bastet
7,401
1,234
30
5
1
151,065
0
W
Scylla
7,146
1,191
21
4
2
122,590
0
W
Osiris
7,788
1,298
22
4
1
134,893
0
L
Hera
6,776
1,129
13
2
1
117,097
0
W
Jing Wei
7,046
1,174
26
4
1
130,443
0
L
Nemesis
6,993
1,166
38
6
0
141,135
0
W
Ix Chel
6,846
1,141
16
3
1
127,897
0
L
Hel
7,372
1,229
33
6
3
126,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role