Player Matchup

Jormungandr
Jormungandr
BRKFST2GO
Jormungandr
Level 149
God Stats
3W - 1L
1,530 SR
Queue Stats
411W - 434L
1,487 Elo+
Solo
Da Ji
Da Ji
GoreHowl95
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,455 Elo+
Solo
Maui
Maui
Lycanator
Maui
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,552 Elo+
Solo
Izanami
Izanami
MinyTan
Izanami
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,473 Elo+
Solo
Eset
Eset
Shadow Wolf7429
Eset
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 32L
1,470 Elo+
Solo
Team Averages
Level 115
1,506 SR
1,487 Elo+

VS

Team Averages
Level 99
1,580 SR
1,482 Elo+
Mercury
Mercury
 
Mercury
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
GutsyBanned
Eset
Level 122
God Stats
3W - 1L
1,898 SR
Queue Stats
294W - 294L
1,486 Elo+
Solo
Hercules
Hercules
Nightcrawler23
Hercules
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BRKFST2GO
Jormungandr
16
4 / 3 / 16
9,237
840
11,746
12,151
16,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
16
12 / 2 / 11
10,282
935
14,438
9,645
6,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Maui
13
0 / 2 / 17
7,806
710
3,946
9,381
12,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MinyTan
Izanami
15
2 / 1 / 18
8,853
805
20,678
9,287
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 0 / 15
10,216
929
14,071
6,595
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 6 / 6
8,136
740
5,973
11,728
5,876
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
 
Kumbhakarna
14
2 / 5 / 6
7,904
719
6,044
19,067
19,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyr
 
Tyr
12
1 / 5 / 2
7,301
664
5,728
14,138
13,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 5 / 4
7,854
714
8,219
11,486
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
14
1 / 3 / 4
7,709
701
8,257
20,195
18,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
30
24
Kills
8
8
Deaths
24
77
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
6
6
0.83
L
Kumbhakarna
 
Kumbhakarna
2
5
6
1
L
Tyr
 
Tyr
1
5
2
0.4
W
Jormungandr
BRKFST2GO
Jormungandr
4
3
16
4
W
Da Ji
12
2
11
8.75
L
2
5
4
0.8
W
Maui
0
2
17
4.25
W
Izanami
MinyTan
Izanami
2
1
18
11
L
Hercules
1
3
4
1
W
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,879
Damage
34,221
47,059
Taken
76,614
44,421
Mitigated
62,104
14,581
Healing
26,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,973
2,051
752
1,939
11,728
5,876
0
5,755
5,670
0
12,578
L
Kumbhakarna
 
Kumbhakarna
6,044
630
2,372
3,650
19,067
19,670
0
5,201
13,458
8,245
0
L
Tyr
 
Tyr
5,728
247
68
2,557
14,138
13,643
0
4,752
9,098
0
12,851
W
Jormungandr
BRKFST2GO
Jormungandr
11,746
1,940
944
1,759
12,151
16,456
344
3,816
8,335
25,833
663
W
Da Ji
14,438
2,326
1,353
1,888
9,645
6,835
480
1,958
7,687
0
20,240
L
8,219
449
2,834
3,165
11,486
4,845
0
3,815
7,400
20,883
0
W
Maui
3,946
428
597
1,144
9,381
12,100
112
3,418
5,963
5,142
0
W
Izanami
MinyTan
Izanami
20,678
15,317
427
2,490
9,287
5,200
2,226
2,855
6,432
0
34,928
L
Hercules
8,257
2,051
498
8,930
20,195
18,070
0
7,618
11,888
0
18,658
W
14,071
1,748
1,852
2,127
6,595
3,830
654
2,216
4,379
29,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,394
Gold Earned
38,904
126
Minions Killed
83
0
Camps Cleared
0
1,042,290
Distance Traveled
1,019,208
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,136
740
18
2
0
206,448
0
L
Kumbhakarna
7,904
719
5
0
0
191,159
0
L
Tyr
7,301
664
20
2
0
214,779
0
W
Jormungandr
9,237
840
30
3
0
190,273
0
W
Da Ji
10,282
935
11
1
0
222,627
0
L
Eset
7,854
714
27
2
0
192,232
2
W
Maui
7,806
710
2
0
0
200,965
0
W
Izanami
8,853
805
39
4
0
195,361
0
L
Hercules
7,709
701
13
1
0
214,590
0
W
Eset
10,216
929
44
4
0
233,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role