Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cazualist
Fenrir
Level 67
God Stats
22W - 32L
1,426 SR
Queue Stats
170W - 182L
1,400 Elo+
Solo
Danzaburou
Danzaburou
HyDrA_-SkyLaKe
Danzaburou
Level 60
God Stats
3W - 1L
1,626 SR
Queue Stats
40W - 42L
1,397 Elo+
Solo
Cthulhu
Cthulhu
krepin52
Cthulhu
Level 129
God Stats
41W - 32L
1,583 SR
Queue Stats
1,118W - 1,119L
1,468 Elo+
Solo
Janus
Janus
minowaster
Janus
Level 152
God Stats
27W - 22L
1,583 SR
Queue Stats
444W - 375L
1,547 Elo+
Solo
Team Averages
Level 107
1,544 SR
1,462 Elo+

VS

Team Averages
Level 75
1,529 SR
1,491 Elo+
Vulcan
Vulcan
 
Vulcan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DogsWithGuns
Charybdis
Level 45
God Stats
3W - 2L
1,717 SR
Queue Stats
117W - 128L
1,527 Elo+
Solo
Tyr
Tyr
Nm_Nemesis013
Tyr
Level 107
God Stats
1W - 1L
1,525 SR
Queue Stats
133W - 148L
1,529 Elo+
Solo
Thanatos
Thanatos
PantherZilla
Thanatos
Level 43
God Stats
0W - 1L
1,712 SR
Queue Stats
18W - 27L
1,397 Elo+
Solo
Khepri
Khepri
Shur1g4m1
Khepri
Level 56
God Stats
0W - 2L
1,188 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 1
6,637
603
5,508
8,852
5,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Cazualist
Fenrir
12
6 / 0 / 2
6,925
630
5,254
8,569
3,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
HyDrA_-SkyLaKe
Danzaburou
10
2 / 1 / 3
5,707
519
5,622
5,147
1,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
krepin52
Cthulhu
11
4 / 0 / 5
6,442
586
6,655
6,688
5,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
12
1 / 0 / 2
7,022
638
5,760
5,745
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 1 / 0
5,511
501
5,675
4,775
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
DogsWithGuns
Charybdis
10
1 / 4 / 0
5,797
527
4,151
8,628
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
1 / 1 / 0
7,298
663
4,508
10,129
10,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
PantherZilla
Thanatos
8
0 / 5 / 0
5,027
457
2,267
10,723
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
Shur1g4m1
Khepri
7
0 / 3 / 1
5,045
459
2,332
10,832
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
2
2
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
1
1.5
L
Vulcan
 
Vulcan
0
1
0
0
W
Fenrir
Cazualist
Fenrir
6
0
2
7
L
Charybdis
DogsWithGuns
Charybdis
1
4
0
0.25
W
Danzaburou
HyDrA_-SkyLaKe
Danzaburou
2
1
3
3.5
L
1
1
0
1
L
Thanatos
PantherZilla
Thanatos
0
5
0
0
L
Khepri
Shur1g4m1
Khepri
0
3
1
0.17
W
Cthulhu
krepin52
Cthulhu
4
0
5
6.5
W
Janus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,799
Damage
18,933
35,001
Taken
45,087
18,633
Mitigated
24,674
13,982
Healing
13,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,508
1,308
0
4,183
8,852
5,130
0
0
8,852
0
45,157
L
Vulcan
 
Vulcan
5,675
1,356
0
875
4,775
1,615
0
2,673
1,908
36,920
0
W
Fenrir
Cazualist
Fenrir
5,254
1,752
0
3,483
8,569
3,693
0
848
7,721
0
57,673
L
Charybdis
DogsWithGuns
Charybdis
4,151
2,599
0
2,470
8,628
3,013
522
3,727
4,901
0
47,216
W
Danzaburou
HyDrA_-SkyLaKe
Danzaburou
5,622
3,465
142
2,239
5,147
1,790
699
1,245
3,902
0
29,753
L
4,508
512
0
4,578
10,129
10,021
0
0
10,129
0
52,399
L
Thanatos
PantherZilla
Thanatos
2,267
867
0
3,285
10,723
3,715
0
2,405
8,242
0
32,107
L
Khepri
Shur1g4m1
Khepri
2,332
537
0
2,156
10,832
6,310
0
3,306
7,492
8,304
0
W
Cthulhu
krepin52
Cthulhu
6,655
944
135
1,633
6,688
5,765
435
1,248
5,440
33,913
0
W
Janus
5,760
861
0
2,167
5,745
2,255
0
4,666
1,079
62,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,733
Gold Earned
28,678
390
Minions Killed
313
0
Camps Cleared
0
1,126,755
Distance Traveled
1,105,306
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,637
603
84
8
0
221,831
0
L
Vulcan
5,511
501
61
6
0
229,730
0
W
Fenrir
6,925
630
82
7
0
249,655
0
L
Charybdis
5,797
527
84
8
0
201,726
0
W
Danzaburou
5,707
519
54
5
0
198,592
0
L
Tyr
7,298
663
102
9
0
223,602
2
L
Thanatos
5,027
457
58
5
0
235,758
0
L
Khepri
5,045
459
8
1
0
214,490
7
W
Cthulhu
6,442
586
48
4
0
211,652
3
W
Janus
7,022
638
122
11
0
245,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role