Player Matchup

Tsukuyomi
Tsukuyomi
Huba Hun
Tsukuyomi
Level 181
God Stats
11W - 17L
1,411 SR
Queue Stats
888W - 949L
1,495 Elo+
Solo
Tiamat
Tiamat
Lilgiwa
Tiamat
Level 57
God Stats
3W - 3L
1,537 SR
Queue Stats
138W - 121L
1,539 Elo+
Party 1
Guan Yu
Guan Yu
TBROWN1991
Guan Yu
Level 115
God Stats
1W - 1L
1,664 SR
Queue Stats
291W - 289L
1,558 Elo+
Party 1
Chronos
Chronos
juuulian
Chronos
Level 153
God Stats
14W - 7L
1,694 SR
Queue Stats
504W - 514L
1,560 Elo+
Party 1
Charybdis
Charybdis
light141
Charybdis
Level 127
God Stats
3W - 7L
1,498 SR
Queue Stats
182W - 200L
1,463 Elo+
Solo
Team Averages
Level 127
1,561 SR
1,523 Elo+

VS

Team Averages
Level 114
1,489 SR
1,456 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Kasvaca
Pele
Level 146
God Stats
2W - 3L
1,443 SR
Queue Stats
103W - 121L
1,415 Elo+
Solo
Ix Chel
Ix Chel
Krillin916
Ix Chel
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,402 Elo+
Solo
Shiva
Shiva
Moroshu
Shiva
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Huba Hun
Tsukuyomi
14
2 / 5 / 0
7,716
701
14,819
11,654
4,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Lilgiwa
Tiamat
13
4 / 4 / 3
7,837
712
12,328
9,168
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
TBROWN1991
Guan Yu
12
0 / 4 / 6
7,605
691
4,497
15,664
8,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
juuulian
Chronos
16
1 / 0 / 5
9,194
836
12,677
7,187
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
light141
Charybdis
14
0 / 1 / 6
7,673
698
6,424
8,086
3,333
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 2 / 9
7,933
721
9,678
15,246
15,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
 
Thoth
13
1 / 1 / 10
7,488
681
6,504
5,931
2,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Kasvaca
Pele
15
3 / 1 / 8
8,337
758
11,411
11,967
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ix Chel
Krillin916
Ix Chel
16
6 / 1 / 5
8,576
780
7,075
8,124
3,811
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Moroshu
Shiva
14
1 / 2 / 12
7,936
721
11,906
17,448
13,402
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
7
Kills
14
14
Deaths
7
20
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
9
3.75
W
Thoth
 
Thoth
1
1
10
6
L
Tsukuyomi
Huba Hun
Tsukuyomi
2
5
0
0.4
W
Pele
Kasvaca
Pele
3
1
8
7
W
Ix Chel
Krillin916
Ix Chel
6
1
5
8.5
L
Tiamat
Lilgiwa
Tiamat
4
4
3
1.38
W
Shiva
Moroshu
Shiva
1
2
12
3.5
L
Guan Yu
TBROWN1991
Guan Yu
0
4
6
0.75
L
Chronos
juuulian
Chronos
1
0
5
3.5
L
Charybdis
light141
Charybdis
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,745
Damage
46,574
51,759
Taken
58,716
23,664
Mitigated
40,683
22,097
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,678
166
3,413
2,616
15,246
15,586
0
5,730
9,516
16,196
0
W
Thoth
 
Thoth
6,504
52
0
82
5,931
2,572
0
3,284
2,647
11,941
0
L
Tsukuyomi
Huba Hun
Tsukuyomi
14,819
1,858
189
568
11,654
4,832
0
5,172
6,482
0
29,203
W
Pele
Kasvaca
Pele
11,411
1,730
683
1,894
11,967
5,312
0
5,054
6,913
0
23,650
W
Ix Chel
Krillin916
Ix Chel
7,075
554
5,705
1,715
8,124
3,811
0
4,613
3,511
22,156
0
L
Tiamat
Lilgiwa
Tiamat
12,328
819
0
451
9,168
5,006
0
3,946
5,222
17,429
0
W
Shiva
Moroshu
Shiva
11,906
1,169
1,781
3,668
17,448
13,402
0
6,324
11,124
0
22,036
L
Guan Yu
TBROWN1991
Guan Yu
4,497
96
9,711
5,918
15,664
8,007
0
6,763
8,901
0
6,332
L
Chronos
juuulian
Chronos
12,677
3,170
2,028
2,643
7,187
2,486
117
3,014
4,173
28,143
0
L
Charybdis
light141
Charybdis
6,424
3,010
220
369
8,086
3,333
0
4,362
3,724
0
19,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,025
Gold Earned
40,270
117
Minions Killed
118
0
Camps Cleared
0
1,150,469
Distance Traveled
1,140,697
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,933
721
17
2
0
247,375
0
W
Thoth
7,488
681
18
2
0
200,454
0
L
Tsukuyomi
7,716
701
19
2
0
223,457
0
W
Pele
8,337
758
30
3
0
247,167
0
W
Ix Chel
8,576
780
31
3
0
221,101
0
L
Tiamat
7,837
712
13
1
0
207,952
0
W
Shiva
7,936
721
22
2
0
224,600
2
L
Guan Yu
7,605
691
9
1
0
236,751
0
L
Chronos
9,194
836
43
4
0
252,451
0
L
Charybdis
7,673
698
33
3
0
229,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role