Player Matchup

Tiamat
Tiamat
DraculaBryan
Tiamat
Level 98
God Stats
1W - 2L
1,317 SR
Queue Stats
34W - 38L
1,477 Elo+
Solo
Ra
Ra
NWOAdonay
Ra
Level 122
God Stats
9W - 6L
1,651 SR
Queue Stats
423W - 374L
1,576 Elo+
Solo
Danzaburou
Danzaburou
PinKyAndDaBrain7
Danzaburou
Level 146
God Stats
21W - 38L
1,430 SR
Queue Stats
197W - 210L
1,439 Elo+
Party 2
Da Ji
Da Ji
godziiira
Da Ji
Level 67
God Stats
3W - 4L
1,605 SR
Queue Stats
146W - 151L
1,443 Elo+
Party 2
King Arthur
King Arthur
nicoBICO
King Arthur
Level 159
God Stats
3W - 2L
1,698 SR
Queue Stats
199W - 159L
1,568 Elo+
Solo
Team Averages
Level 118
1,540 SR
1,501 Elo+

VS

Team Averages
Level 119
1,447 SR
1,521 Elo+
Anhur
Anhur
CannibalLlama17
Anhur
Level 129
God Stats
3W - 2L
1,308 SR
Queue Stats
73W - 61L
1,522 Elo+
Party 3
Ratatoskr
Ratatoskr
Cobestar
Ratatoskr
Level 127
God Stats
3W - 2L
1,654 SR
Queue Stats
73W - 56L
1,570 Elo+
Party 3
Sun Wukong
Sun Wukong
Firetruckers
Sun Wukong
Level 113
God Stats
1W - 1L
1,443 SR
Queue Stats
31W - 24L
1,509 Elo+
Party 1
Ymir
Ymir
ItchyCalf851622
Ymir
Level 119
God Stats
1W - 0L
1,243 SR
Queue Stats
64W - 49L
1,504 Elo+
Party 1
Janus
Janus
butPug
Janus
Level 107
God Stats
4W - 1L
1,588 SR
Queue Stats
63W - 61L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 4 / 0
7,001
539
4,111
8,953
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 0
6,401
492
3,130
9,788
3,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
PinKyAndDaBrain7
Danzaburou
11
0 / 3 / 0
6,555
504
3,162
9,786
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
godziiira
Da Ji
10
1 / 4 / 0
6,604
508
3,833
11,928
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
nicoBICO
King Arthur
15
1 / 0 / 0
8,703
669
6,351
12,284
10,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,100
623
7,526
8,248
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
Cobestar
Ratatoskr
13
5 / 0 / 6
7,710
593
10,109
9,683
3,499
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Firetruckers
Sun Wukong
12
1 / 1 / 0
6,439
495
5,533
10,174
8,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 4
6,742
519
1,780
7,795
6,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
butPug
Janus
16
6 / 1 / 2
8,928
687
5,890
6,902
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
3
Kills
16
16
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Ratatoskr
Cobestar
Ratatoskr
5
0
6
8
L
Tiamat
1
4
0
0.25
W
Sun Wukong
Firetruckers
Sun Wukong
1
1
0
1
W
1
0
4
3
L
0
5
0
0
L
Danzaburou
PinKyAndDaBrain7
Danzaburou
0
3
0
0
W
Janus
butPug
Janus
6
1
2
7
L
Da Ji
godziiira
Da Ji
1
4
0
0.25
L
King Arthur
nicoBICO
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,587
Damage
30,838
52,739
Taken
42,802
26,711
Mitigated
24,713
11,802
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,526
3,900
0
5,197
8,248
3,058
450
989
7,259
0
75,526
W
Ratatoskr
Cobestar
Ratatoskr
10,109
3,532
0
742
9,683
3,499
0
1,008
8,675
0
51,365
L
Tiamat
4,111
494
0
1,653
8,953
5,269
0
4,036
4,917
46,671
0
W
Sun Wukong
Firetruckers
Sun Wukong
5,533
1,050
0
893
10,174
8,665
0
0
10,174
0
43,831
W
1,780
371
0
1,982
7,795
6,704
60
1,381
6,342
18,342
0
L
3,130
405
1,520
1,895
9,788
3,438
0
1,169
8,619
36,071
0
L
Danzaburou
PinKyAndDaBrain7
Danzaburou
3,162
917
0
2,172
9,786
2,577
0
663
9,123
0
49,549
W
Janus
butPug
Janus
5,890
333
0
750
6,902
2,787
273
3,791
3,111
74,512
0
L
Da Ji
godziiira
Da Ji
3,833
900
0
930
11,928
4,508
0
1,802
10,126
0
47,450
L
King Arthur
nicoBICO
King Arthur
6,351
1,431
0
3,632
12,284
10,919
0
0
12,284
0
76,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,264
Gold Earned
37,919
439
Minions Killed
435
0
Camps Cleared
0
1,277,649
Distance Traveled
1,370,894
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,100
623
127
10
0
245,332
1
W
Ratatoskr
7,710
593
75
6
0
331,326
0
L
Tiamat
7,001
539
83
6
0
258,789
3
W
Sun Wukong
6,439
495
68
5
0
243,973
3
W
Ymir
6,742
519
28
2
0
254,304
2
L
Ra
6,401
492
54
4
0
216,145
4
L
Danzaburou
6,555
504
96
7
0
236,801
0
W
Janus
8,928
687
137
11
0
295,959
0
L
Da Ji
6,604
508
73
6
0
288,466
0
L
King Arthur
8,703
669
133
10
0
277,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role