Player Matchup

Fenrir
Fenrir
Silver V
TTV tapress
Fenrir
Silver V
Level 128
God Stats
2W - 0L
1,491 SR
Queue Stats
3W - 4L
1,277 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,491 SR
1,277 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 123
918 SR
962 MMR
Nox
Nox
Bronze IV
Chozen AD
Nox
Bronze IV
Level 123
God Stats
0W - 11L
918 SR
Queue Stats
0W - 11L
962 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 2 / 0
8,154
906
5,243
11,017
8,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AphroditeAchillesAh PuchAwilixVulcan

VS

Bans
CamazotzRaChironIx ChelDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
9,324
1,036
5,336
7,235
5,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Fenrir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,243
Damage
5,336
11,017
Taken
7,235
8,400
Mitigated
5,688
2,182
Healing
750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,336
1,060
0
750
7,235
5,688
1,031
250
6,985
44,493
0
W
Fenrir
5,243
1,122
0
2,182
11,017
8,400
0
5,982
5,035
0
29,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,154
Gold Earned
9,324
50
Minions Killed
97
3
Camps Cleared
5
180,274
Distance Traveled
179,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,324
1,036
97
11
5
179,042
0
W
Fenrir
8,154
906
50
6
3
180,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role